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Re: Co-op

Posted: Tue Apr 16, 2013 12:19 am
by Red Devil
best thing to do to create Singleplayer Co-Op (which is an oxymoron) is to add objectives to MPI, which is fairly easy. i.e., capturing an object and bringing it back to base, destroying an object, building an object, launching a missile, adding time limits, etc.

Re: Co-op

Posted: Sun Jan 05, 2014 3:23 am
by Spymaster20
bigbadbogie wrote:
AHadley wrote: I count three there :P

Also, if that third one is FS3, please consider letting others in :P
Each mod counts as one, as does my uni course. QF2, BZ2HD & Uni. Three.

FS3 is a long way off. Plus I need Lizard, and he's buggered off again.


@TwoSheds, RedSpot: It would probably be a bad idea to alter the campaign in any way. All we would do for co-op is add the ability for thugs to enter the game... or even just one thug. We don't need to account for their actions, or even their presence during the game. They can float around doing whatever they like while Player 1 does the actual mission. How hard can that be?

@GSH: If we kept it extremely simple, and did what I suggested above, how many bugs could even result? Simply accounting for the existence of multiple players? Would it even be more than adding a few lines of code? (Don't shoot me, I'm new to C++!).
Well well... now this is what i have been talking about... all i could ask for is to co-op with my brother. As TwoSheds, RedSpot said.. it will be a bad idea messing with the campaign codes, it would be more than enough keeping it simple to add some codes and done. My goal actually to help my brother with the mission as a pilot, while he's player 1 (commander).

And i know it's "BORING", but hey let me tell you something... when i was a kid, when first played this game, it was one best moments of my life and as the best game i ever played it was a real challenge for me... It was hell of a fun and not boring... So it would be fun playing with my brother since he's a beginner.

Re: Co-op

Posted: Sun Jan 05, 2014 8:40 pm
by DarkCobra262
Spymaster20 wrote:
bigbadbogie wrote:
AHadley wrote: I count three there :P

Also, if that third one is FS3, please consider letting others in :P
Each mod counts as one, as does my uni course. QF2, BZ2HD & Uni. Three.

FS3 is a long way off. Plus I need Lizard, and he's buggered off again.


@TwoSheds, RedSpot: It would probably be a bad idea to alter the campaign in any way. All we would do for co-op is add the ability for thugs to enter the game... or even just one thug. We don't need to account for their actions, or even their presence during the game. They can float around doing whatever they like while Player 1 does the actual mission. How hard can that be?

@GSH: If we kept it extremely simple, and did what I suggested above, how many bugs could even result? Simply accounting for the existence of multiple players? Would it even be more than adding a few lines of code? (Don't shoot me, I'm new to C++!).
Well well... now this is what i have been talking about... all i could ask for is to co-op with my brother. As TwoSheds, RedSpot said.. it will be a bad idea messing with the campaign codes, it would be more than enough keeping it simple to add some codes and done. My goal actually to help my brother with the mission as a pilot, while he's player 1 (commander).

And i know it's "BORING", but hey let me tell you something... when i was a kid, when first played this game, it was one best moments of my life and as the best game i ever played it was a real challenge for me... It was hell of a fun and not boring... So it would be fun playing with my brother since he's a beginner.
You could run a MPI with him as the Commander and you as a pilot with the easiest AI lol

Re: Co-op

Posted: Mon Jan 06, 2014 12:41 am
by MrTwosheds
As hard as re-writing all of the single player missions to make that possible. Once your doing that you might as well account for the presence of the other players...and then make it hard enough for 2...and then...and then. Modders never stop once their original goal is reached. :lol:

I would love to see a co-op play mod based on the original missions. Some of them would need considerable alterations to work with Multi-players though. Many of them pretty much fail with just a single experienced player.

Re: Co-op

Posted: Mon Jan 06, 2014 2:34 am
by Red Spot
I honostly dont even think it is hard, it simply is a heck of a lot of work.
If somebody (and dont look at me) would be interested enough to make something like that, I would sooner suggest to make your own co-op campaign, possibly using the original campaign as a source of inspiration. That way you actually have the freedom to do it how you see fit and not be bound by what the original missions do. As it is most missions arent exactly all that great and the overal campaign can be finished within fairly little time, however you can expand a great deal if you do go outside the actual mission parameters.

Re: Co-op

Posted: Mon Jan 06, 2014 2:49 am
by Red Devil
as far as i know, the only existing co-op missions are in ZTV, which was recently updated again for 1.3 and can be found in the big list of bz2 mods thread.

Re: Co-op

Posted: Mon Jan 06, 2014 3:00 am
by Red Spot
I do think the ZTV missions are cool, you do need a good wingmen and a fair amount of time to play it though. Which is something not many people in this community seem to have, or are unwilling to dedicate to something like playing long missions like ZTV's.

Re: Co-op

Posted: Mon Jan 06, 2014 3:20 am
by Ded10c
Red Devil wrote:as far as i know, the only existing co-op missions are in ZTV, which was recently updated again for 1.3 and can be found in the big list of bz2 mods thread.
DuneCommand.

Re: Co-op

Posted: Mon Jan 06, 2014 8:48 am
by Spymaster20
Lol i really would prefer the original campaign :D because It's the real story of battlezone 2 (And a good one), it's every beginners start(It's like the best tutorial u can have to learn to play this game) and almost every games now days has a co-op mode.

I'm really in to this.. So how many votes does it take to start this project? :geek:
AHadley wrote:
Red Devil wrote:as far as i know, the only existing co-op missions are in ZTV, which was recently updated again for 1.3 and can be found in the big list of bz2 mods thread.
DuneCommand.
DuneCommand... is it still working? And i can't find even to know what this mod is about... :? It's a new campaign missions that u can co-op with someone else or is it for the original campaign.. ?

Re: Co-op

Posted: Mon Jan 06, 2014 10:37 am
by MrTwosheds
So how many votes does it take to start this project?
One, by the person who wants to do it. If they are really lucky they might be able to persuade someone else to help them.

Re: Co-op

Posted: Mon Jan 06, 2014 3:30 pm
by GSH
Right now, no amount of votes will make me burn a minute of work on this. Votes mean nothing. Time and effort expended makes things happen, and that's in short supply. Plus, BZ2's DLLs can be edited by someone with a compiler -- and I even documented how/where to get a fully functional free compiler -- so anyone could pick up this work. Good luck.

-- GSH

Re: Co-op

Posted: Mon Jan 06, 2014 4:26 pm
by General BlackDragon
If anyone wants help getting setup / started, I can show you how to do it.

Re: Co-op

Posted: Mon Jan 06, 2014 6:53 pm
by Red Spot
Spymaster20 wrote:and almost every games now days has a co-op mode.
Really, you really should point me towards them than as I dont know that many.
There is a big difference between a few and almost all, just saying .. 8-)