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G66 MPI Bug

Posted: Fri Nov 15, 2013 5:33 am
by DarkCobra262
Found this while playing MPI with BulletMagnet:

Image

Re: G66 MPI Bug

Posted: Fri Nov 15, 2013 8:20 am
by Red Devil
which map was that?

Re: G66 MPI Bug

Posted: Sat Nov 16, 2013 12:26 pm
by AI_Unit
Red Devil wrote:which map was that?
Seems to be happening in a few maps, I've seen that pathing error various times.

Re: G66 MPI Bug

Posted: Sat Nov 16, 2013 1:25 pm
by Ded10c
The pathpoints are part of the map, so Red Devil needs to know which maps it happens on in order to fix it.

Re: G66 MPI Bug

Posted: Sat Nov 16, 2013 2:17 pm
by AI_Unit
AHadley wrote:The pathpoints are part of the map, so Red Devil needs to know which maps it happens on in order to fix it.
I would make a list, but I'm currently suffering with a Direct X issue.

Re: G66 MPI Bug

Posted: Sat Nov 16, 2013 6:11 pm
by Red Devil
you may have been playing a stock map with g66 and they don't have those path points.

if you have /uniquelogfile on your command line, you can look in your copies of battlezone. log and find where it says "Loaded from 'mapname'".

Re: G66 MPI Bug

Posted: Sat Nov 16, 2013 7:18 pm
by General BlackDragon
Red Devil wrote:you may have been playing a stock map with g66 and they don't have those path points.
Yea, that looks like GH Defend.

Re: G66 MPI Bug

Posted: Sun Nov 17, 2013 10:12 pm
by Red Devil
DC, seems i already fixed that on my end awhile back, so it'll be in the next update, along with a bunch of other updates, too.

Re: G66 MPI Bug

Posted: Mon Nov 18, 2013 2:20 pm
by AI_Unit
Dunno, I saw this error on a few G66 Maps.