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Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Sun Feb 17, 2013 9:32 pm
by yeah
Red Devil wrote:i'm working on that with my left hand while i work with g66 ia with my right hand and uler with my nose.
That's the spirit and very much appreciated.

Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Mon Feb 18, 2013 1:16 am
by Baconboy
@Juggernaut: I have several mods, yet I can play fine. I have FE, BZC, and Uler.
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Mon Feb 18, 2013 5:43 am
by TwinShadow
AHadley wrote:I've already been asked if the UEP is going to be updated.
Heh, doesn't surprise me. I don't think the UEP will be worked on again I don't think.. Not that it matters, I only use it for LMM now and maybe some fun with TJ's variant, but that's about it.
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Tue Feb 19, 2013 7:40 pm
by Zero Angel
TwinShadow wrote:1. Good to know, I'm curious if its our usual griefer maybe that I keep hearing about.
Fax/Daz/X are probably a griefer, all their nicks are typed with the left hand which is indicative of someone just cranking out a few random-ish letters on their keyboard and hitting the login button.
I can't match the IP to anyone who I know (though said person could be using a VPN). If it's Vearie that is suspected, I should say that it's not really his style to lag and crash games (especially if it's a strat game) deliberately, and furthermore when he does grief its usually in the form of messing with people, ie: using tugs to capture commanders and doing funny things with thug recyclers; as opposed to doing something completely senseless like crashing games. If it isnt worth putting on a youtube video, then Vearie wouldnt do it.
I wouldnt mind tracking this mystery person down and getting to the bottom of it myself. If someone is affecting games like this and compromising the experience of nearly everyone, then it is a big deal.
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Tue Feb 19, 2013 8:49 pm
by Juggernaut
Posting a log. SUB-0 had an MPI up ... server started. I had to quit 2 min into. Then back in. It said 'connection refused'. After about the 3rd try, I was able to get back in but bzone would crash upon entering. Below is my log:
Code: Select all
DIAG| maininit:535 |15:40:44|1 |Version Information Section
DIAG| maininit:536 |15:40:44|1 | BZ2 build 1.3.6.3 Public Beta
DIAG| maininit:547 |15:40:44|2 |Session started Tue Feb 19 15:40:44 2013
DIAG| maininit:553 |15:40:44|2 |CPU: 2 processors, type 586
DIAG| maininit:554 |15:40:44|2 |CPU: Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz
DIAG| maininit:555 |15:40:44|2 |CPU: Intel64 Family 6 Model 15 Stepping 11
DIAG| maininit:558 |15:40:44|2 |Executed by DEREK-PC\Derek on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG| DXUT:2097 |15:40:44|211 | DXUT pause on change device
DIAG| DXUT:1352 |15:40:44|221 | DXUT pause on minimize
DIAG| DXUT:1525 |15:40:44|222 | DXUT pause on minimize
DIAG| vid:542 |15:40:44|363 |In Vid::OnCreateDevice, pd3dDevice = 0x0C1CC400
DIAG| vid:559 |15:40:44|363 |d3d: supports range based fog
DIAG| vid:572 |15:40:44|363 |d3d: supports border address mode
DIAG| vid:618 |15:40:44|363 |d3d: Has EMBM texture format support
DIAG| vid:529 |15:40:44|363 |DXT Textures - allowing because your card isn't on the unsupported list. Edit render*.cfg to force it on/off
DIAG| vid:643 |15:40:44|363 |D3D Adapter Identifier info:
DIAG| vid:644 |15:40:44|363 | Driver: aticfx32.dll
DIAG| vid:645 |15:40:44|363 | Description: ATI Radeon HD 4800 Series
DIAG| vid:646 |15:40:44|363 | DeviceName: \\.\DISPLAY1
DIAG| vid:647 |15:40:44|363 | DriverVersion: 0x00080011000A0469
DIAG| vid:648 |15:40:44|363 | VendorId: 0x00001002
DIAG| vid:649 |15:40:44|363 | DeviceId: 0x00009442
DIAG| vid:650 |15:40:44|363 | SubSysId: 0x22661787
DIAG| vid:651 |15:40:44|363 | Revision: 0x00000000
DIAG| vid:653 |15:40:44|363 |Dumping D3D9 Device Caps:
DIAG| vid:655 |15:40:44|363 | DeviceType: 0x00000001
DIAG| vid:656 |15:40:44|363 | AdapterOrdinal: 0
DIAG| vid:657 |15:40:44|363 | Caps: 0x00020000
DIAG| vid:658 |15:40:44|363 | Caps2: 0xE0020000
DIAG| vid:659 |15:40:44|364 | Caps3: 0x000003A0
DIAG| vid:660 |15:40:44|364 | PresentationIntervals: 0x8000000F
DIAG| vid:661 |15:40:44|364 | CursorCaps: 0x00000001
DIAG| vid:662 |15:40:44|364 | DevCaps: 0x001BBEF0
DIAG| vid:663 |15:40:44|364 | PrimitiveMiscCaps: 0x003FCCF2
DIAG| vid:664 |15:40:44|364 | RasterCaps: 0x0F736191
DIAG| vid:665 |15:40:44|364 | ZCmpCaps: 0x000000FF
DIAG| vid:666 |15:40:44|364 | SrcBlendCaps: 0x00003FFF
DIAG| vid:667 |15:40:44|364 | DestBlendCaps: 0x00003FFF
DIAG| vid:668 |15:40:44|364 | AlphaCmpCaps: 0x000000FF
DIAG| vid:669 |15:40:44|364 | ShadeCaps: 0x00084208
DIAG| vid:670 |15:40:44|364 | TextureCaps: 0x0001EC45
DIAG| vid:671 |15:40:44|364 | TextureFilterCaps: 0x07030700
DIAG| vid:672 |15:40:44|364 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:673 |15:40:44|364 | VolumeTextureFilterCaps: 0x07030700
DIAG| vid:674 |15:40:44|364 | TextureAddressCaps: 0x0000003F
DIAG| vid:675 |15:40:44|364 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:676 |15:40:44|364 | LineCaps: 0x0000001F
DIAG| vid:677 |15:40:44|364 | MaxTextureWidth: 8192
DIAG| vid:678 |15:40:44|364 | MaxTextureHeight: 8192
DIAG| vid:679 |15:40:44|364 | MaxVolumeExtent: 8192
DIAG| vid:680 |15:40:44|364 | MaxTextureRepeat: 8192
DIAG| vid:681 |15:40:44|364 | MaxTextureAspectRatio: 8192
DIAG| vid:682 |15:40:44|364 | MaxAnisotropy: 16
DIAG| vid:683 |15:40:44|364 | StencilCaps: 0x000001FF
DIAG| vid:684 |15:40:44|364 | FVFCaps: 0x00100008
DIAG| vid:685 |15:40:44|364 | TextureOpCaps: 0x03FFFFFF
DIAG| vid:686 |15:40:44|364 | MaxTextureBlendStages: 8
DIAG| vid:687 |15:40:44|364 | MaxSimultaneousTextures: 8
DIAG| vid:688 |15:40:44|364 | VertexProcessingCaps: 0x0000017B
DIAG| vid:689 |15:40:44|364 | MaxActiveLights: 10
DIAG| vid:700 |15:40:44|364 | MaxUserClipPlanes: 6
DIAG| vid:701 |15:40:44|364 | MaxVertexBlendMatrices: 4
DIAG| vid:702 |15:40:44|364 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:703 |15:40:44|364 | MaxPrimitiveCount: 5592405
DIAG| vid:704 |15:40:44|364 | MaxVertexIndex: 16777215
DIAG| vid:705 |15:40:44|364 | MaxStreams: 16
DIAG| vid:706 |15:40:44|364 | MaxStreamStride: 508
DIAG| vid:707 |15:40:44|364 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:708 |15:40:44|364 | MaxVertexShaderConst: 256
DIAG| vid:709 |15:40:44|364 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:710 |15:40:44|364 | DevCaps2: 0x00000071
DIAG| vid:711 |15:40:44|364 | Reserved5: 0x00000000
DIAG| vid:712 |15:40:44|365 | MasterAdapterOrdinal: 0
DIAG| vid:713 |15:40:44|365 | AdapterOrdinalInGroup: 0
DIAG| vid:714 |15:40:44|365 | NumberOfAdaptersInGroup: 1
DIAG| vid:715 |15:40:44|365 | DeclTypes: 0x000003FF
DIAG| vid:716 |15:40:44|365 | NumSimultaneousRTs: 4
DIAG| vid:717 |15:40:44|365 | StretchRectFilterCaps: 0x03000300
DIAG| vid:718 |15:40:44|365 | VertexTextureFilterCaps: 0x03000300
DIAG| vid:719 |15:40:44|365 | MaxVShaderInstructionsExecuted: -1
DIAG| vid:720 |15:40:44|365 | MaxPShaderInstructionsExecuted: -1
DIAG| vid:721 |15:40:44|365 | MaxVertexShader30InstructionSlots: 32768
DIAG| vid:722 |15:40:44|365 | MaxPixelShader30InstructionSlots: 32768
DIAG| vid:725 |15:40:44|365 | MaxPointSize: 256.00
DIAG| vid:726 |15:40:44|365 | PixelShader1xMaxValue: 340282346638528860000000000000000000000.00
DIAG| vid:727 |15:40:44|365 | MaxNpatchTessellationLevel: 1.00
DIAG| vid:728 |15:40:44|365 | MaxVertexW: 10000000000.00
DIAG| vid:729 |15:40:44|365 | GuardBandLeft: -8192.00
DIAG| vid:730 |15:40:44|365 | GuardBandTop: -8192.00
DIAG| vid:731 |15:40:44|365 | GuardBandRight: 8192.00
DIAG| vid:732 |15:40:44|365 | GuardBandBottom: 8192.00
DIAG| vid:733 |15:40:44|365 | ExtentsAdjust: 0.00
DIAG| vid:775 |15:40:44|365 |In Vid::OnResetDevice, pd3dDevice = 0x0C1CC400
DIAG| DXUT:2584 |15:40:44|365 | DXUT unpause on change device done
DIAG| setup:77 |15:40:44|366 |Drive type : Fixed
DIAG| setup:147 |15:40:44|366 |Startup directory : C:\games\Battlezone II v1.3PB6.3
DIAG| vid:1236 |15:40:45|743 |Vid::SetMode - ord(0) fmt(35), w(1440), h(900) bbCount 1
DIAG| vid:1256 |15:40:45|743 | bFmt(35), MSType(8), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1267 |15:40:45|743 | Refresh(75), Interval(-2147483648), Flags(2)
DIAG| vid:1268 |15:40:45|743 | hWnds = 0023045A 0023045A 0023045A 0023045A
DIAG| DXUT:2097 |15:40:45|743 | DXUT pause on change device
DIAG| vid:817 |15:40:45|830 |In Vid::OnLostDevice
DIAG| DXUT:1392 |15:40:45|1154 | DXUT unpause on restore
DIAG| DXUT:1491 |15:40:45|1155 | DXUT unpause on restore
DIAG| DXUT:2584 |15:40:45|1155 | DXUT unpause on change device done
DIAG| vid:1276 |15:40:45|1155 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1286 |15:40:45|1155 |Trycount 0, device lost = 1 1
DIAG| DXUT:5453 |15:40:45|1155 | AttemptAcquire device = 0x0C1CC400, lost = 1, paused = 0
DIAG| DXUT:5467 |15:40:45|1155 | noticed device lost
DIAG| DXUT:5471 |15:40:45|1155 | Coop level check failed.
DIAG| DXUT:5535 |15:40:45|1155 | Try to reset the device
DIAG| vid:775 |15:40:45|1381 |In Vid::OnResetDevice, pd3dDevice = 0x0C1CC400
DIAG| vid:1297 |15:40:45|1385 |Attempted acquire & render, lost = 0 0
DIAG| input:1108 |15:40:45|1407 |Double click time=500 ms, threshold=4,4
DIAG| input:1129 |15:40:45|1407 |8 button mouse, Left=0 Right=1
DIAG| input:143 |15:40:45|1409 |Keyboard repeat delay=[500] speed=[31]
DIAG|MissionHandler_oldcode:1246 |15:40:45|1509 |Expanded game UI file of 'bzgame_moves_1440x900.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |15:40:46|1708 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |15:40:46|1708 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |15:40:46|1708 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |15:40:46|1708 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |15:40:46|1708 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |15:40:46|1708 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |15:40:46|1708 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |15:40:46|1708 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |15:40:46|1708 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |15:40:46|1708 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |15:40:46|1708 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |15:40:46|1708 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |15:40:46|1708 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |15:40:46|1708 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |15:40:46|1708 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |15:40:46|1708 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |15:40:46|1708 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |15:40:46|1708 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |15:40:46|1708 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |15:40:46|1708 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |15:40:46|1708 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |15:40:46|1708 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |15:40:46|1708 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |15:40:46|1708 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |15:40:46|1708 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |15:40:46|1709 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |15:40:46|1709 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |15:40:46|1709 |Done with audio caps log
DIAG| AudioSys:325 |15:40:46|1709 |Audio: DirectSound8 setup complete
DIAG| mcimovie:285 |15:40:52|8543 |Movie opened C:\games\Battlezone II v1.3PB6.3\\movies\intro.bik
DIAG| icroot:193 |15:40:52|8556 |Root window now 640x480
DIAG| runcodes:159 |15:40:52|8556 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |15:40:52|8556 |Root window now 640x480
DIAG| WSInterface:212 |15:40:59|15002 |Determined private IP address: 192.168.2.77
DIAG| WSInterface:199 |15:40:59|15002 |Determined public IP address: 76.179.44.185
DIAG| NetCommands:2043 |15:41:03|18736 |Join to 'TEST' / ip 0x00000000
DIAG| SessionMgr:583 |15:41:03|18739 |pSessionAddr = '209.105.205.59:17770'. pNiceName = 'TEST'
DIAG| RaknetManager:432 |15:41:06|21743 |Raknet connect incoming with status code 16
DIAG| RaknetManager:387 |15:41:06|22116 |Raknet connect closed with status code 21
DIAG| SessionMgr:720 |15:41:06|22116 |Join fail because of 0 || 1 || 4 - count 3377, reason 14
DIAG| SessionMgr:820 |15:41:06|22116 |Showing failed join message 'Connection Refused'
DIAG| NetCommands:2043 |15:41:15|30725 |Join to 'TEST' / ip 0x00000000
DIAG| SessionMgr:583 |15:41:15|30728 |pSessionAddr = '209.105.205.59:17770'. pNiceName = 'TEST'
DIAG| RaknetManager:432 |15:41:18|33648 |Raknet connect incoming with status code 16
DIAG| RaknetManager:387 |15:41:18|33995 |Raknet connect closed with status code 21
DIAG| SessionMgr:720 |15:41:18|33995 |Join fail because of 0 || 1 || 4 - count 3268, reason 14
DIAG| SessionMgr:820 |15:41:18|33995 |Showing failed join message 'Connection Refused'
DIAG| NetCommands:2043 |15:41:37|53224 |Join to 'TEST' / ip 0x00000000
DIAG| SessionMgr:583 |15:41:37|53227 |pSessionAddr = '209.105.205.59:17770'. pNiceName = 'TEST'
DIAG| RaknetManager:432 |15:41:40|56153 |Raknet connect incoming with status code 16
DIAG| RaknetManager:387 |15:41:40|56481 |Raknet connect closed with status code 21
DIAG| SessionMgr:720 |15:41:40|56481 |Join fail because of 0 || 1 || 4 - count 3254, reason 14
DIAG| SessionMgr:820 |15:41:40|56481 |Showing failed join message 'Connection Refused'
DIAG| NetCommands:2043 |15:41:47|62719 |Join to 'Hosted By dd' / ip 0x00000000
DIAG| SessionMgr:583 |15:41:47|62722 |pSessionAddr = '46.161.107.175:17770'. pNiceName = 'Hosted By dd'
DIAG| RaknetManager:432 |15:41:47|62988 |Raknet connect incoming with status code 16
DIAG| RaknetManager:477 |15:41:48|64513 |Raknet Nat punchthru succeeded code 67
DIAG| RaknetManager:432 |15:41:49|65042 |Raknet connect incoming with status code 16
DIAG| RaknetManager:387 |15:41:49|65233 |Raknet connect closed with status code 21
DIAG| SessionMgr:720 |15:41:49|65233 |Join fail because of 0 || 1 || 4 - count 2512, reason 14
DIAG| SessionMgr:820 |15:41:49|65233 |Showing failed join message 'Connection Refused'
DIAG| NetCommands:2043 |15:41:59|74817 |Join to 'TEST' / ip 0x00000000
DIAG| SessionMgr:583 |15:41:59|74820 |pSessionAddr = '209.105.205.59:17770'. pNiceName = 'TEST'
DIAG| RaknetManager:432 |15:42:01|77574 |Raknet connect incoming with status code 16
DIAG| RaknetManager:387 |15:42:02|77821 |Raknet connect closed with status code 21
DIAG| SessionMgr:720 |15:42:02|77821 |Join fail because of 0 || 1 || 4 - count 3001, reason 14
DIAG| SessionMgr:820 |15:42:02|77821 |Showing failed join message 'Connection Refused'
DIAG| DXUT:1525 |15:42:07|82754 | DXUT pause on minimize
DIAG| DXUT:1491 |15:42:49|125440 | DXUT unpause on restore
DIAG| DXUT:5453 |15:42:49|125440 | AttemptAcquire device = 0x0C1CC400, lost = 1, paused = 0
DIAG| DXUT:5467 |15:42:49|125440 | noticed device lost
DIAG| DXUT:5471 |15:42:49|125440 | Coop level check failed.
DIAG| DXUT:5535 |15:42:49|125440 | Try to reset the device
DIAG| vid:817 |15:42:49|125440 |In Vid::OnLostDevice
DIAG| vid:775 |15:42:50|125658 |In Vid::OnResetDevice, pd3dDevice = 0x0C1CC400
DIAG| icroot:193 |15:42:50|125660 |Root window now 640x480
DIAG| NetCommands:2043 |15:43:01|137341 |Join to 'TEST' / ip 0x00000000
DIAG| SessionMgr:583 |15:43:01|137344 |pSessionAddr = '209.105.205.59:17770'. pNiceName = 'TEST'
DIAG| RaknetManager:432 |15:43:04|140466 |Raknet connect incoming with status code 16
DIAG| runcodes:159 |15:43:25|160899 |[Main] Entering run code [INIT]
DIAG| icroot:193 |15:43:25|160900 |Root window now 1440x900
DIAG|MissionHandler_oldcode:1246 |15:43:25|160907 |Expanded game UI file of 'bzgame_init_1440x900.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG| ifvar:41 |15:43:25|160919 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|MissionHandler_oldcode:1251 |15:43:25|160919 |Using expanded game UI file of 'bzescape_1440x900.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160933 |Expanded game UI file of 'bznopause_1440x900.cfg' not found. Using default of 'bznopause.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160966 |Expanded game UI file of 'bzgame_base_1440x900.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160969 |Expanded game UI file of 'bzgame_command_1440x900.cfg' not found. Using default of 'bzgame_command.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160971 |Expanded game UI file of 'bzgame_factory_1440x900.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160972 |Expanded game UI file of 'bzgame_group_1440x900.cfg' not found. Using default of 'bzgame_group.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160973 |Expanded game UI file of 'bzgame_info_1440x900.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160973 |Expanded game UI file of 'bzgame_satellite_1440x900.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160973 |Expanded game UI file of 'bzgame_scrap_1440x900.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG| ifvar:41 |15:43:25|160974 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |15:43:25|160974 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|MissionHandler_oldcode:1246 |15:43:25|160974 |Expanded game UI file of 'bzgame_weapon_1440x900.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160975 |Expanded game UI file of 'bzgame_team_1440x900.cfg' not found. Using default of 'bzgame_team.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160975 |Expanded game UI file of 'bzgame_stats_1440x900.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160976 |Expanded game UI file of 'bznopause_game_1440x900.cfg' not found. Using default of 'bznopause_game.cfg'
DIAG|MissionHandler_oldcode:1246 |15:43:25|160977 |Expanded game UI file of 'bzgame_keys_1440x900.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| LoadSaveGame:372 |15:43:26|162121 |Loaded from file mpibridges.bzn
DIAG| runcodes:159 |15:43:26|162142 |[View] Entering run code [COCKPIT]
DIAG| runcodes:159 |15:43:26|162172 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |15:43:26|162175 |Root window now 1440x900
DIAG| runcodes:159 |15:43:26|162177 |[Mission] Entering run code [RUN]
ERR | STJoinHandlers:635 |15:43:29|165631 |LzmaUncompress failed with error 1. State from server is corrupt :(
ERR | log:1838 |15:43:30|165666 |abort() requested from '.\network\STJoinHandlers.cpp':636
ERR | ExceptionHandler:188 |15:43:30|165705 |001D1693 +00181693 00003EFC bzone (bzone): : SetPlan
ERR | ExceptionHandler:188 |15:43:30|165742 |0025895F +0020895F 0008B1C8 bzone (bzone): : SetPlan
ERR | ExceptionHandler:188 |15:43:30|165774 |001545B1 +001045B1 00006D60 bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>
ERR | ExceptionHandler:188 |15:43:30|165815 |001AF11A +0015F11A 00038FA9 bzone (bzone): : StopEarthQuake
ERR | ExceptionHandler:188 |15:43:30|165844 |001B1103 +00161103 0003AF92 bzone (bzone): : StopEarthQuake
ERR | ExceptionHandler:188 |15:43:30|165878 |001B1919 +00161919 0003B7A8 bzone (bzone): : StopEarthQuake
ERR | ExceptionHandler:188 |15:43:30|165899 |00216003 +001C6003 0004886C bzone (bzone): : SetPlan
ERR | ExceptionHandler:188 |15:43:30|165941 |00216275 +001C6275 00048ADE bzone (bzone): : SetPlan
ERR | ExceptionHandler:188 |15:43:30|165974 |0020B14C +001BB14C 0003D9B5 bzone (bzone): : SetPlan
ERR | ExceptionHandler:188 |15:43:30|166007 |0021476F +001C476F 00046FD8 bzone (bzone): : SetPlan
ERR | ExceptionHandler:188 |15:43:30|166041 |00269864 +00219864 0009C0CD bzone (bzone): : SetPlan
ERR | ExceptionHandler:188 |15:43:30|166073 |00153747 +00103747 00005EF6 bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>
ERR | ExceptionHandler:188 |15:43:30|166115 |00140F01 +000F0F01 0005A07A bzone (bzone): : SetMusicIntensity
DIAG| log:1845 |15:43:30|166149 |End of line...
DIAG| DXUT:1352 |15:43:30|166541 | DXUT pause on minimize
DIAG| DXUT:1525 |15:43:30|166572 | DXUT pause on minimize
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Wed Feb 20, 2013 4:06 am
by Nielk1
Ug, more memory hackers probably. The act of doing so massively destabilizes the game and its a wonder such people can stay in the game session long enough to break things that bad.
Maybe we need a honeypot?
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Wed Feb 20, 2013 4:07 am
by Baconboy
Are the memory hackers the ones that make it constantly say "____ has entered the world"?
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Wed Feb 20, 2013 4:09 am
by Nielk1
Baconboy wrote:Are the memory hackers the ones that make it constantly say "____ has entered the world"?
Can't say yes or no.
Also, people can be kicked by ID numbers, thank god.
There could be a new asset exploit too, we just need very precise descriptions from people and logs to know.
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Wed Feb 20, 2013 10:46 am
by Zero Angel
I've seen this happen from completely innocent people that i'm playing with (bz2rules, and JM). It seems to have to do with whatever is causing the unusual (asset related? lag).
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Thu Feb 21, 2013 12:49 am
by Mortjsf
https://www.facebook.com/BattlezoneII
I hope this is okay, and it was posted under this forum in reguards to GSH.
Credit was given to the poster GSH on the page above.
My intent was not to make anybody mad,
I'd just like to allow easier access to this public beta.
There are few people from the USA, at least that I have come across, that play on this beta.
I'd like to change that.
If an administrator of this website disapproves of this page I created through facebook, I'd like for you to contact me.
mortjsf@gmail.com
Or message me through the forums.
Happy Gaming!
P.S. Like the page for updates on when I will host games/matches.
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Thu Feb 21, 2013 2:10 am
by Ded10c
The problem with having community-run things like this is that a) there are invariably too many and that b) they rarely identify themselves as community pages. Kudos for effort though.
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Thu Feb 21, 2013 2:44 am
by Mortjsf
I searched facebook top to bottom. There are no community pages devoted to Battlezone II...
I figured i'd make one we could all use just to let others know when we're on...
I believe its better then posting in the forums but that might just be me...
So... uh... is that an "It's okay" ? Or should I take it down?
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Thu Feb 21, 2013 3:07 am
by Ded10c
Found a couple. I'm a member of three
No, no, it's fine, don't think I was trying to tell you to take it down, I was just having a moan in general. I do that a lot.
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Fri Feb 22, 2013 4:02 pm
by Juggernaut
Weird. More and more I am getting an error upon entering games (BZ2 internal error). I'm using a stock 1.3 install with PB6.3, when I click 'enter game' I get an error. Last game was a DM (with bots and animals with many ships to select from), the enter game button wouldn't show up even though server status said 'in game for 28 minutes, 'not in shell'' I exited, rejoined then the 'enter game button finally appeared'. I get error trying to join though. People in game get messages about me being 'laggy' 'attempting to unlag' etc. I was able to successfully join using an ISDF scout (twice), problem happened the 1st and second attempt selecting the avenger as a ship. When I joined successfully as a scout, I quit and tried to duplicate error but could no longer see games via raknet. Exited, back in, still no games, then after a few refreshes is eventually came back up. Seems to happen if I quit or error out, like raknet has a timeout period where it will no longer display the game you were in for a set time. Rejoined as an avenger, 'BZ2 internal error again'. Some games I join no problem, others I get the following log:
Code: Select all
DIAG| maininit:535 |10:53:01|1 |Version Information Section
DIAG| maininit:536 |10:53:01|1 | BZ2 build 1.3.6.3 Public Beta
DIAG| maininit:547 |10:53:01|1 |Session started Fri Feb 22 10:53:01 2013
DIAG| maininit:553 |10:53:01|1 |CPU: 2 processors, type 586
DIAG| maininit:554 |10:53:01|1 |CPU: Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz
DIAG| maininit:555 |10:53:01|1 |CPU: Intel64 Family 6 Model 15 Stepping 11
DIAG| maininit:558 |10:53:01|1 |Executed by DEREK-PC\Derek on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG| DXUT:2097 |10:53:02|195 | DXUT pause on change device
DIAG| DXUT:1352 |10:53:02|200 | DXUT pause on minimize
DIAG| DXUT:1525 |10:53:02|200 | DXUT pause on minimize
DIAG| vid:542 |10:53:02|372 |In Vid::OnCreateDevice, pd3dDevice = 0x0B6BC400
DIAG| vid:559 |10:53:02|372 |d3d: supports range based fog
DIAG| vid:572 |10:53:02|372 |d3d: supports border address mode
DIAG| vid:618 |10:53:02|372 |d3d: Has EMBM texture format support
DIAG| vid:529 |10:53:02|373 |DXT Textures - allowing because your card isn't on the unsupported list. Edit render*.cfg to force it on/off
DIAG| vid:643 |10:53:02|373 |D3D Adapter Identifier info:
DIAG| vid:644 |10:53:02|373 | Driver: aticfx32.dll
DIAG| vid:645 |10:53:02|373 | Description: ATI Radeon HD 4800 Series
DIAG| vid:646 |10:53:02|373 | DeviceName: \\.\DISPLAY1
DIAG| vid:647 |10:53:02|373 | DriverVersion: 0x00080011000A0469
DIAG| vid:648 |10:53:02|373 | VendorId: 0x00001002
DIAG| vid:649 |10:53:02|373 | DeviceId: 0x00009442
DIAG| vid:650 |10:53:02|373 | SubSysId: 0x22661787
DIAG| vid:651 |10:53:02|373 | Revision: 0x00000000
DIAG| vid:653 |10:53:02|373 |Dumping D3D9 Device Caps:
DIAG| vid:655 |10:53:02|373 | DeviceType: 0x00000001
DIAG| vid:656 |10:53:02|373 | AdapterOrdinal: 0
DIAG| vid:657 |10:53:02|373 | Caps: 0x00020000
DIAG| vid:658 |10:53:02|373 | Caps2: 0xE0020000
DIAG| vid:659 |10:53:02|373 | Caps3: 0x000003A0
DIAG| vid:660 |10:53:02|373 | PresentationIntervals: 0x8000000F
DIAG| vid:661 |10:53:02|373 | CursorCaps: 0x00000001
DIAG| vid:662 |10:53:02|373 | DevCaps: 0x001BBEF0
DIAG| vid:663 |10:53:02|373 | PrimitiveMiscCaps: 0x003FCCF2
DIAG| vid:664 |10:53:02|373 | RasterCaps: 0x0F736191
DIAG| vid:665 |10:53:02|373 | ZCmpCaps: 0x000000FF
DIAG| vid:666 |10:53:02|373 | SrcBlendCaps: 0x00003FFF
DIAG| vid:667 |10:53:02|373 | DestBlendCaps: 0x00003FFF
DIAG| vid:668 |10:53:02|373 | AlphaCmpCaps: 0x000000FF
DIAG| vid:669 |10:53:02|373 | ShadeCaps: 0x00084208
DIAG| vid:670 |10:53:02|373 | TextureCaps: 0x0001EC45
DIAG| vid:671 |10:53:02|373 | TextureFilterCaps: 0x07030700
DIAG| vid:672 |10:53:02|373 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:673 |10:53:02|373 | VolumeTextureFilterCaps: 0x07030700
DIAG| vid:674 |10:53:02|373 | TextureAddressCaps: 0x0000003F
DIAG| vid:675 |10:53:02|373 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:676 |10:53:02|373 | LineCaps: 0x0000001F
DIAG| vid:677 |10:53:02|373 | MaxTextureWidth: 8192
DIAG| vid:678 |10:53:02|373 | MaxTextureHeight: 8192
DIAG| vid:679 |10:53:02|373 | MaxVolumeExtent: 8192
DIAG| vid:680 |10:53:02|373 | MaxTextureRepeat: 8192
DIAG| vid:681 |10:53:02|373 | MaxTextureAspectRatio: 8192
DIAG| vid:682 |10:53:02|373 | MaxAnisotropy: 16
DIAG| vid:683 |10:53:02|373 | StencilCaps: 0x000001FF
DIAG| vid:684 |10:53:02|373 | FVFCaps: 0x00100008
DIAG| vid:685 |10:53:02|373 | TextureOpCaps: 0x03FFFFFF
DIAG| vid:686 |10:53:02|373 | MaxTextureBlendStages: 8
DIAG| vid:687 |10:53:02|373 | MaxSimultaneousTextures: 8
DIAG| vid:688 |10:53:02|373 | VertexProcessingCaps: 0x0000017B
DIAG| vid:689 |10:53:02|373 | MaxActiveLights: 10
DIAG| vid:700 |10:53:02|373 | MaxUserClipPlanes: 6
DIAG| vid:701 |10:53:02|373 | MaxVertexBlendMatrices: 4
DIAG| vid:702 |10:53:02|373 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:703 |10:53:02|373 | MaxPrimitiveCount: 5592405
DIAG| vid:704 |10:53:02|373 | MaxVertexIndex: 16777215
DIAG| vid:705 |10:53:02|373 | MaxStreams: 16
DIAG| vid:706 |10:53:02|373 | MaxStreamStride: 508
DIAG| vid:707 |10:53:02|373 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:708 |10:53:02|373 | MaxVertexShaderConst: 256
DIAG| vid:709 |10:53:02|373 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:710 |10:53:02|373 | DevCaps2: 0x00000071
DIAG| vid:711 |10:53:02|373 | Reserved5: 0x00000000
DIAG| vid:712 |10:53:02|373 | MasterAdapterOrdinal: 0
DIAG| vid:713 |10:53:02|373 | AdapterOrdinalInGroup: 0
DIAG| vid:714 |10:53:02|373 | NumberOfAdaptersInGroup: 1
DIAG| vid:715 |10:53:02|373 | DeclTypes: 0x000003FF
DIAG| vid:716 |10:53:02|373 | NumSimultaneousRTs: 4
DIAG| vid:717 |10:53:02|373 | StretchRectFilterCaps: 0x03000300
DIAG| vid:718 |10:53:02|373 | VertexTextureFilterCaps: 0x03000300
DIAG| vid:719 |10:53:02|373 | MaxVShaderInstructionsExecuted: -1
DIAG| vid:720 |10:53:02|373 | MaxPShaderInstructionsExecuted: -1
DIAG| vid:721 |10:53:02|373 | MaxVertexShader30InstructionSlots: 32768
DIAG| vid:722 |10:53:02|373 | MaxPixelShader30InstructionSlots: 32768
DIAG| vid:725 |10:53:02|374 | MaxPointSize: 256.00
DIAG| vid:726 |10:53:02|374 | PixelShader1xMaxValue: 340282346638528860000000000000000000000.00
DIAG| vid:727 |10:53:02|374 | MaxNpatchTessellationLevel: 1.00
DIAG| vid:728 |10:53:02|374 | MaxVertexW: 10000000000.00
DIAG| vid:729 |10:53:02|374 | GuardBandLeft: -8192.00
DIAG| vid:730 |10:53:02|374 | GuardBandTop: -8192.00
DIAG| vid:731 |10:53:02|374 | GuardBandRight: 8192.00
DIAG| vid:732 |10:53:02|374 | GuardBandBottom: 8192.00
DIAG| vid:733 |10:53:02|374 | ExtentsAdjust: 0.00
DIAG| vid:775 |10:53:02|374 |In Vid::OnResetDevice, pd3dDevice = 0x0B6BC400
DIAG| DXUT:2584 |10:53:02|374 | DXUT unpause on change device done
DIAG| setup:77 |10:53:02|375 |Drive type : Fixed
DIAG| setup:147 |10:53:02|375 |Startup directory : C:\games\Battlezone II v1.3PB6.3
DIAG| vid:1236 |10:53:02|575 |Vid::SetMode - ord(0) fmt(35), w(1440), h(900) bbCount 1
DIAG| vid:1256 |10:53:02|575 | bFmt(35), MSType(8), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1267 |10:53:02|575 | Refresh(75), Interval(-2147483648), Flags(2)
DIAG| vid:1268 |10:53:02|575 | hWnds = 0005027C 0005027C 0005027C 0005027C
DIAG| DXUT:2097 |10:53:02|575 | DXUT pause on change device
DIAG| vid:817 |10:53:02|653 |In Vid::OnLostDevice
DIAG| DXUT:1392 |10:53:02|988 | DXUT unpause on restore
DIAG| DXUT:1491 |10:53:02|988 | DXUT unpause on restore
DIAG| DXUT:2584 |10:53:02|989 | DXUT unpause on change device done
DIAG| vid:1276 |10:53:02|989 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1286 |10:53:02|989 |Trycount 0, device lost = 1 1
DIAG| DXUT:5453 |10:53:02|989 | AttemptAcquire device = 0x0B6BC400, lost = 1, paused = 0
DIAG| DXUT:5467 |10:53:02|989 | noticed device lost
DIAG| DXUT:5471 |10:53:02|989 | Coop level check failed.
DIAG| DXUT:5535 |10:53:02|989 | Try to reset the device
DIAG| vid:775 |10:53:03|1256 |In Vid::OnResetDevice, pd3dDevice = 0x0B6BC400
DIAG| vid:1297 |10:53:03|1259 |Attempted acquire & render, lost = 0 0
DIAG| input:1108 |10:53:03|1439 |Double click time=500 ms, threshold=4,4
DIAG| input:1129 |10:53:03|1439 |8 button mouse, Left=0 Right=1
DIAG| input:143 |10:53:03|1444 |Keyboard repeat delay=[500] speed=[31]
DIAG|MissionHandler_oldcode:1246 |10:53:03|1557 |Expanded game UI file of 'bzgame_moves_1440x900.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |10:53:03|1666 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |10:53:03|1666 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |10:53:03|1666 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |10:53:03|1666 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |10:53:03|1666 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |10:53:03|1666 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |10:53:03|1667 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |10:53:03|1667 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |10:53:03|1667 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |10:53:03|1667 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |10:53:03|1667 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |10:53:03|1667 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |10:53:03|1667 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |10:53:03|1667 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |10:53:03|1667 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |10:53:03|1667 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |10:53:03|1667 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |10:53:03|1667 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |10:53:03|1667 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |10:53:03|1667 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |10:53:03|1667 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |10:53:03|1667 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |10:53:03|1667 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |10:53:03|1667 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |10:53:03|1667 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |10:53:03|1667 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |10:53:03|1667 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |10:53:03|1667 |Done with audio caps log
DIAG| AudioSys:325 |10:53:03|1667 |Audio: DirectSound8 setup complete
DIAG| mcimovie:285 |10:53:10|8476 |Movie opened C:\games\Battlezone II v1.3PB6.3\\movies\intro.bik
DIAG| icroot:193 |10:53:11|9850 |Root window now 640x480
DIAG| runcodes:159 |10:53:11|9850 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |10:53:11|9851 |Root window now 640x480
DIAG| WSInterface:212 |10:53:23|21064 |Determined private IP address: 192.168.2.77
DIAG| NetCommands:2043 |10:53:24|22802 |Join to 'ST go 2 x 2' / ip 0x00000000
DIAG| SessionMgr:583 |10:53:24|22805 |pSessionAddr = '77.35.4.12:17770'. pNiceName = 'ST go 2 x 2'
DIAG| RaknetManager:432 |10:53:25|23967 |Raknet connect incoming with status code 16
DIAG| NetCommands:2043 |10:57:20|258256 |Join to 'ST go 2 x 2' / ip 0x00000000
DIAG| SessionMgr:583 |10:57:20|258259 |pSessionAddr = '77.35.4.12:17770'. pNiceName = 'ST go 2 x 2'
DIAG| RaknetManager:432 |10:57:21|259404 |Raknet connect incoming with status code 16
DIAG| runcodes:159 |10:58:02|300828 |[Main] Entering run code [INIT]
DIAG| icroot:193 |10:58:02|300829 |Root window now 1440x900
DIAG|MissionHandler_oldcode:1246 |10:58:02|300844 |Expanded game UI file of 'bzgame_init_1440x900.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG| ifvar:41 |10:58:02|300869 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|MissionHandler_oldcode:1251 |10:58:02|300869 |Using expanded game UI file of 'bzescape_1440x900.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300888 |Expanded game UI file of 'bznopause_1440x900.cfg' not found. Using default of 'bznopause.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300976 |Expanded game UI file of 'bzgame_base_1440x900.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300988 |Expanded game UI file of 'bzgame_command_1440x900.cfg' not found. Using default of 'bzgame_command.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300990 |Expanded game UI file of 'bzgame_factory_1440x900.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300990 |Expanded game UI file of 'bzgame_group_1440x900.cfg' not found. Using default of 'bzgame_group.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300991 |Expanded game UI file of 'bzgame_info_1440x900.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300991 |Expanded game UI file of 'bzgame_satellite_1440x900.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300991 |Expanded game UI file of 'bzgame_scrap_1440x900.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG| ifvar:41 |10:58:02|300992 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |10:58:02|300992 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|MissionHandler_oldcode:1246 |10:58:02|300993 |Expanded game UI file of 'bzgame_weapon_1440x900.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300996 |Expanded game UI file of 'bzgame_team_1440x900.cfg' not found. Using default of 'bzgame_team.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300996 |Expanded game UI file of 'bzgame_stats_1440x900.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300996 |Expanded game UI file of 'bznopause_game_1440x900.cfg' not found. Using default of 'bznopause_game.cfg'
DIAG|MissionHandler_oldcode:1246 |10:58:02|300998 |Expanded game UI file of 'bzgame_keys_1440x900.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| LoadSaveGame:372 |10:58:04|302541 |Loaded from file tunnels.bzn
DIAG| runcodes:159 |10:58:04|302605 |[View] Entering run code [COCKPIT]
DIAG| runcodes:159 |10:58:04|302652 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |10:58:04|302654 |Root window now 1440x900
DIAG| runcodes:159 |10:58:04|302656 |[Mission] Entering run code [RUN]
ERR | STJoinHandlers:635 |10:58:06|304901 |LzmaUncompress failed with error 1. State from server is corrupt :(
ERR | log:1838 |10:58:06|304950 |abort() requested from '.\network\STJoinHandlers.cpp':636
ERR | ExceptionHandler:188 |10:58:07|305113 |003C1693 +00181693 00003EFC bzone (bzone): : SetPlan
ERR | ExceptionHandler:188 |10:58:07|305141 |0044895F +0020895F 0008B1C8 bzone (bzone): : SetPlan
ERR | ExceptionHandler:188 |10:58:07|305157 |003445B1 +001045B1 00006D60 bzone (bzone): : RakNet::OP_NEW_ARRAY<RakNet::NatPunchthroughServer::User *>
ERR | ExceptionHandler:188 |10:58:07|305191 |76511438 +00011438 00000028 kernel32 (kernel32): : CloseHandle
ERR | ExceptionHandler:188 |10:58:07|305214 |744B4D46 +00004D46 00000290 wdmaud (wdmaud): : wodMessage
ERR | ExceptionHandler:188 |10:58:07|305241 |003A1587 +00161587 0003B416 bzone (bzone): : StopEarthQuake
ERR | ExceptionHandler:188 |10:58:07|305256 |00336E39 +000F6E39 0005FFB2 bzone (bzone): : SetMusicIntensity
ERR | ExceptionHandler:188 |10:58:07|305281 |0029A908 +0005A908 0001BA9D bzone (bzone): : StopAudioMessage
ERR | ExceptionHandler:188 |10:58:07|305307 |744B4D46 +00004D46 00000290 wdmaud (wdmaud): : wodMessage
ERR | ExceptionHandler:188 |10:58:07|305332 |74172963 +00002963 00000000 DSOUND (DSOUND): : (func)
ERR | ExceptionHandler:188 |10:58:07|305348 |74172946 +00002946 00000000 DSOUND (DSOUND): : (func)
ERR | ExceptionHandler:188 |10:58:07|305365 |0043766F +001F766F 00079ED8 bzone (bzone): : SetPlan
ERR | ExceptionHandler:188 |10:58:07|305399 |741739E9 +000039E9 00000000 DSOUND (DSOUND): : (func)
ERR | ExceptionHandler:188 |10:58:07|305422 |7417398B +0000398B 00000000 DSOUND (DSOUND): : (func)
ERR | ExceptionHandler:188 |10:58:07|305440 |741728CD +000028CD 00000000 DSOUND (DSOUND): : (func)
ERR | ExceptionHandler:188 |10:58:07|305456 |73980B6D +00020B6D 0000003B RakNet (RakNet): : RakNet::RakPeer::GetRemoteSystemFromGUID
ERR | ExceptionHandler:188 |10:58:07|305482 |739837CA +000237CA 0000002F RakNet (RakNet): : RakNet::RakPeer::GetRemoteSystem
ERR | ExceptionHandler:188 |10:58:07|305514 |00336599 +000F6599 0005F712 bzone (bzone): : SetMusicIntensity
ERR | ExceptionHandler:188 |10:58:07|305533 |0033BCA4 +000FBCA4 00000EBA bzone (bzone): : RakNet::NatPunchthroughServer::operator=
ERR | ExceptionHandler:188 |10:58:07|305556 |00337824 +000F7824 0006099D bzone (bzone): : SetMusicIntensity
DIAG| log:1845 |10:58:07|305572 |End of line...
DIAG| DXUT:1352 |10:58:07|305954 | DXUT pause on minimize
DIAG| DXUT:1525 |10:58:07|305986 | DXUT pause on minimize
Re: Battlezone II v1.3.6.3 Public Beta released
Posted: Fri Feb 22, 2013 4:16 pm
by Red Devil
i also get that error when trying to join some people's servers, too (mostly after people have lagged out of the game), but not all:
ERR | STJoinHandlers:635 |10:58:06|304901 |LzmaUncompress failed with error 1. State from server is corrupt
