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Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 2:20 am
by Red Devil
:x those drive me crazy. i'll have to fix them...

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 2:28 am
by labmice00
Oh yeah, here's another one: When I try to load more than 3 maps in multi, it crashes with "Error loading mission BZN.....!" then the game will be terminated.

EDIT: More bugs...

Every time I am playing multi, once I load the map, it'll say that statspanel.scorecolumn0, statspanel.backdrop, and statspanel.columntitle0 will be missing.

The Hadean pilot sniper scope seems a bit off.

When I exit a Wraith in multi, instead of getting the Hadean pulse 'n sniper, I get a EDF pulse and sniper even though my appearance is a Hadean. Not sure if this is a bug.

Also, the Wraith's INF cannot be seen in the Multi lobby. It's just blank, though the actual ship has one.

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 2:44 am
by Manslayer
The Krahanos' weapon reticle does not seem to stay in the center of the cockpit, preventing from aiming any other direction.

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 2:49 am
by labmice00
Manslayer wrote:The Krahanos' weapon reticle does not seem to stay in the center of the cockpit, preventing from aiming any other direction.
Ahh...that's a bug already found a long time ago. Not sure if it's been fixed or not.

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 3:04 am
by Zax
the statpanel is also found in SP. See previous page for pics.

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 4:16 am
by labmice00
Okay....bug report. Tested FE with Zax and Manslayer by a strat and DM.

1. All multiplayer voices for the Hadeans are missing.
2. Bomber physics in DM are slippery.
3. Hedox can't pick up fireball weapon.
4. Hadean pilots loses ability to move in their first death.
5. Pilots "jerk" sometimes in the air because their jump animation loops once every 2 secs or so.
6. Hadean pilot gun is too close to the middle in first person view.

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 4:38 am
by Red Devil
1. what do you mean by all Hadean voices are missing?

2. define slippery

3. fixed

4..6 not going to mess with the Hadean pilots any more for now.

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 4:56 am
by labmice00
Red Devil wrote:1. what do you mean by all Hadean voices are missing?

2. define slippery

3. fixed

4..6 not going to mess with the Hadean pilots any more for now.
1. When you tell another Hadean human "follow me" or another command, it's missing. Sorry for not clarifying that's it's multiplayer human voices.

2. Bombers have way too much inertia, very hard to maneuver. Makes those bomber DM maps not as fun. Change is optional.

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 5:00 am
by General BlackDragon
labmice00 wrote: 1. When you tell another Hadean human "follow me" or another command, it's missing. Sorry for not clarifying that's it's multiplayer human voices.
eorder.odf is needed.

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 5:09 am
by Red Devil
Thanks, i'll add it in there.

Fixed the Krahanos.

Bombers are supposed to be like that - heavy and unwieldy.

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 5:18 am
by Zax
Bomber physics are fine. They kind of mimic BZ1 as they should. I won't use them myself since it feels like recreating something but just NOT quite right (uncanny BZ valley). Problem is, the inertia makes the cockpit freak out.

Hadean pilots giving you trouble? Feel free to vent.

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 5:36 am
by Red Devil
i could move the cockpit over a bit, but, meh, it would probably only create more problems.

fixed the stat thing.

fixing to post a full zip

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 5:49 am
by Zax
Red Devil wrote:i could move the cockpit over a bit, but, meh, it would probably only create more problems.

fixed the stat thing.

fixing to post a full zip
You really don't care for that little guy do ya :lol:

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 6:07 am
by ADMIRAL MANSON
Zax wrote:
ADMIRAL MANSON wrote:
Red Devil wrote:Saw a message for edf0312.wav missing and fixed it.

Renamed Hadean Arsenal to Weapons Vat to be resolve differences in .inf files and other instances.

Fixed places where is said Service Bay; changed to Regenerator and Repair Vat.

Added missing map pics for map list in IA

Tweaked cfg's windows to be the same size in MP

Going to go out to dinner, then will post a full zipper.

Cool. Waiting to download and test this as well for SP and IA. Will see if anyone missed anything when I have free time.
Good, it's very hard to test single player alone. I can't break everything or INF check everything, etc.
Yeah I love SP to death and since its on testing for pb6 i can finally take it off of 1.2.

Re: Forgotten Enemies for PB6

Posted: Sat Mar 05, 2011 6:22 am
by labmice00
Okay, one last bug before I go to sleep: When the Cereberi build a Triton (Costs 55 scrap) from their recycler, it builds it like an empty scout (not hovering), but you can't get inside it. Will test this again tomorrow :geek: .

EDIT: Still got more time. Another bug: Tritons are missing their INF.