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Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Mon Jan 19, 2015 11:09 pm
by AI_Unit
That should fix the "Mercury Rising" and "Escape Path" Nice work GBD.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Mon Jan 19, 2015 11:11 pm
by AI_Unit
I dunno RD, everything seems fine in the normal exe and I didn't have to set anything. I can give it a try but my editor still looks like it's 640x480 res. I might see what happens. It shouldn't though cause I've used it before.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Mon Jan 19, 2015 11:56 pm
by Red Devil
commenting out those lines still crashes.
set the editor window size in render_editor.cfg in the root
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue Jan 20, 2015 1:11 am
by General BlackDragon
Red Devil wrote:commenting out those lines still crashes.
Then whatever it is, it isn't the meteors.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue Jan 20, 2015 1:45 am
by Red Devil
it is; almost have them fixed now, but dinner and a movie calls.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue Jan 20, 2015 4:23 am
by General BlackDragon
I literally just exported the meteor from fedata.pak, changed those two lines, threw them in addon, and placed "meteor" on team 15.
They work fine.
Download Link
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue Jan 20, 2015 11:27 am
by AI_Unit
I'd recommend loading up a mission to test them then. See what happens in escape path because I'm sure the meteors crash the game in that mission. After you fix the recycler label of course

Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue Jan 20, 2015 6:27 pm
by Red Devil
fixed it; fireball.xsi being the culprit.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue Jan 20, 2015 6:33 pm
by AI_Unit
I'm assuming Mercury Rising is working now?
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue Jan 20, 2015 6:52 pm
by Red Devil
you assume correctly. one thing i'm seeing is the reticle on my scout is all over the place, but it is fixed if i hit escape twice.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue Jan 20, 2015 9:41 pm
by AI_Unit
One less dome problem to worry about then! Closer to that campaign fix

Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue Jan 20, 2015 11:55 pm
by General BlackDragon
Hmm, I loaded it without the FE assets.
I wonder what's wrong with fireball.xsi.... *runs off to look at it*
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Wed Jan 21, 2015 12:40 am
by Red Devil
just back home from doctor's; meant to say that i had tried Escape Path and the meteors worked on that now, too.
i'll put together a small zip for you to try out on your end.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Wed Jan 21, 2015 1:22 am
by Red Devil
Link for meteor fix testing:
https://dl.dropboxusercontent.com/u/987 ... _Meteor.7z
just unzip into addon to test in stock editor or into FE13_PB65_Addon to test in FE13 editor. (place "meteor" in config in editor on team 6)
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Wed Jan 21, 2015 2:12 pm
by AI_Unit
So what about the recycler undeploying on Escape path? I could fix that on my end and send the fix.