Search found 17 matches

by ViperWC
Tue Sep 20, 2011 7:01 pm
Forum: Battlezone 2 Mod Playing
Topic: Epic
Replies: 20
Views: 8016

Re: Epic

Red Devil wrote:i've had to backtrack back through FE and then back to G66 to make some major fixes and improvements. it will be worth it for the AI, but not so good for you.
Bring it! ;)
by ViperWC
Sun Sep 04, 2011 11:56 pm
Forum: Battlezone 2 Mod Making
Topic: [DOWNLOAD!] Unofficial Expansion Pack Public Beta Released!
Replies: 87
Views: 26618

Re: [DOWNLOAD!] Unofficial Expansion Pack Public Beta Releas

MediaFire mirror links for y'all. You do need 7-zip to extract these as I will not use WinRAR for anything. Anyway.. First link: http://www.mediafire.com/?hpagi7t22ud4os0 Second link: http://www.mediafire.com/?e525lxawiewl5m8 Both are required as it is a part 7z. I'll debate if I want to upload els...
by ViperWC
Thu Aug 25, 2011 7:34 pm
Forum: Off Topic Board
Topic: Come on Irene
Replies: 28
Views: 7299

Re: Come on Irene

Somewhere in Northern Virginia. We could use a little rain. ;) ;)
by ViperWC
Thu Apr 07, 2011 9:35 pm
Forum: Battlezone 2 Discussion
Topic: Team Color in MPI, etc.
Replies: 8
Views: 3664

Team Color in MPI, etc.

Does somebody know how I can change the color of teams in MPI, etc., games?

For example, in FE MPI games, everything is so grey.

I would like to use, in some MPI games, the original ISDF/EDF Orange color from SP when I play - FE, G66, etc.

Thanks for any help. :D
by ViperWC
Sun Mar 13, 2011 6:58 am
Forum: Battlezone 2 Mod Playing
Topic: Culled FE Posts
Replies: 381
Views: 112013

Re: Forgotten Enemies for PB6

Glad you came back RD.

:D :D :D
by ViperWC
Sat Mar 12, 2011 11:47 pm
Forum: Battlezone 2 Mod Playing
Topic: G66 For 1.3 Public Beta 6
Replies: 4
Views: 3686

Re: G66 For 1.3 Public Beta 6

Only by myself. :oops:
by ViperWC
Thu Mar 10, 2011 5:26 am
Forum: Battlezone 2 Mod Playing
Topic: G66 For 1.3 Public Beta 6
Replies: 4
Views: 3686

Re: G66 For 1.3 Public Beta 6

RC27 seemed to fix all of the issues I ran into with RC23.

Nice job RD. Looking forward to your future "enhancements" of G66.

:D
by ViperWC
Wed Mar 09, 2011 7:56 pm
Forum: Battlezone 2 Mod Playing
Topic: EPIC ai
Replies: 5
Views: 3942

Re: EPIC ai

Clavin12 wrote:I'm looking forward to it.
So am I! :D
by ViperWC
Tue Mar 01, 2011 7:41 pm
Forum: Battlezone 2 Mod Playing
Topic: Culled FE Posts
Replies: 381
Views: 112013

Re: Forgotten Enemies for PB6

hi, first game i tried i got this while loading dll. (update two) ---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3PublicBeta6 Aug 26 2010 22:54:31 Windows version: Windows Version: 6.1.7600 '' PlatformID=2 Last few battlezone.log lines ...
by ViperWC
Tue Mar 01, 2011 7:39 pm
Forum: Battlezone 2 Mod Playing
Topic: Culled FE Posts
Replies: 381
Views: 112013

Re: Forgotten Enemies for PB6

Zax wrote:
Red Devil wrote:Found the dlls down a few levels. found the planets and made the meshes. will upload a small zip soon.
How about the gun towers?
Zax, Give RD some time to work. ;)
by ViperWC
Tue Mar 01, 2011 6:48 pm
Forum: Battlezone 2 Mod Playing
Topic: Culled FE Posts
Replies: 381
Views: 112013

Re: Forgotten Enemies for PB6

RD, You rock!!! :D Monster Run works perfactly. (I lost my first MPI battle in 8 mins.) Excellent! I haven't had this much fun with BZ2 since your latest version of G66 was released. Just a quick note on some MP changes I've noticed: (Shortcut is - /config FE13.cfg /lanonly /poweruser /novista /noin...
by ViperWC
Tue Mar 01, 2011 5:05 pm
Forum: Battlezone 2 Mod Playing
Topic: Culled FE Posts
Replies: 381
Views: 112013

Re: Forgotten Enemies for PB6

AHadley wrote:
Red Devil wrote:I haven't really touched IA in awhile. 3-Way's might be okay.
By which I mean the list is now massive. About eight numbered missions, another six "Alpha" missions, a bunch of "Kill" missions... none of which were in FE before :P
I'll take more missons of IA/MPI anytime. ;)
by ViperWC
Tue Mar 01, 2011 5:18 am
Forum: Battlezone 2 Mod Making
Topic: Mod Installer Template
Replies: 9
Views: 4279

Re: Mod Installer Template

Zax wrote:Your attention to open source makes me happy. Thank you for that, GSH.
Agreed! ;)
by ViperWC
Tue Mar 01, 2011 4:50 am
Forum: Battlezone 2 Mod Playing
Topic: Culled FE Posts
Replies: 381
Views: 112013

Re: Forgotten Enemies for PB6

RD, I turned OFF the Monster Run and tried the Mega Mountain MPI map. The game started. The next issue is that we can see the enemy ships, etc., but cannot target them or track them on radar. Makes for one very tough game. ;) I do have some free time to help test and offer my services as play/bug t...
by ViperWC
Tue Mar 01, 2011 4:34 am
Forum: Battlezone 2 Mod Playing
Topic: Culled FE Posts
Replies: 381
Views: 112013

Re: Forgotten Enemies for PB6

RD, I turned OFF the Monster Run and tried the Mega Mountain MPI map. The game started. The next issue is that we can see the enemy ships, etc., but cannot target them or track them on radar. Makes for one very tough game. ;) I do have some free time to help test and offer my services as play/bug te...