A small(ish) but hopefully pleasing announcement...
Posted: Wed Jun 27, 2012 7:36 pm
Pardon the wall of text.
I haven't played Battlezone II properly for months (this isn't a "I quit" thread, read on), but recently I've decided to contribute all of the efforts I made on the now-dead Serenesis mod (the name makes me cringe) towards the Community Project 2, in a bid to see both my hard work pay off and get used, and also see the CP2 actually come to be, and maybe prove a little more aesthetically and audibly pleasing than it may currently be. I'm hoping the team will be able to find uses for most if not all of my things, but there's a good chance that a lot of it won't make the final cut.
With that in mind, and after firing up BZ this week for the first time in what feels like an age to test-fire all those pretty weapons I made, I've decided to start work on something considerably smaller, so I can at least get a chance to show off some of this work and so that you lot get to try it out. The current plan, is to construct a simple single-player mission, in which all Serenesis assets to date will make an appearance, so that everybody gets a chance to cause some carnage. Don't expect to see any new races or gloriously textured units (with the exception of the AAN Sabre Tank), I never got that far, but do expect some visually pleasing explosions, crunchy sound effects and a fun but somewhat short single player set of missions. The storyline will likely only involve the AAN as a race, and perhaps some of the CP1 races, but neither the Serenese nor any of the other planned races won't be there. I'd like it, but that amount of work would take forever and not give me an awful lot in return. I don't know what the situation is with Epic's assets now that Slaor has passed away, but I might like to use the odd few to expand the other races to match the AAN. If someone could let me know below, that'd be great.
I'm going to attempt to tie up as many loose ends as possible, such as finish all the units that at least got as far as the modelling stage, get all the weapons working and balanced amongst one another etc. Some things will require the help of others however, such as Jayden's texture skills and (if I can persuade him) a few of Nielk1's neat C++ modules (providing there's a way to integrate them with a BZS-script, which I doubt). I'm hoping the texture side of things won't be too difficult, as a lot of that will need to be done if the CP2 decides to use the models anyway. I'm not going to set a deadline, it's done when it's done.
IF I can stretch to it, I'll go as far as finishing the AAN race entirely, and packing it up into a simple Multiplayer package, where you'll be able to annihilate each other and the computer, and get a chance to use everything in a non-scripted environment in some pretty maps. This would take a lot longer though, so it depends on how much time I have and how much desire there is for it. Oh, and I also VOW not to release it early, like the UEP. Some of this work I'm going to have to do anyway to contribute it towards the CP2, I broke a lot of things making Serenesis and I don't want to give the CP2 team a headache.
The main event however, particularly for the remaining modders, is you can subsequently do whatever the hell you want with it. You can use the assets in your own projects, modify them out of recognition or do whatever, so long as I'm credited. You'll get your hands on every Max file, every Photoshop PSD and every original bit of work I have left. Just bear in mind that some of it isn't all my own work, and while I've done my best to modify it and ensure I'm not breaking any rules, don't go putting sound effects or models into commercial projects unless you want to risk your ass getting sued.
If you care for the reasons behind why I'm doing it, they are a) I miss BZ2 and b) I occasionally get bored. It'll be a while to figure out how long it's going to take, but I'll post videos & screens as I go along to keep your mouths watered (minus spoilers of course). I just refuse to have all this work eventually come to nothing, and I'd like at least a PART of Serenesis to see the light of day. Nobody can leave BZ2 forever...
So... thoughts?
I haven't played Battlezone II properly for months (this isn't a "I quit" thread, read on), but recently I've decided to contribute all of the efforts I made on the now-dead Serenesis mod (the name makes me cringe) towards the Community Project 2, in a bid to see both my hard work pay off and get used, and also see the CP2 actually come to be, and maybe prove a little more aesthetically and audibly pleasing than it may currently be. I'm hoping the team will be able to find uses for most if not all of my things, but there's a good chance that a lot of it won't make the final cut.
With that in mind, and after firing up BZ this week for the first time in what feels like an age to test-fire all those pretty weapons I made, I've decided to start work on something considerably smaller, so I can at least get a chance to show off some of this work and so that you lot get to try it out. The current plan, is to construct a simple single-player mission, in which all Serenesis assets to date will make an appearance, so that everybody gets a chance to cause some carnage. Don't expect to see any new races or gloriously textured units (with the exception of the AAN Sabre Tank), I never got that far, but do expect some visually pleasing explosions, crunchy sound effects and a fun but somewhat short single player set of missions. The storyline will likely only involve the AAN as a race, and perhaps some of the CP1 races, but neither the Serenese nor any of the other planned races won't be there. I'd like it, but that amount of work would take forever and not give me an awful lot in return. I don't know what the situation is with Epic's assets now that Slaor has passed away, but I might like to use the odd few to expand the other races to match the AAN. If someone could let me know below, that'd be great.
I'm going to attempt to tie up as many loose ends as possible, such as finish all the units that at least got as far as the modelling stage, get all the weapons working and balanced amongst one another etc. Some things will require the help of others however, such as Jayden's texture skills and (if I can persuade him) a few of Nielk1's neat C++ modules (providing there's a way to integrate them with a BZS-script, which I doubt). I'm hoping the texture side of things won't be too difficult, as a lot of that will need to be done if the CP2 decides to use the models anyway. I'm not going to set a deadline, it's done when it's done.
IF I can stretch to it, I'll go as far as finishing the AAN race entirely, and packing it up into a simple Multiplayer package, where you'll be able to annihilate each other and the computer, and get a chance to use everything in a non-scripted environment in some pretty maps. This would take a lot longer though, so it depends on how much time I have and how much desire there is for it. Oh, and I also VOW not to release it early, like the UEP. Some of this work I'm going to have to do anyway to contribute it towards the CP2, I broke a lot of things making Serenesis and I don't want to give the CP2 team a headache.
The main event however, particularly for the remaining modders, is you can subsequently do whatever the hell you want with it. You can use the assets in your own projects, modify them out of recognition or do whatever, so long as I'm credited. You'll get your hands on every Max file, every Photoshop PSD and every original bit of work I have left. Just bear in mind that some of it isn't all my own work, and while I've done my best to modify it and ensure I'm not breaking any rules, don't go putting sound effects or models into commercial projects unless you want to risk your ass getting sued.
If you care for the reasons behind why I'm doing it, they are a) I miss BZ2 and b) I occasionally get bored. It'll be a while to figure out how long it's going to take, but I'll post videos & screens as I go along to keep your mouths watered (minus spoilers of course). I just refuse to have all this work eventually come to nothing, and I'd like at least a PART of Serenesis to see the light of day. Nobody can leave BZ2 forever...
So... thoughts?