Search found 3 matches
- Sat Feb 26, 2011 1:02 pm
- Forum: Battlezone 2 Discussion
- Topic: BZ2 model formats?
- Replies: 9
- Views: 7062
Re: BZ2 model formats?
As to your first post, a new engine would be a lot more work than you suspect. BZ2 players are *very* attached to their vehicle physics. 'Close' doesn't count. As for AI, there's ~150 C++ classes for AI, and it's a very large part of how things work. (I've recently had to do a lot of codereviews on...
- Fri Feb 25, 2011 10:21 pm
- Forum: Battlezone 2 Discussion
- Topic: BZ2 model formats?
- Replies: 9
- Views: 7062
Re: BZ2 model formats?
No need to point me to the Battlezone 3 project, I clearly said I don't want to change anything in the original.
- Fri Feb 25, 2011 6:45 pm
- Forum: Battlezone 2 Discussion
- Topic: BZ2 model formats?
- Replies: 9
- Views: 7062
BZ2 model formats?
Hello, I'm new to the forums and a huge fan of BZ2. Being a software engineer I had the crazy idea some time ago to make sure certain favorite games of my survive in the world of modern technology, i.e. to make sure they are based on portable, stable systems. Some games I'm planning to deal with are...