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invalid size 256x257 error

Posted: Mon Apr 23, 2012 3:41 pm
by Huib-Bloodstone
Hello,

I get error invalid size 256x257 error on AI maps.. i started playing bz1 again after the latest release

This might be a commen problem but i couldn't find any info on it.

Any fix for this except going back to the original bz1
Error on AI maps are gone, it just crashes a lot ;)

Re: invalid size 256x257 error

Posted: Mon Apr 23, 2012 8:09 pm
by Nielk1
How did the map get an extra bit in the first place is my question.

Re: invalid size 256x257 error

Posted: Wed Apr 25, 2012 9:33 pm
by Huib-Bloodstone
Installing AI Map Mars_03_Fun seems to fail, it overwrites aspilo00.MAP and thats were the error comes from.

Try not to overwrite it when asked..

Re: invalid size 256x257 error

Posted: Wed Apr 25, 2012 9:51 pm
by General BlackDragon
it gives a map size error because it overwrites an existing texture?

Sorry, but that makes as much sense as saying that your left sock smells because you wear an ear ring.

Re: invalid size 256x257 error

Posted: Wed Apr 25, 2012 10:08 pm
by Ded10c
Seatbelts and sparkplugs.

Re: invalid size 256x257 error

Posted: Wed Apr 25, 2012 11:15 pm
by Zax
delete the texture then and it will get the default from the zfs.

Re: invalid size 256x257 error

Posted: Tue May 01, 2012 9:46 am
by Apollo
Textures for Bz must be a power of two and square.
256
128
64
32

Re: invalid size 256x257 error

Posted: Sun May 20, 2012 9:52 pm
by ScrapPool
Copy-overwriting with the TRO sprite tables seems to fix this for some reason, too. Might as well be magic to me though, I have no idea how it works...

Re: invalid size 256x257 error

Posted: Thu May 31, 2012 5:16 pm
by Ultraken
1.5.1.9 is much more tolerant about texture size but it's still good form to ensure that textures are at least power-of-two if not square. GPUs have supported non-square textures for years, but many only support non-power-of-two textures with no mipmaps (typically HUD/UI). Unless a texture has unusual UV wrapping requirements, it's best to pack non-square and non-power-of-two textures into a texture sheet.

Re: invalid size 256x257 error

Posted: Thu May 31, 2012 5:18 pm
by General BlackDragon
I give mine an alpha'ed or extra boarder to bump up image size.