I really wanted to give up on this thread. It's like arguing mathematics with an astrologer.
However, the massive inaccuracy of some more of your points compelled me to retort, again. I'm sorry.
"the battle" is mostly missing from allot of strat games, A few dogfights, one team gets the advantage, the other team gives up and says Finish It. Scrap cheats like empty cancelling actually just make this situation much worse
This is so crucially wrong I would feel you were trolling had I not previously gained an understanding of your viewpoint and strat knowledge. The absolute opposite is the case. ISDF can simply tech to chainguns + shadowers + mcurtains, with zero base defense, then hit the scion pools so hard, that the scions will be stuck in their base, cowering with their turrets, unable to afford any technology. The game is literally over at about 7 minutes, with no way out of it for scions. Hitting a pool with chains + shads is not difficult, and hitting a scion base using M-curtain is uncounterable for the scion team. They do not have the technology to beat Mcurtain, no matter how they try to climb their tech tree (and yes, this includes an early spire), and very soon their kiln is destroyed, putting them even further away from a counter technology, still with only a base pool.
Empty recycling is the one and only thing that allows scions to play a game against ISDF that doesn't end in a one-sided 'game over at 5 minutes' match.
Put more simply, empty recycling allows a player that only has a single pool to be able to afford to build a base. How is it possible that you can imagine that giving the player who has only 1 pool a bit of a resource lift will make games *more* 1-sided? Is it not incredibly obvious that the opposite is the case? It helps the 1-pool underdog, making the game less 1-sided?
Secondly, you mention the sentry and the lancer... Trust me, the sentry is my favourite vehicle in the game. If there was a more effective way of using it, I would have seen it. I've tried literally everything to incorporate it in my build, and it's just about serviceable if used in assault mode, in a 2v2 or a 1v1, to hit the ISDF base at the armoury stage of he game, to punish an ISDF commander that did not get a tower. Without empty recycling, this window would not exist, and the sentry would be back to it's 100% useless status. You really need to grasp just how poor a ship the sentry is for general gameplay.
As for the Lancer... You've really betrayed your strat ignorance by even bringing it up in this thread. It's like you think scion commanders don't use the lancer because they never tried it and have no innovation or something... "the habits of experienced commanders, not some intrinsic properties of the races". What a load of twaddle!
Get in a real game, build a lancer, and see what you can do with them. They are an absolute joke! The one and only use (and again, I've explored just about everything with lancers) is to arm them with multi lock and blink, morph into assault mode, and suicide attack an enemy position to destroy trucks, turrets, and vehicles with point-blank wasp missiles. This, of course, is not an early-game strategy, and once again, is impossible without empty recycling.
Really Twosheds, I respect your position and viewpoint on the awkwardness of empty recycling, and I understand why you want it removed (it feels wierd and wrong, I know), but *please* don't try to make out as though you want it removed for gameplay reasons, because it's exceedingly apparent that you don't understand the actual gameplay that you're discussing, and tiresome to have to keep arguing this while it falls on deaf ears. I am trying to help you understand just how much your suggestions would destroy the game, and you, in turn, and making insinuations that the problems are simply imaginary, because of the uninnovative and herd-thinking ignorance of experienced scion commanders. Frankly, that's a little insulting to players that have played the knife-edge game of strat BZ2 for years.
"Its removal would level the playing field a little bit for all."
And this is the crux of the problem. You consider empty recycling to be a 'cheap' way that vets win matches, and as such you believe that the only reason players want it to stay in is because they want to keep winning with their advantage, which leads you to ignore every reason I give because you think you know the real, secret reason an experienced player would want it to stay. I can't for the life of me understand why, in this community alone among strategy games, there exists a stigma attached to the best players where, instead of being respected, their input being appreciated, and their contributions to the game being celebrated, the community instead tries to find 'excuses' as to why these players, many of whom have over 10 years of regular playing experience, are winning matches in a 1-sided manner. 'It's because they fly'... Remove flying, vets still destroy people. 'It's because of cheap ship configuarations'... Deactivate factory/Rec panel during construction, vets still destroy people. 'It's because they just rush'... Add starting AI:3 turrets, vets still clean house. Now you think empty recycling might 'level the playing field'. The truth is it will not.
What will 'level the playing field' is if the new and intermediatte players go and play a couple of
thousand strat games to gain the experience with the game that is currently being wielded by a small minority of players.
Removing empty recycling won't level the playing field one bit. All it will do is destroy the scion race. But you're not gonna believe me about that, because I have too much experience *playing* BZ2 strat for my opinion to matter.
