Search found 159 matches
- Sat Dec 25, 2021 6:38 pm
- Forum: Battlezone 2 Discussion
- Topic: Any oldschool players still around?!
- Replies: 5
- Views: 22089
Re: Any oldschool players still around?!
Hi Novice, if you want to get in to contact with the active player base, add me on steam: masetheshokker.
- Tue Mar 13, 2018 11:29 am
- Forum: Battlezone 2 Mod Playing
- Topic: How to get MM5 working
- Replies: 1
- Views: 16601
Re: How to get MM5 working
MM5 is outdated. All you need is patch 1.3.7.2 as well as the mods from the mods section.
They come with there own shortcut for starting.
They come with there own shortcut for starting.
- Mon Feb 12, 2018 9:56 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 481044
Re: Big list of BZ2 Mods
Hey so I loaded up the game with the latest 1.3 patch and looked through a lot of the maps reminiscing on old times. Remembering all the games with TV and aougli and the whole FE STRAT gang we had. I can't wait to relive those days again with the new BZCC. I wonder if any of those guys are still ...
- Thu Nov 16, 2017 8:28 am
- Forum: Battlezone 2 Mod Playing
- Topic: EPIC 2.0 Released.
- Replies: 8
- Views: 35808
Re: EPIC 2.0 Released.
VSR has that ability.
- Wed Aug 09, 2017 10:21 am
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 481044
Re: Big list of BZ2 Mods
VSR 6.0
http://bz2maps.us/phpBB/viewtopic.php?f=34&t=5045
You will need a separate install with an older patch for FE it seems then.
http://bz2maps.us/phpBB/viewtopic.php?f=34&t=5045
You will need a separate install with an older patch for FE it seems then.
- Sun Mar 26, 2017 10:13 am
- Forum: Battlezone 2 Mod Playing
- Topic: G66 bugs
- Replies: 39
- Views: 2146313
Re: G66 bugs
On Mojave the pool texture is green.
Upgraded service bays don't service pilots.
Upgraded service bays don't service pilots.
- Mon Mar 20, 2017 7:40 am
- Forum: Battlezone 2 Mod Playing
- Topic: G66 bugs
- Replies: 39
- Views: 2146313
Re: G66 bugs
Can you make a release soon, so we can have functioning weapon configuration?
- Mon Mar 20, 2017 7:39 am
- Forum: Battlezone 2 Mod Playing
- Topic: G66 Using Coxxon's BZIIRemodeled - A Test
- Replies: 126
- Views: 107477
- Sun Mar 19, 2017 9:59 am
- Forum: Battlezone 2 Mod Playing
- Topic: G66 Using Coxxon's BZIIRemodeled - A Test
- Replies: 126
- Views: 107477
Re: G66 Using Coxxon's BZIIRemodeled - A Test
Download link is down..
- Sat Mar 18, 2017 9:56 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.2-b132ak posted
- Replies: 30
- Views: 52051
Re: BZ2 1.3.7.2-b132ak posted
I've seen a situation in-game where someone would shoot blast and you could see 2 ordnance.
The first one would disappear after a short while. While the 2nd one seemed to be the real one.
The first one would disappear after a short while. While the 2nd one seemed to be the real one.
- Sat Mar 18, 2017 9:38 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.2-b132ak posted
- Replies: 30
- Views: 52051
Re: BZ2 1.3.7.2-b132ak posted
In the game lobby, the team 1 display box is higher then the team 2 box.
- Sat Mar 18, 2017 9:33 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.2-b132ak posted
- Replies: 30
- Views: 52051
Re: BZ2 1.3.7.2-b132ak posted
When 5 players are on a team, the commander cannot uncommand.
- Fri Mar 17, 2017 7:32 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.2-b132ak posted
- Replies: 30
- Views: 52051
Re: BZ2 1.3.7.2-b132ak posted
I have the following in my bzgame_keys.cfg:
// Teammate selection
Bind("-shift -ctrl F11", "control.team.toggle2");
Bind("-shift -ctrl F11", "control.team.toggle3");
Bind("-shift -ctrl F11", "control.team.toggle4");
// Teammate selection
Bind("-shift -ctrl F12", "control.team.toggle1");
Bind ...
// Teammate selection
Bind("-shift -ctrl F11", "control.team.toggle2");
Bind("-shift -ctrl F11", "control.team.toggle3");
Bind("-shift -ctrl F11", "control.team.toggle4");
// Teammate selection
Bind("-shift -ctrl F12", "control.team.toggle1");
Bind ...
- Wed Feb 01, 2017 6:01 pm
- Forum: Battlezone 2 Mod Playing
- Topic: G66 bugs
- Replies: 39
- Views: 2146313
Re: G66 bugs
Some weapons cannot be configured from the rec/factory:
This is what is in iweaponG66.odf.
The count should be 8.
[Gun]
weaponCount = 5
weaponName1 = "apiminign66" //"apmini"
weaponName2 = "apilaser66" //"aplase"
weaponName3 = "apipmmlgn66" //"appumm"
weaponName4 = "apichaing66" //"apchain ...
This is what is in iweaponG66.odf.
The count should be 8.
[Gun]
weaponCount = 5
weaponName1 = "apiminign66" //"apmini"
weaponName2 = "apilaser66" //"aplase"
weaponName3 = "apipmmlgn66" //"appumm"
weaponName4 = "apichaing66" //"apchain ...
- Sat Jan 21, 2017 5:06 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.7.2 Cannot run BZ2
- Replies: 20
- Views: 24440
Re: 1.3.7.2 Cannot run BZ2
Had the same problem with logs not being created. It had something to do with installing patch 3.2 over 3.1.
Only a clean reinstall will help, probably.
Only a clean reinstall will help, probably.