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Re: Bionite: Origins needs Support!
Posted: Thu Apr 26, 2012 11:34 pm
by Zax
Apollo wrote:LtFEED wrote:Id like to include some flying vehs, but I was told by our design consultant to make all the vehs hover based. It turns out, in the original BZ the balancing of the different veh physics was very diffiuclt to do, and I was instructed to wait on including any other physics types.
Just don't make Gun Towers into vehicles as was done in Bz.

That was always a big pain in the butt. Flipping over, losing targeting thanks to SPs on the bounding box...lame.
Re: Bionite: Origins needs Support!
Posted: Fri Apr 27, 2012 1:57 am
by Zenophas
Zax wrote:That was always a big pain in the butt. Flipping over, losing targeting thanks to SPs on the bounding box...lame.
What a structure. So securely attached to the ground like a weather balloon.
The really funny thing is that the 1.5 thing never fixed that glaring issue. Which is totally pathetic.
Re: Bionite: Origins needs Support!
Posted: Fri Apr 27, 2012 3:41 am
by Zax
The vocal majority Did not want it to be so.
I found a set of alpha and omega variables that made it a rock of a building, but potentially UEd a lot.
Re: Bionite: Origins needs Support!
Posted: Fri Apr 27, 2012 10:42 am
by Apollo
Zax wrote:The vocal majority Did not want it to be so.
I found a set of alpha and omega variables that made it a rock of a building, but potentially UEd a lot.
More like from one came kool aide. (and if you don't drink up, enjoy the ban)
This is a bug exploit, anyone exploiting bugs is no better than a hacker that is not interested in a fair game.
There are settings in the odf that work to make it like a building or allow it to sway only to ground level and not flip under terrain. (without a UE)
Re: Bionite: Origins needs Support!
Posted: Fri Apr 27, 2012 5:02 pm
by Zax
Reason why I said "possibly" since it was tested using a custom tower. 50/75 made it rock solid.
Re: Bionite: Origins needs Support!
Posted: Sat Apr 28, 2012 10:59 am
by Apollo
At a certain amount the tower model will go crazy, flipping out on it's own, near the edge of the fov.
Re: Bionite: Origins needs Support!
Posted: Fri May 04, 2012 1:40 pm
by Psychedelic Rhino
I was checking out one of the latest videos, which features the animation of the
Turret.
Looks good in general. In a functional design aspect my critique would be two or three points. The first is subjective. It appears from the scale of the cabin, there is very little space for the pilot.
My main point would be the legs. I assume the turret can fire a full 360 degrees? However the leg design is asymmetric.
If the turret has only 45 degree left, and 45 degree right yaw rotation, then the 'rear' legs appear to be functional in respect to directing a healthy portion of the moment of inertia downward into the ground, being that the 'rear' legs are at 45 degrees to the vertical. . .well conceived.
But if the turret can fire "backwards"
(180 degrees to what is shown in the video), the front legs appear weak and awkward in that respect. And I suspect it will look peculiar in the game doing so. The front legs tucking up and inward into the central rocket exhaust also seems a bit odd since I assumed the front legs to be forward thrust cones.
Now. . .before someone says, "It's a game for goodness sake!", please understand I DO recognize that.
Re: Bionite: Origins needs Support!
Posted: Fri May 04, 2012 7:17 pm
by Red Devil
seeing that it takes a full 40 seconds to deploy, i would call that the "Loose Scrap" turret.
Re: Bionite: Origins needs Support!
Posted: Fri May 04, 2012 8:13 pm
by Nielk1
Is it just me or are narrations mostly just descriptions of what is about to happen in the video.
Re: Bionite: Origins needs Support!
Posted: Sat May 05, 2012 8:38 am
by Zenophas
Red Devil wrote:seeing that it takes a full 40 seconds to deploy, i would call that the "Loose Scrap" turret.
I just got word that all the scrap dropped from this turret will be effectively cursed.
I'm kid'n.
Re: Bionite: Origins needs Support!
Posted: Mon May 14, 2012 12:14 am
by Zax
Nielk1 wrote:Is it just me or are narrations mostly just descriptions of what is about to happen in the video.
Not building excitement
See: meet the team
Meet the turret!
Re: Bionite: Origins needs Support!
Posted: Mon May 14, 2012 5:44 am
by Zenophas
Zax wrote:See: meet the team

they keep me in a dark dark closet. =,,,- alone...
Re: Bionite: Origins needs Support!
Posted: Tue May 15, 2012 11:17 pm
by TheJamsh
Probably the wrong forum for this but meh, it's you guys.
EDIT: Removed.
Man I'm in a negative mood today.
Re: Bionite: Origins needs Support!
Posted: Tue May 15, 2012 11:23 pm
by Ded10c
Actually, I agree with you. The organisation is all weird. I've been asked to fill out a timetable for meetings and write some stuff, but nobody's told me what they actually want me to do yet.
Re: Bionite: Origins needs Support!
Posted: Tue May 15, 2012 11:53 pm
by TheJamsh
AH, have a look at my latest post on the dev forum and let me know what you think.