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Re: Zeno's Modpost

Posted: Tue Sep 13, 2011 10:44 pm
by Zenophas
General BlackDragon wrote:Hmmmm
Agreed.

Zeno's gonna put the MRU's in there too.

Re: Zeno's Modpost

Posted: Wed Sep 14, 2011 12:14 am
by General BlackDragon
I have a textured MRU model laying around...

want it?

Re: Zeno's Modpost

Posted: Wed Sep 14, 2011 5:30 am
by Zenophas
General BlackDragon wrote:I have a textured MRU model laying around...

want it?
Sure.

Always wondered what that thing looked like.

Re: Zeno's Modpost

Posted: Wed Sep 14, 2011 10:26 am
by SnakeEye
What is MRU?

Re: Zeno's Modpost

Posted: Wed Sep 14, 2011 2:37 pm
by General BlackDragon
In TRO setup a recy to build "bvmru" and build it in game...

Re: Zeno's Modpost

Posted: Wed Sep 14, 2011 3:41 pm
by DuoRanger
General BlackDragon wrote:In TRO setup a recy to build "bvmru" and build it in game...
MRU is the Armory right?

Re: Zeno's Modpost

Posted: Wed Sep 14, 2011 3:43 pm
by General BlackDragon
No.

SLF is armory.

Re: Zeno's Modpost

Posted: Wed Sep 14, 2011 3:57 pm
by Josiah
MRU = mobile repair unit... never textured by the devs, but Av did make his own(for bzc... ;))

If you don't know what something is, just go digging around in the zfs, you'll find lots of interesting stuffs, trust me...

Re: Zeno's Modpost

Posted: Thu Sep 15, 2011 1:57 am
by HitchcockGreen
Yeah there was definitely a 'mod' that textured and used it. It could be used as two different units: mobile repair unit, or a mobile ammo dropper.

I probably have a copy of it somewhere....should probably have a proper index of what exactly it is I've got in my archives....

Re: Zeno's Modpost

Posted: Thu Sep 15, 2011 8:35 pm
by Ded10c
Screeny?

Re: Zeno's Modpost

Posted: Thu Sep 15, 2011 8:49 pm
by HitchcockGreen
If I find it, I will share. :)

Re: Zeno's Modpost

Posted: Fri Sep 16, 2011 3:03 am
by Zenophas
Heh, thanks. :]

Anyways, Zeno's finally come up with an outline for the story of BZZR. It can be read here. Gonna do some adjustments and additions to it along the course of the mod's development. Also, keep in mind that the concept of the Zeth Rekians is being imported from Zeno's science fiction stories. They're quite old- around 2001, and maybe a bit older than that. The stories boast some heavyweight antagonists. based on research and tedium, to make sure these beings actually exist in some form or another.

This means importing the Zeth Rekians into Battlezone and making them work with the game's original story is going to be quite difficult. As it will need a good amount of references to real world happenings during and a bit after the BZ1 era.

Re: Zeno's Modpost

Posted: Fri Sep 16, 2011 8:04 pm
by Ded10c
Get it on the wiki, woman :P

Re: Zeno's Modpost

Posted: Fri Sep 16, 2011 8:38 pm
by Zenophas
AHadley wrote:Get it on the wiki, woman :P
Heh, okay. :]

How, though? Zeno can't find the create article page... :^

Re: Zeno's Modpost

Posted: Fri Sep 16, 2011 10:25 pm
by Zenophas
Scavenger
Image
scrapValue = 1
scrapCost = 3
pilotCost = 0
buildTime = 4.0
maxHealth = 1400

This is the GSP RoboScav. Instead of being big and slow, this thing holds only 1 scrap piece, but zooms across the field at high speeds. They're cheaper, and are obviously robotic. Therefore, no pilots are needed. However, this also means the RoboScav cannot be piloted by a human.

Blablablalblala