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Re: So Coxxon, how have you spent 2015?
Posted: Wed Aug 26, 2015 9:59 pm
by Red Devil
i really like what you've done with the place. i really enjoy seeing color in games. do you have bump maps turned on because everything looks really bright and shiny.
Re: So Coxxon, how have you spent 2015?
Posted: Wed Aug 26, 2015 10:00 pm
by MrTwosheds
How does the "gas" effect work? It looks like one of those that has to be called by a separate file, that is then called by the odf in use.(?) At any rate I couldn't get "gas" to work as given.
There is another entry after it in the odf called [gas], it's just a normal smoke type particle.
The dstcolor (destination color)bit makes bz2 render the particle using the color of whatever is being rendered behind it, eg the sky, ground or a tank, it can look a bit weird, but if done carefully it can produce the impression of not really having its own color.
Re: So Coxxon, how have you spent 2015?
Posted: Thu Aug 27, 2015 3:38 pm
by blue banana
If this project were a female I would date her.
Re: So Coxxon, how have you spent 2015?
Posted: Thu Aug 27, 2015 4:19 pm
by General BlackDragon
You would date any female.

Re: So Coxxon, how have you spent 2015?
Posted: Thu Aug 27, 2015 9:33 pm
by Red Spot
Any any female? Or just the human ones?
Re: So Coxxon, how have you spent 2015?
Posted: Sat Aug 29, 2015 3:26 pm
by coxxon
Red Devil wrote:i really like what you've done with the place. i really enjoy seeing color in games. do you have bump maps turned on because everything looks really bright and shiny.
I've tried to work on the colors a bit - more consistent orange shade on isdf and a richer yellow on scion stuff, plus find more places to use the colors. On the screenshots, bumpmaps, specular-highlights, and all lights are usually turned on for testing purposes. Also just having more polys in the models help with the color/lighting effects to bring them out more.
Re: So Coxxon, how have you spent 2015?
Posted: Sat Aug 29, 2015 3:30 pm
by coxxon
blue banana wrote:If this project were a female I would date her.
She's pretty, but she can be a real pain to take out for a date.

Re: So Coxxon, how have you spent 2015?
Posted: Sat Aug 29, 2015 5:31 pm
by Red Devil
not to mention the constant nagging; e.g., "Why haven't you finished skinning me yet? You skinned the Sentry, but you haven't skinned meeeeeeeee yet...."
Re: So Coxxon, how have you spent 2015?
Posted: Tue Sep 01, 2015 7:16 pm
by coxxon
Red Devil wrote:not to mention the constant nagging; e.g., "Why haven't you finished skinning me yet? You skinned the Sentry, but you haven't skinned meeeeeeeee yet...."
oohhh ... push my polys ... yeah that's how I like it
Re: So Coxxon, how have you spent 2015?
Posted: Tue Sep 01, 2015 7:20 pm
by coxxon
Another update -
A bridge (no longer) too far
Remodeled bazooka and Boba Fett jetp ... I mean grenade launcher
Okay, maybe not the best time to visit
New Archer shell
Looking at the Lancer through the Warrior cockpit
My one new building. It does ... stuff
Beauty shot
Some images of the Bulldog in process
Bomber in process
WOOT - bomber done! - the last major model
And now I'm on testing, refining, and cleaning.
Still aiming for a release in Sept.
Re: So Coxxon, how have you spent 2015?
Posted: Tue Sep 01, 2015 8:02 pm
by Red Devil
dude, do you do creates models professionally or are you just this freaking good?
Re: So Coxxon, how have you spent 2015?
Posted: Tue Sep 01, 2015 9:53 pm
by General BlackDragon
BTW, The original ivbomb model had a deploy animation. Can you re-jigger yours to have something similar?
Also the back door of your APC should open

Re: So Coxxon, how have you spent 2015?
Posted: Tue Sep 01, 2015 11:12 pm
by Red Devil
there's a request in to add that bomber animation routine, too
Re: So Coxxon, how have you spent 2015?
Posted: Wed Sep 02, 2015 12:14 am
by General BlackDragon
Speak for yourself, VSR and BZC already have working animations on bombers and APCs

Re: So Coxxon, how have you spent 2015?
Posted: Wed Sep 02, 2015 1:07 am
by Red Devil
i speak for stock.