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Re: New computer for MPI. PLEASE DOWNLOAD!!! Please!!!!Pleas

Posted: Fri Jan 31, 2014 9:02 pm
by Red Spot
Create 10 ivtank odf's, ivtank_custom1, ivtank_custom2, etc.
Now make the AIP build a factory and tell it to build 1 of each tank, they may not all come out of the factory though :)
MrTwosheds wrote: Alternate ODF's is a far better way than trying to make a dll that does it all for you.
I respectfully disagree .. ;)

Re: New computer for MPI. PLEASE DOWNLOAD!!! Please!!!!Pleas

Posted: Fri Jan 31, 2014 9:04 pm
by Nielk1
I personally prefer the DLL but only in that it could be made to read external data. Hopefully OvermindDL1's recent work will help me realize the merger of DLL and AIP through adhoc script elements.

Re: New computer for MPI. PLEASE DOWNLOAD!!! Please!!!!Pleas

Posted: Fri Jan 31, 2014 9:14 pm
by MrTwosheds
Well I have yet to see a dll that makes a good job of upgrading all the weapons on all the units, let alone do it intelligently based on the same same tech restrictions a human player faces.
If you use inheritance to just alter the tank weapon loadouts and don't mess with the unit requirements, they will all be built by the factory, just like the originals.

Re: New computer for MPI. PLEASE DOWNLOAD!!! Please!!!!Pleas

Posted: Fri Jan 31, 2014 9:49 pm
by Red Devil
i tried handing out weapons in G66 using the method of current tech, but that made things somewhat predictable, plus you were faced with the choice of selecting from the entire array of weapons once a complete base is built, so i just wound up checking for the ship that just got built and randomizing everything according to their HP's, with ships getting advanced weapons if the advanced weapons options was selected.

that way, you, as player, never knew which weapons were being used by the enemy ships that you encountered.

another method of changing the weapon loadouts for AIP-built ships (which i had already mentioned in his previous topic) is to have the BuildMinimums plan make some powerups (with requirements for recycler or factory, depending on where you want them built) right before you build the ship, which i did for the Uler awhile back (FE originally did via spawnpoints in front of the factory).

AIP snippet:

buildType1 = "uphvmrtfact"
buildCount1 = 1
buildType2 = "uvartlcpu"
buildCount2 = 1
buildType3 = "uphvmrtfact"
buildCount3 = 1
buildType4 = "uvartlcpu"
buildCount4 = 1


uphvmrtfact.odf

[GameObjectClass]
geometryName = "apmortar.xsi"
classLabel = "wpnpower"
scrapCost = 40
scrapValue = 0
maxHealth = 150
maxAmmo = 0
unitName = NULL
aiName = "PowerUpProcess"

requireCount = 2
requireName1 = "ubarmo"
requireText1 = "Build Thutmose"
requireName2 = "ubfact"
requireText2 = "Build Cleopatra"

lightHard1 = "hp_light_1"
lightName1 = "omnidblue"

[PowerUpClass]
soundPickup = "apmort.wav"
soundReject = "reject.wav"

[WeaponPowerupClass]
weaponName = "ghvmrt"

Re: New computer for MPI. PLEASE DOWNLOAD!!! Please!!!!Pleas

Posted: Fri Jan 31, 2014 9:55 pm
by Red Spot
MrTwosheds wrote:If you use inheritance to just alter the tank weapon loadouts and don't mess with the unit requirements, they will all be built by the factory, just like the originals.
You may be correct, its been a long time since I toyed with AIPs in such way. It was cool to see the recy and fab to both build the same ships though :)

Re: New computer for MPI. PLEASE DOWNLOAD!!! Please!!!!Pleas

Posted: Sat Feb 01, 2014 4:20 am
by MrTwosheds
Good idea's from RD there. A mixture of alternate odf's built by AIP (with conditions for variation) and weapon crate building for the main weapon would produce good unpredictability. Conditions are a very powerful way of making the AI less predictable, particularly if you use them to Switch AIP.

Re: New computer for MPI. PLEASE DOWNLOAD!!! Please!!!!Pleas

Posted: Sat Feb 01, 2014 6:41 am
by Protrector
try my aip too, not just talk, please. It is better than the insane aip. Try it.

Re: New computer for MPI. PLEASE DOWNLOAD!!! Please!!!!Pleas

Posted: Sat Feb 01, 2014 9:08 am
by Red Devil
pretty sure i said this before. you have upgrade plans in there, like below, that are invalid:


[Plan55]
planType = "Upgrade"
planPriority = 40
unitType = "ibtcen"
targetType = "ivscout"

if you check the AIP log, you see entries like this:

Init - section(Plan55) planType(Upgrade) priority(40)
Upgrader::Init...ibtcen is not upgradeable...

Re: New computer for MPI. PLEASE DOWNLOAD!!! Please!!!!Pleas

Posted: Sat Feb 01, 2014 9:25 am
by Protrector
doesn't affect the game, so doesn't matter.

Re: New computer for MPI. PLEASE DOWNLOAD!!! Please!!!!Pleas

Posted: Sat Feb 01, 2014 9:29 am
by Protrector
also, you didn't evem downloaded the aip to check it! This one is a new aip ,not the old one, but a new one from scratch.

Re: New computer for MPI. PLEASE DOWNLOAD!!! Please!!!!Pleas

Posted: Sat Feb 01, 2014 9:35 am
by Protrector
tho you guys not even bother trying my work and you come here just for show-off, i will make, if not for others- for myself- aips. Tho it will be boring to play alone. Anyway, i am Frunza, if that would even matter... So much work for not even a little test...

Re: New Challengeable AIP

Posted: Sat Feb 01, 2014 11:26 am
by mase
Protrector wrote:play it to the end please. Yes, it uses many scouts. Try to beat the ai instead of playing it for 3 minutes. It is very good. I tested it myself and lost.
The Sword AI will not build their base, simply. At least in IA. It never gets past Plan5 in ii3 where it tries to send a msl scouts somewhere without actually having msl scouts.

Re: Insane aip for mpi games. Extract in battlezone folder.

Posted: Sat Feb 01, 2014 12:59 pm
by Protrector
Removed link.

Re: Insane aip for mpi games. Extract in battlezone folder.

Posted: Sat Feb 01, 2014 4:58 pm
by MrTwosheds
tho you guys not even bother trying my work and you come here just for show-off, i will make, if not for others- for myself- aips. Tho it will be boring to play alone. Anyway, i am Frunza, if that would even matter... So much work for not even a little test...
Your in the wrong place for finding testers. Here you will find lots of advice and knowledge to help you, but testers are in short supply. You would be better off recruiting a few players in game for your testing. :)

Re: Insane aip for mpi games. Extract in battlezone folder.

Posted: Sat Feb 01, 2014 6:43 pm
by Red Devil
'protrector', i did try your second attempt/zip last night about 2 am, but got tired. it ran well while i was checking it out; will check it later on today. superbowl is tomorrow, so don't expect much.