Search found 293 matches

by S.cavA.rmyG.en
Thu Oct 31, 2013 5:53 am
Forum: Battlezone 2 Discussion
Topic: Any Strategy people around?
Replies: 8
Views: 3314

Re: Any Strategy people around?

I mite play a round or 2 but I am active at odd hours and I have not played in some time.
its ben so long I am not sure if I have a working instal.
that said if I see a game up I will try to join.
by S.cavA.rmyG.en
Sat Oct 26, 2013 4:49 pm
Forum: Battlezone 2 Mod Making
Topic: Battlezone 2.5
Replies: 75
Views: 22662

Re: Battlezone 2.5

Red Devil wrote: throws off the balance ((maulers with one pool? i think not..) so i'm making some scouts for the AI to use that cost 40. that way, everybody loses. :mrgreen:
wasent the Idea to add more options to small resorce bases to make the game run faster and better?
by S.cavA.rmyG.en
Sat Oct 26, 2013 4:39 pm
Forum: Battlezone 2 Mod Making
Topic: Battlezone 2.5
Replies: 75
Views: 22662

Re: Battlezone 2.5

seems as I don't have much els to do and I would like to get back in to moding I am looking forward to helping.
I know a good bit about ODFs, some modling, and just a small bit of AIP editing.
heres a link to my steam http://steamcommunity.com/actions/Searc ... &x=17&y=13
by S.cavA.rmyG.en
Wed Oct 23, 2013 6:27 pm
Forum: Battlezone 2 Mod Making
Topic: Its ben a long time....... how have you ben?
Replies: 0
Views: 3099

Its ben a long time....... how have you ben?

I stoped Moding when gamestop droped BZ2 servers so
I would like to know what I would need to change to up date my Rec Varent based mod. mostly .ODFs some Models and 4 AIPs
and I would like to know how you guys are doing and if we got any new mod makers or players.
by S.cavA.rmyG.en
Fri Dec 07, 2012 4:10 pm
Forum: Battlezone 2 Discussion
Topic: Problems, any solution?
Replies: 14
Views: 6370

Re: Problems, any solution?

Since you don't really need the original installer for any OS configuration (the 1.3 installer will do that later anyhow), there is workaround in case the original installer won't run on your current W7 system. Simply install BZ2 on another machine and copy the installation directory to your W7 mac...
by S.cavA.rmyG.en
Mon Oct 15, 2012 11:31 pm
Forum: Battlezone 2 Discussion
Topic: server down
Replies: 171
Views: 59294

Re: server down

GS maint mon night Here, I'll put this into English: According to the GameSpy Status Twitter page, there is a "Wide Planned Maintenacne w/ Brief Interruptions of Service." This will happen Monday from 10PM-3AM PDT. More info: http://status.poweredbygamespy.com/post/33439755979/gamespy-wid...
by S.cavA.rmyG.en
Fri Oct 12, 2012 12:19 pm
Forum: Battlezone 2 Discussion
Topic: server down
Replies: 171
Views: 59294

Re: server down

Make's note to never do business with GLU mobile, who presumably now own the qr1 servers too. they make cell phone games any way not like I have the time or the money for those. In the mean time I think I will get a copy of guild wars 2 and play that for a bit. and who here dose not have mindcraft?...
by S.cavA.rmyG.en
Mon Sep 24, 2012 1:48 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Observer / Replay function
Replies: 11
Views: 4379

Re: Observer / Replay function

collisionRadius is an AI-only value you sure? I still don't see why you did not add ScanTeamLimit = 3 // nether player nor ai can see it on radar or see its name and ai will over look it till it attack them. cancollide = 0 //ordence pass though allowMDMCollisionDetonation = 0 //can't get hit by som...
by S.cavA.rmyG.en
Mon Sep 24, 2012 12:35 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Observer / Replay function
Replies: 11
Views: 4379

Re: Observer

Camera pods have scout-like movement characteristics. This is partially because at kind of movement can capture the most action-packed views as well as only the morphTank class can become totally invisible to AI due to hiddenWhenMorphed=true. SAG, your ODF resembles mine for the most part (though y...
by S.cavA.rmyG.en
Sun Sep 23, 2012 5:34 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Observer / Replay function
Replies: 11
Views: 4379

Re: Observer

can't you limet it even more then that with odf tags? I think it could but I mite be wrong. here is me trying to make a ghost ship. [GameObjectClass] classLabel = "morphtank" DeployOnBuild = 1 geometryName = "null" allowMDMCollisionDetonation = 0 CanAcceptPowerups = 0 ScanTeamLim...
by S.cavA.rmyG.en
Sun Sep 23, 2012 5:25 pm
Forum: Battlezone 2 Discussion
Topic: FFA with multiple Commanders/Thugs
Replies: 26
Views: 7676

Re: FFA with multiple Commanders/Thugs

MrTwosheds wrote:Re-uploaded
Hosted a war but nobody came... :cry:
sorry to hear that oh well there is allways next week end.
by S.cavA.rmyG.en
Sat Sep 22, 2012 9:27 pm
Forum: Battlezone 2 Discussion
Topic: FFA with multiple Commanders/Thugs
Replies: 26
Views: 7676

Re: FFA with multiple Commanders/Thugs

Just means that joiners will have to put up with the position given to them, I am beginning to like the sound of this :lol: can't realy say wether its due to a lack of players trying it or just no one bothering to report Both probably, problem with this site is its populated by modders, mostly, who...
by S.cavA.rmyG.en
Sat Sep 22, 2012 8:59 pm
Forum: Battlezone 2 Discussion
Topic: FFA with multiple Commanders/Thugs
Replies: 26
Views: 7676

Re: FFA with multiple Commanders/Thugs

Nice try scav, you must by now have some appreciation of just how difficult it is to get anything multiplayer tested round here. I will polish up this map with the code included for it alone and release it, in the hope that the active players will try it out, and hopefully it will all work out, the...
by S.cavA.rmyG.en
Sat Sep 22, 2012 10:27 am
Forum: Battlezone 2 Discussion
Topic: FFA with multiple Commanders/Thugs
Replies: 26
Views: 7676

Re: FFA with multiple Commanders/Thugs

now to see if this works with my RV.
by S.cavA.rmyG.en
Sun Sep 16, 2012 6:51 am
Forum: Battlezone 2 Mod Making
Topic: Beam to move things with
Replies: 33
Views: 10051

Re: Beam to move things with

I suggest he takes a copy of FE's Slider ray and lengthen the range and makes it stronger :) IRC that used the xplVehicle = "", xplGround = "" and xplexpire = "" to pull in the target it mite work but that would also effect other ordence. I have a idea spraybomb and 1e...