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Re: BZ2 SP DLL Fixes
Posted: Mon Sep 03, 2012 11:43 pm
by Red Devil
okay, redownload the scion05 zip in the first post and unzip it, replacing the old files in addon\missions and give it a whirl. i just finished the mission successfully using the new files.
Re: BZ2 SP DLL Fixes
Posted: Tue Sep 04, 2012 1:38 am
by MrTwosheds
You left some msg about "building Ass tanks at spawnpoint etc" in there.
Apart from that it played ok for me.
Re: BZ2 SP DLL Fixes
Posted: Tue Sep 04, 2012 3:20 pm
by Red Devil
hmmm, most recent compile (sans debug statements) hadn't made it into zip. fixed and re-uploaded.
thanks for testing it and the feedback.

Re: BZ2 SP DLL Fixes
Posted: Wed Sep 05, 2012 1:24 am
by Bite Size
Thanks for the fix, the never ending tanks was a big burden on my computer as it quickly lagged out.
Re: BZ2 SP DLL Fixes
Posted: Fri Sep 07, 2012 12:30 pm
by kalols
That was what I said but you simply said follow yellena s orders I did and you guys diden t believe me ? anyway see on the picture there are a lot of assult tanks just like I said
Re: BZ2 SP DLL Fixes
Posted: Fri Sep 07, 2012 12:41 pm
by Ded10c
I don't see any "don't believe you". Frankly, BiteSize dropped in with corroboration before anybody got the *chance* to not believe you.
Re: BZ2 SP DLL Fixes
Posted: Fri Sep 07, 2012 2:12 pm
by kalols
Yes you are righ sorry, anyway I have test the fix and it is fixed now you can finish the misson.
Re: BZ2 SP DLL Fixes
Posted: Fri Sep 06, 2013 5:17 pm
by Red Devil
i don't believe you...

Re: BZ2 SP DLL Fixes
Posted: Fri Sep 06, 2013 5:20 pm
by Ded10c
...I never new we had a bump notification

Re: BZ2 SP DLL Fixes
Posted: Fri Sep 06, 2013 5:21 pm
by GSH
Stickied thread. These changes are up for public testing. If things go well, I'm inclined to put them in the next public beta.
-- GSH
Re: BZ2 SP DLL Fixes
Posted: Thu Nov 21, 2013 12:20 pm
by AI_Unit
Glad I found this, was getting annoyed with the Sabre's stealing my bridge kills Lol
Re: BZ2 SP DLL Fixes
Posted: Thu Feb 20, 2014 5:59 pm
by 2mg
Since I'm the new kid around the block, can I just ask:
1. Could any harder AIP from IA missions, or other mods work for Campaign (renaming and copying them over)?
2. Is there some way for Insane AI that you can select like you do for IA?
3. Did someone already make the harder Campaign mode?
4. Can I edit a few lines in some .ini to make my life miserable?
I'd really like that to see a Titan nuking my ship on Rend, only to get ejected right into the falling Archer's mortar on my head! No, wait, I want an ordered power-up from the Armory to have a falling impact - the stronger the weapon, the bigger the damage! Or maybe... I want my carrier to crash into the fleet ship instead of Burns! And in no way should I be allowed to use the left mouse button.
Re: BZ2 SP DLL Fixes
Posted: Thu Feb 20, 2014 7:05 pm
by Red Spot
4* No
You can however get the source-files and you can get a free version of C (++ ? .. look in the modlog, GSH explained it all). Learn to do some basic programming and make it yourself. That way you can make some of those questions into a yes by making it happen yourself.
Re: BZ2 SP DLL Fixes
Posted: Thu Feb 20, 2014 7:17 pm
by GSH
The links to the free C++ compiler are in the DLL Source's readme file, linked from the master BZ2 patch download site:
http://matesfamily.org/bz2/ (scroll down)
-- GSH
Re: BZ2 SP DLL Fixes
Posted: Thu Feb 20, 2014 8:03 pm
by Red Devil
when i updated the singleplayer/campaign AIP's a few (3..5? ) years ago, people complained because they fixed sending attackers, fixed some stalls, and builders not completely building defenses. i could make a set that makes them harder that you could manually place in addon, but am working on the GH AIP set now. Hmmmm...