Search found 122 matches

by jaydenbz2
Mon Jul 30, 2012 8:40 am
Forum: Battlezone 2 Mod Making
Topic: A small(ish) but hopefully pleasing announcement...
Replies: 135
Views: 43105

Re: A small(ish) but hopefully pleasing announcement...

There's enough tension here to make my own drink bar, tension thick-shakes on the house, there seems to be enough for everyone.
by jaydenbz2
Mon Jul 30, 2012 3:47 am
Forum: Battlezone 2 Mod Making
Topic: A small(ish) but hopefully pleasing announcement...
Replies: 135
Views: 43105

Re: A small(ish) but hopefully pleasing announcement...

That is true, however, maybe it was meant as a joke.
by jaydenbz2
Mon Jul 30, 2012 1:12 am
Forum: Battlezone 2 Mod Making
Topic: A small(ish) but hopefully pleasing announcement...
Replies: 135
Views: 43105

Re: A small(ish) but hopefully pleasing announcement...

That's because he used BBB's caustic texture which is based from water.
by jaydenbz2
Thu Jul 26, 2012 11:29 pm
Forum: Battlezone 2 Mod Making
Topic: What's the performance diff between 'Grenade' and 'Bullet'?
Replies: 23
Views: 6240

Re: What's the performance diff between 'Grenade' and 'Bulle

Is it even possible to make the plasma goes upwards?
by jaydenbz2
Tue Jul 03, 2012 2:20 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Terrain Normal/Spec Maps ?
Replies: 45
Views: 12449

Re: Terrain Normal/Spec Maps ?

Battlezone 2's EMBM was never a good feature, especially bad for high res textures, as it's not really a true, live bump or TSN map, it is not affected by the light source at all, it is "baked" over the existing diffuse, unfortunately the best way to emulate shading is through pre-made emb...
by jaydenbz2
Mon Jul 02, 2012 12:05 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 Large Textures Pack, v1.0
Replies: 238
Views: 81060

Re: BZ2 Large Textures Pack, v1.0

Now that's my doctrine. :P
by jaydenbz2
Mon Jul 02, 2012 4:36 am
Forum: Battlezone 2 Mod Making
Topic: A small(ish) but hopefully pleasing announcement...
Replies: 135
Views: 43105

Re: A small(ish) but hopefully pleasing announcement...

If I must say the Uler mod is unique and surprisingly good, Coxxon done well.
by jaydenbz2
Mon Jul 02, 2012 4:33 am
Forum: Battlezone 2 Mod Making
Topic: Latest Models in .Max Format?
Replies: 52
Views: 14435

Re: Latest Models in .Max Format?

You can also get a program called Poly Trans, it can work with any 3d file, and I mean ANY, every option you could think of.
by jaydenbz2
Sat Jun 30, 2012 11:51 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 Large Textures Pack, v1.0
Replies: 238
Views: 81060

Re: BZ2 Large Textures Pack, v1.0

I'll end up doing a detail reconstruction soon enough.
by jaydenbz2
Fri Jun 29, 2012 4:41 pm
Forum: Battlezone 2 Mod Making
Topic: Skinning... Tutorials?
Replies: 19
Views: 6662

Re: Skinning... Tutorials?

Get the pitchfork then...maybe one day.
by jaydenbz2
Thu Jun 28, 2012 1:26 pm
Forum: Off Topic Board
Topic: EPIC RAP BATTLE - Bill Gates vs Steve Jobs
Replies: 3
Views: 1883

Re: EPIC RAP BATTLE - Bill Gates vs Steve Jobs

Yeah, I was soo shocked, Bill gates was winning...then HAL 9000 just kicked ass
by jaydenbz2
Thu Jun 28, 2012 1:24 pm
Forum: Battlezone 2 Discussion
Topic: *sigh*
Replies: 33
Views: 9838

Re: *sigh*

There is a Community Project group in skype, that works just great, so maybe one for the whole community, where people can discus in realtime, much more efficient.
by jaydenbz2
Wed Jun 27, 2012 5:13 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Fog Visibility Range
Replies: 30
Views: 9428

Re: Fog Visibility Range

Yeah, I noticed that too, if you have an alpha dome it would work.
by jaydenbz2
Wed Jun 27, 2012 7:13 am
Forum: Battlezone 2 Mod Making
Topic: Skinning... Tutorials?
Replies: 19
Views: 6662

Re: Skinning... Tutorials?

For 3ds max relatively an advanced user gets more from it UVW mapping toolset, but for us average users TexTools will give a mya-like UV expierience, you can do all sorts of things, easily merge than "iron" out UV's good for doing continuous uv's instead of making obvious seems.
by jaydenbz2
Wed Jun 27, 2012 7:09 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Fog Visibility Range
Replies: 30
Views: 9428

Re: Fog Visibility Range

There is a sky.renderbeforeterrain feature in the console, this can be nice with some maps and it closely follows what 1.2 done.