Search found 1134 matches

by Zero Angel
Tue Jan 12, 2016 11:53 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 SP Mission Fixes
Replies: 350
Views: 156301

Re: BZ2 SP Mission Fixes

yup, if he gets back to his base, they just keep sending attackers to defeat you and the mission only ends when/iff your recycler is destroyed. i should probably add some other conditions to that. Personally I don't mind the recycler being destroyed as the only losing condition, the only real chang...
by Zero Angel
Sat Jan 09, 2016 11:50 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.0 on Linux/WINE
Replies: 10
Views: 8559

Re: 1.3.7.0 on Linux/WINE

BZ2 is locking up when attempting to fetch the multiplayer game list. a130g through a130j (haven't tried earlier 1.3.7 versions) Battlezone.log ends here. DIAG| iface:1479 |23:40:43|4502 |UnsetModal: throwing away [WarningCrashLogged] DIAG| WSInterface:213 |23:40:51|12779 |Determined private IP addr...
by Zero Angel
Sat Jan 09, 2016 5:48 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.7.0a130j posted
Replies: 19
Views: 12131

Re: BZ2 1.3.7.0a130j posted

Can someone test for the return of the blink bug? I've heard a report saying that it's returned. The basic test is simple: - Have 'special weapon' bound to a key or mouse button (like middle mouse button) - Launch DM: Volcanoes and have another player join - Pick up blink - With another weapon selec...
by Zero Angel
Wed Jan 06, 2016 6:46 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.7.0a130j posted
Replies: 19
Views: 12131

Re: BZ2 1.3.7.0a130j posted

Another player reports they have seen the following things: - Health regains in MP (e.g. try to destroy a weapon crate) - Miscolored explosive scorches - Mtr Bike healthbar shows in first person with high FoV - Particles being destroyed early with high FoV - No muzzle flashes on other players in mul...
by Zero Angel
Fri Dec 11, 2015 11:35 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.0 on Linux/WINE
Replies: 10
Views: 8559

Re: 1.3.7.0 on Linux/WINE

No, my settings are the same they were on earlier builds of 1.3 and similar to the behavior of Window OSes. The Wine settings are also to automatically capture mouse on fullscreen windows, and the focus behavior of KDE (my desktop environment) is click to focus, same as i've always had it. In fullsc...
by Zero Angel
Wed Dec 09, 2015 11:57 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.0 on Linux/WINE
Replies: 10
Views: 8559

Re: BZ2 1.3.7.0a130g posted

BZ2 freezes at game list under Wine. winedbg output during launch, after tabbing out and back in, and prior to clicking multiplayer fixme:ver:GetCurrentPackageId (0x94ae9d8 (nil)): stub fixme:system:SetProcessDPIAware stub! Thread ID=0027 renamed using MS VC6 extension (name=="RenderHel") ...
by Zero Angel
Wed Dec 09, 2015 10:42 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.0 on Linux/WINE
Replies: 10
Views: 8559

Re: BZ2 1.3.7.0a130g posted

You're probably right. I did run through the installer but for some reason after it ran the VS 2008 installer nothing happened. The install would evidently appear to be completed (or otherwise exited silently) because of nothing in my taskbar, and no error messages. That said, when I checked the tas...
by Zero Angel
Wed Dec 09, 2015 10:33 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.0 on Linux/WINE
Replies: 10
Views: 8559

1.3.7.0 on Linux/WINE

A few thing i've noticed about running 1.3.7 on linux (tested on 1.3.7.0a130g, not having tried the previous 1.3.7.0a release). - BZ2 no longer needs dbghelp or any other manually added DLL overrides. - Visual C++ 2013 needs to be installed (as it's not bundled with the 1.3.7 installer). - The easie...
by Zero Angel
Fri May 08, 2015 12:34 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Can't get editor to run 1.3.6.5/linux
Replies: 6
Views: 3830

Re: Can't get editor to run 1.3.6.5/linux

Yeah, it seems to be related to graphics subsystems (drivers, graphic libraries, etc). I was wondering if the editor does something different than bzone regarding graphics which might cause this crash, and if so, if there is a workaround, like anything that can be disabled, or failsafe options.
by Zero Angel
Thu May 07, 2015 3:36 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Can't get editor to run 1.3.6.5/linux
Replies: 6
Views: 3830

Can't get editor to run 1.3.6.5/linux

Not sure what's happening. Bzone runs just fine but when I launch the editor there's problems: DIAG| maininit:547 |01:27:35|7 |Version Information Section DIAG| maininit:548 |01:27:35|7 | BZ2 build 1.3.6.5 Public Beta DIAG| maininit:559 |01:27:35|8 |Session started Thu Apr 16 01:27:35 2015 DIAG| mai...
by Zero Angel
Wed Mar 25, 2015 1:44 am
Forum: Battlezone 2 Discussion
Topic: Smooth Terrain Rendering
Replies: 8
Views: 4407

Re: Smooth Terrain Rendering

I wouldn't mind knowing what those settings are. I think the apparent bugs with sky+renderbeforeterrain have to do with the way that the textures or dome geometry is set up, and can be helped out by adjusting the texture or dome distance but it seems to be imperfect. It would be nice if I could stud...
by Zero Angel
Wed Mar 25, 2015 1:22 am
Forum: Battlezone 2 Discussion
Topic: How Such Optimize?
Replies: 6
Views: 4118

Re: How Such Optimize?

Oh yeah no argument here, my main question I guess is are there any specific methods BZ uses for stuff like this. FAFs seem to use very basic logic. They don't lead targets for example and they don't seem to prioritize close targets or targets nearer to the center of their scanning radius. I think ...
by Zero Angel
Wed Feb 18, 2015 1:01 am
Forum: Battlezone 2 Discussion
Topic: My Modern Battlezone Pet-Project...
Replies: 129
Views: 101599

Re: Sneaky-Peaky of my baby project...

Are you maybe overthinking the convergence thing? As far as I know, BZ2 calculates convergence based on distance alone. The targeted enemy craft could be 100m behind or to the top of you and weapons would still converge as if it was directly in front of you. Or does the problem stem from the fact th...
by Zero Angel
Wed Feb 04, 2015 7:31 am
Forum: Battlezone 2 Mod Playing
Topic: BZII High Resolution texture mod RELEASED
Replies: 70
Views: 34343

Re: BZII High Resolution texture mod RELEASED

I wish BZ2 actually did bump maps right... BZ2 bumpmaps are kind of hacky. They're also hardcoded to use envmap.tga/dxtbz2 as a texture to add shininess to the other textures. In VSR, I have distributed a modified envmap.dxtbz2 texture which reduces the shinyness a little but also dramatically redu...
by Zero Angel
Wed Feb 04, 2015 7:27 am
Forum: Battlezone 2 Mod Making
Topic: XBR upscaling
Replies: 11
Views: 7605

Re: XBR upscaling

General BlackDragon wrote:The Scaler Test thingy puts a big square of XBRZ on the top center of the output image. Is there a version that doesn't?
In the version I have, there's an option to disable the XBRZ logo.