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Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Sun Nov 10, 2013 7:50 pm
by mase
Shadowers occasionally do alot more damage then usual, about 60 on a scout.

There seems to be an issue with sending units.. commander tried to send me units but couldn't despite me having enough free groups.

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Sun Nov 10, 2013 9:07 pm
by Vassili
Why EMP lockdown is disabled in MPI/ST and works good in DM?

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Sun Nov 10, 2013 9:37 pm
by General BlackDragon
disabled?

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Sun Nov 10, 2013 10:44 pm
by Vassili
He exist, you can shootwith him, but he have no lock effect. And yesterday i had play a DM and i see he still works in DM.
But with SUB-0 i discover another effect of the EMP when he don't do the lockdown ^^

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Mon Nov 11, 2013 1:18 am
by General BlackDragon
As confusing as that sentence was, here's a question:

Was the person you were shooting with EMP colored blue on radar?

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Mon Nov 11, 2013 1:44 am
by Feared_1
General BlackDragon wrote:As confusing as that sentence was, here's a question:

Was the person you were shooting with EMP colored blue on radar?
:lol:

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Mon Nov 11, 2013 1:51 am
by blue banana
General BlackDragon wrote:As confusing as that sentence was, here's a question:

Was the person you were shooting with EMP colored blue on radar?
Image

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Mon Nov 11, 2013 2:29 am
by Vassili
The last time i test it and he don't work, yes. :oops:
So i will test it in MPI for confirm on the ennemi.

The effect i found is so cool, the EMP attract ships, and you can move faster with only EMP than thrusters.
You can deplace others ships, you can do bunny hopping on the nose... go to the up on hill you can't whith thrusters.
That can be very usefull in battle for eject a ship of the battle, or move the ennemi before he shoot, but if i was wrong like you mean, no interrest because only affect allies.

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Mon Nov 11, 2013 3:04 am
by General BlackDragon
The EMP Lockdown (combat form) slows units down, the assault form prevents units from firing weapons.

If the Friendly Fire is set to Off, then these only effect Enemies, not allies.

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Mon Nov 11, 2013 11:03 am
by Zero Angel
Interesting, so you can't self boost using emp lockdown if friendly fire is disabled? Is that what's going on?

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Mon Nov 11, 2013 2:17 pm
by General BlackDragon
Uuum, I think the kick from the explosion will still work, but you may not be able to anchor (slow down) friendlies with it.

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Mon Nov 11, 2013 2:30 pm
by Red Spot
General BlackDragon wrote:The EMP Lockdown (combat form) slows units down, the assault form prevents units from firing weapons.
Use it on a scout, and see how you can completelly immobilise them :)
Very nice feature in ST :D

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Tue Nov 12, 2013 10:42 am
by vlad_C0M
with quill this is rocket tank destroyer.

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Wed Nov 13, 2013 8:49 am
by mase
I've seen units regain in mpi, for example a statue or guntower, game conditions where fine and I've never seen that before.

Re: 1.3.6.4y - OPEN BETA & TESTING

Posted: Wed Nov 13, 2013 9:48 am
by Vassili
I always have see statue regain, it's why if you don't attack then in team, time you go to reload they heal and you do an infinite loop attack<>reload