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Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Tue Nov 26, 2013 4:17 pm
by Red Spot
Zero Angel wrote:titans have arc cannon, which has 180m range, you dingus. Atillas have assault blast, which has more than 200m range (240m I think). Learn to verify things before you make dumb claims.
Learn to realise the game has changed with 1.3 and in 1.2 Vassili would have been correct - before calling people things.
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Tue Nov 26, 2013 5:10 pm
by Nielk1
Red Spot wrote:Zero Angel wrote:titans have arc cannon, which has 180m range, you dingus. Atillas have assault blast, which has more than 200m range (240m I think). Learn to verify things before you make dumb claims.
Learn to realise the game has changed with 1.3 and in 1.2 Vassili would have been correct - before calling people things.
1.3 has been out in how many iterations for how many years?
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Tue Nov 26, 2013 5:34 pm
by Vassili
Learn to realise the game has changed with 1.3 and in 1.2 Vassili would have been correct - before calling people things.
Thanks, but i was speaking of the current patches.
So Red Spot, can you confirm the actual ranges is 180m for titan and 240 for attila?
And the attila range don't make him best of titan in my mind (for general use, not for attack a building, before you say something)!
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Tue Nov 26, 2013 7:53 pm
by Feared_1
The ISDF Walker out-ranges a Titan with Arc Cannon by a long shot. Arc Blast (fired from the Gun Spire) has a range of 200m I think, and Walkers STILL out-range that. Just go test it...
This is not a difficult concept to grasp.
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Wed Nov 27, 2013 12:53 am
by Kyte314
Still need to know where to put the files...
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Wed Nov 27, 2013 2:33 am
by GSH
You unpack the 1.3.6.4z files over a 1.3.6.4-full install.
-- GSH
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Wed Nov 27, 2013 4:36 pm
by Vassili
Arc Blast (fired from the Gun Spire) has a range of 200m I think, and Walkers STILL out-range that. Just go test it...
(for general use, not for attack a building, before you say something)
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Wed Nov 27, 2013 8:01 pm
by Feared_1
The range of assault Blast is the same whether it is fired at a building or a unit. The target is irrelevant.
I suppose you're right, though. It is completely unfair that the Walker can't shoot behind itself. I propose giving Walkers static charge that does 500 damage per second to all units within a 50m radius. I demand that this be included in the next patch, no exceptions.
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Wed Nov 27, 2013 8:22 pm
by Red Devil
i was thinking static as i was reading that, then boom. giving them faster turn speed helps a lot, too.
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Thu Nov 28, 2013 3:09 am
by DarkCobra262
mainly was the .exe files... not the entire installation... IE Bzone.exe, Bz2edit.exe
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Thu Nov 28, 2013 3:34 am
by Vassili
The range of assault Blast is the same whether it is fired at a building or a unit. The target is irrelevant.
I suppose you're right, though. It is completely unfair that the Walker can't shoot behind itself. I propose giving Walkers static charge that does 500 damage per second to all units within a 50m radius. I demand that this be included in the next patch, no exceptions.
You ignore what i write exept if it's for contradict me, you do exaggerated jokes based on things i don't have say....
Oh wait, i understand! You dont had apreciate i kick you of my game for your support of Sly...
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Fri Nov 29, 2013 7:40 pm
by Vassili
Raknet seems down.
The gamelist refresh make 18seconds and no results, that appear 3 seconds after "Bot" host a game.
edit at 20h52 gmt+1: It's up again.
re-edit: that don't work, that work, that don't work, that ...
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Sat Nov 30, 2013 10:04 pm
by Vassili
A player had join my game before i launch it, who don't say hi.
When he had press the button for enter the game, this have happened:
http://vassili.org/img/Z-10.jpg
http://vassili.org/img/Z-10.error.jpg
http://vassili.org/img/Z-10.log
The ping limit was 500 (not 1500 by default).
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Tue Dec 03, 2013 6:09 am
by Protrector
please collor with yellow dots all biometal pools because on big maps they are hard to find, but the computer finds them right away.
Thanks.
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Posted: Tue Dec 03, 2013 7:22 am
by Red Spot
Thats more for a mod, and I (and I'd like to think many others as well) would prefer if that would not happen. If you're playing vs the AI you have the advantage of having a brain and being able to adapt (for instance by playing the map on easy and finding all the pools before you increase the difficulty).
The same argument you make concerning the AI also goes for ST-games, more experienced players know where the pools are, while newer players have no clue.
I've actually put a randomiser in my MPI-dll for placing pools, if the option is used. Keeps maps somewhat fresh eventhough you may have played them zillion and one times.
