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Shadow Sabre
Posted: Tue May 27, 2014 10:39 pm
by XxHAMADEHxX
Did a quick Sabre Mod. Not Kawaii like the last but still cool.
https://www.youtube.com/watch?v=3eXPhZt ... e=youtu.be
It has a smaller turret, Mortar bike physics, and a missile instead of a mortar.
Re: Shadow Sabre
Posted: Tue May 27, 2014 11:07 pm
by General BlackDragon
i hope ur not using threed

Re: Shadow Sabre
Posted: Tue May 27, 2014 11:09 pm
by XxHAMADEHxX
nope XD Blender
Re: Shadow Sabre
Posted: Tue May 27, 2014 11:27 pm
by General BlackDragon
cool
Re: Shadow Sabre
Posted: Wed May 28, 2014 1:36 am
by blue banana
You shoot that pool with your shadower!

Re: Shadow Sabre
Posted: Wed May 28, 2014 2:47 am
by XxHAMADEHxX
I know XD it was just to show that I put it
Re: Shadow Sabre
Posted: Wed May 28, 2014 3:33 pm
by AI_Unit
Dude are you good with 3D stuff?
Re: Shadow Sabre
Posted: Wed May 28, 2014 4:13 pm
by XxHAMADEHxX
I'm ok, still a noob but, I don't do alot of modeling because I don't know how to texture. Not even sure how to learn. XD
Re: Shadow Sabre
Posted: Wed May 28, 2014 7:29 pm
by DarkCobra262
I'd want to see you create something... semi-original, instead of just altering Sabres... but yeah, I suppose as long as you're having fun then w/e :p
Re: Shadow Sabre
Posted: Wed May 28, 2014 8:24 pm
by XxHAMADEHxX
Your right XD I just alter the sabre because its quick. I am working on a kv-2 but the textures look ugly on it XD
Need to learn XD
Re: Shadow Sabre
Posted: Wed May 28, 2014 8:41 pm
by MrTwosheds
learn Uvmapping. then you can make textures that fit.
Re: Shadow Sabre
Posted: Wed May 28, 2014 8:45 pm
by XxHAMADEHxX
I sort got uv mapping (I think) But when I texture somtimes the stuff looks invisible for example if I made everything a solid green I wouldn't be able to see the details and I dunno how to fix that without baking the render(which is also a bit troublesome).
Re: Shadow Sabre
Posted: Thu May 29, 2014 2:37 am
by DarkCobra262
XxHAMADEHxX wrote:I sort got uv mapping (I think) But when I texture somtimes the stuff looks invisible for example if I made everything a solid green I wouldn't be able to see the details and I dunno how to fix that without baking the render(which is also a bit troublesome).
in max you should be able to make the background transparent or black so you can see the outlines (the uv maps)
Re: Shadow Sabre
Posted: Thu May 29, 2014 4:10 am
by XxHAMADEHxX
???
Are you talking about when making the outline or after when you texture?
Re: Shadow Sabre
Posted: Tue Jun 03, 2014 6:28 am
by XxHAMADEHxX
Update: figured out I was making my uv maps to small for textures to look good. So I still need to master the was of teh UV!