That's only an issue in the normal game. When I play VSR via Editor (currently recommended way to play FE I guess?), the shell scales with higher resolution very well.
I also cleared the addon folder from FE and now it works fine, but I believe it isn't the best solution.
Search found 32 matches
- Sun Nov 27, 2016 8:43 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Maximum Screen Resolution?
- Replies: 19
- Views: 17382
- Sat Nov 26, 2016 6:26 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Maximum Screen Resolution?
- Replies: 19
- Views: 17382
Re: Maximum Screen Resolution?
I know, I just remember the style of the shells from original mod. I reduced the resolution down and I got this: http://www2.pic-upload.de/thumb/32187565/480p.png Looks like the shells are still modified. Is it possible to "reset" the shell or fix it? I could try it by myself if it isn't v...
- Sat Nov 26, 2016 9:19 am
- Forum: Battlezone 2 Mod Playing
- Topic: Maximum Screen Resolution?
- Replies: 19
- Views: 17382
Re: Maximum Screen Resolution?
I have currently only FE installed ("out-of-a-box") and no other mods. I tested VSR with stock BZ2 and there I had no issues with the shells.
I guess FE has a modified shell, when I remember the 1.2 patch.
I guess FE has a modified shell, when I remember the 1.2 patch.
- Fri Nov 25, 2016 9:03 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Maximum Screen Resolution?
- Replies: 19
- Views: 17382
- Fri Nov 25, 2016 6:49 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Maximum Screen Resolution?
- Replies: 19
- Views: 17382
Re: Maximum Screen Resolution?
I want to grab this thread again. I am thinking about buying a 4K monitor. Because I still enjoying BZ2, I tried to play the game with AMDs VSR and increasing the resolution above of my current 1080p monitor. After changing the resolution to 1800p the UI was extremly oversized. Does BZ2 (1.3.6.5) on...
- Sun Sep 25, 2016 8:07 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.1-b131ax posted
- Replies: 16
- Views: 12016
Re: BZ2 1.3.7.1-b131ax posted
In Epic 2.0 (from General Blackdragon) I played on the mars-map with the cerberi; "3-way" mode. It crashed in the same way like in FE at the end of the match. I died in this case.
- Sun Sep 25, 2016 4:49 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.1-b131ax posted
- Replies: 16
- Views: 12016
Re: BZ2 1.3.7.1-b131ax posted
Thats unfortunate about the log. However, in Epic 2.0 I got a crash-log. Are these compatibility issues with both mods? DIIAG| DXUT:1525 |18:40:24|4114771| DXUT pause on minimizeon DIAG| maininit:563 |17:31:49|2 | BZ2 build 1.3.7.1+b131ax DIAG| maininit:574 |17:31:49|2 |Session started Sun Sep 25 17...
- Sun Sep 25, 2016 10:18 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.1-b131ax posted
- Replies: 16
- Views: 12016
Re: BZ2 1.3.7.1-b131ax posted
After playing a mission on FE 1.3 the game crashed. I got no crash-log, but maybe this log can be useful? DIAG| maininit:562 |11:19:32|0 |Version Information Section DIAG| maininit:563 |11:19:32|0 | BZ2 build 1.3.7.1+b131ax DIAG| maininit:574 |11:19:32|0 |Session started Sun Sep 25 11:19:32 2016 DIA...
- Sat Apr 23, 2016 4:17 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7.1 Public Beta released
- Replies: 33
- Views: 39101
Re: Battlezone II v1.3.7.1 Public Beta released
After completing or cancel a mission in Forgotten Enemies 1.3 the game crashs: DIAG| maininit:562 |17:30:43|3 |Version Information Section DIAG| maininit:563 |17:30:43|3 | BZ2 build 1.3.7.1 Public Beta DIAG| maininit:574 |17:30:43|3 |Session started Sat Apr 23 17:30:43 2016 DIAG| maininit:580 |17:30...
- Sat Apr 23, 2016 4:04 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Forgotten Enemies for 1.3.6.5 BETA
- Replies: 287
- Views: 137160
Re: Forgotten Enemies for 1.3.6.5 BETA
I didn't know, because I had no message in the login screen. But I found the logs in my folder.
- Fri Apr 22, 2016 6:12 am
- Forum: Battlezone 2 Mod Playing
- Topic: Forgotten Enemies for 1.3.6.5 BETA
- Replies: 287
- Views: 137160
Re: Forgotten Enemies for 1.3.6.5 BETA
I know this mod had no tweaks in the last time, but since my grafics card annoyed me with the coil whining I tried to lock the framerate in BZ2. I noticed that every cutscene goes faster when I reduce my fps. Now I lock the fps by 180 and I don't need skipping cutscenes anymore, because it feels to ...
- Mon Dec 28, 2015 4:38 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 168951
Re: Battlezone II Remodeled - Available Now!
I tried your mod and your work is awesome. In my opinion the movement-animations should be improved. It looks like power-walking when the constructer or pilots move across the map. Maybe the original animations would be look better. I was a bit disapointed in the campaign when you had the choise to ...
- Mon May 25, 2015 12:29 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Forgotten Enemies for 1.3.6.5 BETA
- Replies: 287
- Views: 137160
Re: Forgotten Enemies for 1.3.6.5 BETA
Its very cool to play as a cerberi in 3-way. How about a new mode "Slaughterfest" for the future, a 4-way game with the option of a "free for all" or "tag-team" 2vs2? By the way: the cerberi's AI-strategy doen't work. The Foundry builds many reapers and one fabricator, ...
- Tue Apr 28, 2015 7:20 am
- Forum: Battlezone 2 Mod Playing
- Topic: Forgotten Enemies for 1.3.6.5 BETA
- Replies: 287
- Views: 137160
Re: Forgotten Enemies for 1.3.6.5 BETA
Very nice, Red Devil. I reported some problems about "Into the Fire" and posted an idea for the mission "Cloak of Deception" some posts above. Your dropbox-link doesn't work, did you deleted it? An other question: which criteria do I meet that my posts don't need approved anymore...
- Sat Apr 18, 2015 9:49 am
- Forum: Battlezone 2 Mod Playing
- Topic: Forgotten Enemies for 1.3.6.5 BETA
- Replies: 287
- Views: 137160
Re: Forgotten Enemies for 1.3.6.5 BETA
Very cool. I have no idea about scripting, but what about this idea for "Cloak of Deception": Basicly the hadean scouts belong to team 5. Maybe it can be fixed when the sniped xypos switches to team 6 and stewart can only "lock" scouts of team 5? What do you think? The allied pil...