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Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Mon Jan 19, 2015 11:09 pm
by AI_Unit
That should fix the "Mercury Rising" and "Escape Path" Nice work GBD.

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Mon Jan 19, 2015 11:11 pm
by AI_Unit
I dunno RD, everything seems fine in the normal exe and I didn't have to set anything. I can give it a try but my editor still looks like it's 640x480 res. I might see what happens. It shouldn't though cause I've used it before.

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Mon Jan 19, 2015 11:56 pm
by Red Devil
commenting out those lines still crashes.

set the editor window size in render_editor.cfg in the root

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Tue Jan 20, 2015 1:11 am
by General BlackDragon
Red Devil wrote:commenting out those lines still crashes.
Then whatever it is, it isn't the meteors.

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Tue Jan 20, 2015 1:45 am
by Red Devil
it is; almost have them fixed now, but dinner and a movie calls.

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Tue Jan 20, 2015 4:23 am
by General BlackDragon
I literally just exported the meteor from fedata.pak, changed those two lines, threw them in addon, and placed "meteor" on team 15.

They work fine.

Download Link

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Tue Jan 20, 2015 11:27 am
by AI_Unit
I'd recommend loading up a mission to test them then. See what happens in escape path because I'm sure the meteors crash the game in that mission. After you fix the recycler label of course ;)

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Tue Jan 20, 2015 6:27 pm
by Red Devil
fixed it; fireball.xsi being the culprit.

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Tue Jan 20, 2015 6:33 pm
by AI_Unit
I'm assuming Mercury Rising is working now?

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Tue Jan 20, 2015 6:52 pm
by Red Devil
you assume correctly. one thing i'm seeing is the reticle on my scout is all over the place, but it is fixed if i hit escape twice.

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Tue Jan 20, 2015 9:41 pm
by AI_Unit
One less dome problem to worry about then! Closer to that campaign fix ;)

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Tue Jan 20, 2015 11:55 pm
by General BlackDragon
Hmm, I loaded it without the FE assets.

I wonder what's wrong with fireball.xsi.... *runs off to look at it*

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Wed Jan 21, 2015 12:40 am
by Red Devil
just back home from doctor's; meant to say that i had tried Escape Path and the meteors worked on that now, too.

i'll put together a small zip for you to try out on your end.

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Wed Jan 21, 2015 1:22 am
by Red Devil
Link for meteor fix testing: https://dl.dropboxusercontent.com/u/987 ... _Meteor.7z

just unzip into addon to test in stock editor or into FE13_PB65_Addon to test in FE13 editor. (place "meteor" in config in editor on team 6)

Re: Forgotten Enemies for 1.3.6.5 BETA

Posted: Wed Jan 21, 2015 2:12 pm
by AI_Unit
So what about the recycler undeploying on Escape path? I could fix that on my end and send the fix.