Bring it!Red Devil wrote:i've had to backtrack back through FE and then back to G66 to make some major fixes and improvements. it will be worth it for the AI, but not so good for you.
Search found 17 matches
- Tue Sep 20, 2011 7:01 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Epic
- Replies: 20
- Views: 8016
Re: Epic
- Sun Sep 04, 2011 11:56 pm
- Forum: Battlezone 2 Mod Making
- Topic: [DOWNLOAD!] Unofficial Expansion Pack Public Beta Released!
- Replies: 87
- Views: 26618
Re: [DOWNLOAD!] Unofficial Expansion Pack Public Beta Releas
MediaFire mirror links for y'all. You do need 7-zip to extract these as I will not use WinRAR for anything. Anyway.. First link: http://www.mediafire.com/?hpagi7t22ud4os0 Second link: http://www.mediafire.com/?e525lxawiewl5m8 Both are required as it is a part 7z. I'll debate if I want to upload els...
- Thu Aug 25, 2011 7:34 pm
- Forum: Off Topic Board
- Topic: Come on Irene
- Replies: 28
- Views: 7299
Re: Come on Irene
Somewhere in Northern Virginia. We could use a little rain.
- Thu Apr 07, 2011 9:35 pm
- Forum: Battlezone 2 Discussion
- Topic: Team Color in MPI, etc.
- Replies: 8
- Views: 3664
Team Color in MPI, etc.
Does somebody know how I can change the color of teams in MPI, etc., games?
For example, in FE MPI games, everything is so grey.
I would like to use, in some MPI games, the original ISDF/EDF Orange color from SP when I play - FE, G66, etc.
Thanks for any help.
For example, in FE MPI games, everything is so grey.
I would like to use, in some MPI games, the original ISDF/EDF Orange color from SP when I play - FE, G66, etc.
Thanks for any help.
- Sun Mar 13, 2011 6:58 am
- Forum: Battlezone 2 Mod Playing
- Topic: Culled FE Posts
- Replies: 381
- Views: 112013
Re: Forgotten Enemies for PB6
Glad you came back RD.
- Sat Mar 12, 2011 11:47 pm
- Forum: Battlezone 2 Mod Playing
- Topic: G66 For 1.3 Public Beta 6
- Replies: 4
- Views: 3686
Re: G66 For 1.3 Public Beta 6
Only by myself.
- Thu Mar 10, 2011 5:26 am
- Forum: Battlezone 2 Mod Playing
- Topic: G66 For 1.3 Public Beta 6
- Replies: 4
- Views: 3686
Re: G66 For 1.3 Public Beta 6
RC27 seemed to fix all of the issues I ran into with RC23.
Nice job RD. Looking forward to your future "enhancements" of G66.
Nice job RD. Looking forward to your future "enhancements" of G66.
- Wed Mar 09, 2011 7:56 pm
- Forum: Battlezone 2 Mod Playing
- Topic: EPIC ai
- Replies: 5
- Views: 3942
Re: EPIC ai
So am I!Clavin12 wrote:I'm looking forward to it.
- Tue Mar 01, 2011 7:41 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Culled FE Posts
- Replies: 381
- Views: 112013
Re: Forgotten Enemies for PB6
hi, first game i tried i got this while loading dll. (update two) ---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3PublicBeta6 Aug 26 2010 22:54:31 Windows version: Windows Version: 6.1.7600 '' PlatformID=2 Last few battlezone.log lines ...
- Tue Mar 01, 2011 7:39 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Culled FE Posts
- Replies: 381
- Views: 112013
Re: Forgotten Enemies for PB6
Zax, Give RD some time to work.Zax wrote:How about the gun towers?Red Devil wrote:Found the dlls down a few levels. found the planets and made the meshes. will upload a small zip soon.
- Tue Mar 01, 2011 6:48 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Culled FE Posts
- Replies: 381
- Views: 112013
Re: Forgotten Enemies for PB6
RD, You rock!!! :D Monster Run works perfactly. (I lost my first MPI battle in 8 mins.) Excellent! I haven't had this much fun with BZ2 since your latest version of G66 was released. Just a quick note on some MP changes I've noticed: (Shortcut is - /config FE13.cfg /lanonly /poweruser /novista /noin...
- Tue Mar 01, 2011 5:05 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Culled FE Posts
- Replies: 381
- Views: 112013
Re: Forgotten Enemies for PB6
I'll take more missons of IA/MPI anytime.AHadley wrote:By which I mean the list is now massive. About eight numbered missions, another six "Alpha" missions, a bunch of "Kill" missions... none of which were in FE beforeRed Devil wrote:I haven't really touched IA in awhile. 3-Way's might be okay.
- Tue Mar 01, 2011 5:18 am
- Forum: Battlezone 2 Mod Making
- Topic: Mod Installer Template
- Replies: 9
- Views: 4279
Re: Mod Installer Template
Agreed!Zax wrote:Your attention to open source makes me happy. Thank you for that, GSH.
- Tue Mar 01, 2011 4:50 am
- Forum: Battlezone 2 Mod Playing
- Topic: Culled FE Posts
- Replies: 381
- Views: 112013
Re: Forgotten Enemies for PB6
RD, I turned OFF the Monster Run and tried the Mega Mountain MPI map. The game started. The next issue is that we can see the enemy ships, etc., but cannot target them or track them on radar. Makes for one very tough game. ;) I do have some free time to help test and offer my services as play/bug t...
- Tue Mar 01, 2011 4:34 am
- Forum: Battlezone 2 Mod Playing
- Topic: Culled FE Posts
- Replies: 381
- Views: 112013
Re: Forgotten Enemies for PB6
RD, I turned OFF the Monster Run and tried the Mega Mountain MPI map. The game started. The next issue is that we can see the enemy ships, etc., but cannot target them or track them on radar. Makes for one very tough game. ;) I do have some free time to help test and offer my services as play/bug te...