Search found 7 matches

by Draco
Sat Sep 15, 2012 7:06 pm
Forum: Battlezone 2 Mod Making
Topic: Beam to move things with
Replies: 33
Views: 14106

Re: Beam to move things with

Well apparently...

1) The explosions damaged the objects.
2) The beams moved slowly...
3) They only pushed objects away? Can't even get them up.
4) Move forward it pushed me forward quite fast.

I wanted a beam I could hold a sabre with and move it freely. Not push it away...
by Draco
Sat Sep 15, 2012 6:52 pm
Forum: Battlezone 2 Mod Making
Topic: Beam to move things with
Replies: 33
Views: 14106

Re: Beam to move things with

It's assault? What? ...
by Draco
Sat Sep 15, 2012 6:43 pm
Forum: Battlezone 2 Mod Making
Topic: Beam to move things with
Replies: 33
Views: 14106

Re: Beam to move things with

Wait wait, how do I use that code? Where do I put it :P? As in, is that the ODF in a whole or what?
by Draco
Sat Sep 15, 2012 6:32 pm
Forum: Battlezone 2 Mod Making
Topic: Beam to move things with
Replies: 33
Views: 14106

Re: Beam to move things with

I am trying to make a beam weapon that can move vehicles. For example I shoot it at a Sabre, and aim upwards it moves it upwards, or just move it up and left and throw it away somewhere. That kind of. Any ideas how to make if even possible? yes it is possible. there are many ways to do it depending...
by Draco
Sat Sep 15, 2012 5:28 pm
Forum: Battlezone 2 Mod Making
Topic: Beam to move things with
Replies: 33
Views: 14106

Beam to move things with

I am trying to make a beam weapon that can move vehicles. For example I shoot it at a Sabre, and aim upwards it moves it upwards, or just move it up and left and throw it away somewhere. That kind of. Any ideas how to make if even possible?
by Draco
Wed Mar 09, 2011 6:04 pm
Forum: Battlezone 2 Mod Playing
Topic: Culled FE Posts
Replies: 381
Views: 156429

Re: Forgotten Enemies for PB6

:D alright take your time :p
by Draco
Wed Mar 09, 2011 4:37 pm
Forum: Battlezone 2 Mod Playing
Topic: Culled FE Posts
Replies: 381
Views: 156429

Re: Forgotten Enemies for PB6

Is it normal that on Mission 13 where you have to escort the Eiseinstein to the control nodes, that at halfway all my units stop there, and even though I find the control nodes the Crew ship just sits there and does nothing... So I ended up sniping a Xares and using its afterburner to move the crew ...