Search found 110 matches
- Thu May 11, 2017 4:30 pm
- Forum: Battlezone 2 Discussion
- Topic: 144Hz monitors and nvidia 3dvision
- Replies: 6
- Views: 6354
Re: 144Hz monitors and nvidia 3dvision
Tridef does not use 3d vision so there will not be an option for 3d vision (nvidia). try this for Tridef: Please check in your monitor's menu for a 3D section. Check if there is a setting that allows to override the 3D signal auto-detection and manually use Side-by-Side or Top/Bottom 3D transmission...
- Thu May 04, 2017 2:47 pm
- Forum: Battlezone 2 Discussion
- Topic: 144Hz monitors and nvidia 3dvision
- Replies: 6
- Views: 6354
Re: 144Hz monitors and nvidia 3dvision
3D vision will work with BZ2, but I got better results using TriDef and making my own profile to work with BZ2 (tridef gives me better depth etc, but maybe because my 3D monitor is passive 3D, not active). My passive 3D monitor by default did not support 3D vision, I had to use an EDID override to g...
- Sat Jul 30, 2016 1:59 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.1-b131y posted
- Replies: 24
- Views: 15379
Re: BZ2 1.3.7.1-b131y posted
Your download link is for 131p?
- Fri Apr 15, 2016 10:23 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: NatNegotiate Failed: Unknown Error
- Replies: 13
- Views: 8839
Re: NatNegotiate Failed: Unknown Error
You may need to manually forward port 17770 TCP to the IP address of your PC if your router doesn't handle UPNP correctly. To access your router, you will need to access the default gateway (usually 192.168.1.1) via web browser (e.g. http://192.168.1.1/). To find out what your gateway (router addres...
- Thu Jan 14, 2016 3:42 pm
- Forum: Battlezone 2 Mod Playing
- Topic: G66 Using Coxxon's BZIIRemodeled - A Test
- Replies: 126
- Views: 69006
Re: G66 Using Coxxon's BZIIRemodeled - A Test
I'm not sure what the bleeder does. The bleeder I notice is like a tag weapon. Once you hit your target, they steadily lose health for a few seconds from this 'tag', leaving them open to other hits from other weapons. I found it quite effective, although short range and hard to determine if you hit...
- Thu Jan 14, 2016 12:13 am
- Forum: Battlezone 2 Mod Playing
- Topic: G66 Using Coxxon's BZIIRemodeled - A Test
- Replies: 126
- Views: 69006
Re: G66 Using Coxxon's BZIIRemodeled - A Test
your updated 1.11 link appears to be 404'd for me. was anxious to test this. :-/
https://dl.dropboxusercontent.com/u/987 ... modeled.7z
https://dl.dropboxusercontent.com/u/987 ... modeled.7z
- Sat Dec 12, 2015 3:23 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.0a130g posted
- Replies: 13
- Views: 9732
Re: BZ2 1.3.7.0a130g posted
A couple more bugs to report (actually, updates to existing known bugs): Snipe is still bugged, although better than before. Crouched pilots do not die on 1st snipe , they are taken down to 0HP (100% of the time). Snipe animations are wacked at times, and occasional missing of snipe sound and visual...
- Fri Dec 11, 2015 12:25 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 127714
Re: Battlezone II Remodeled - Available Now!
I love the cockpits, but not in competitive strats as it can block your FOV somewhat. Cockpits look especially nice playing in 3D (using Tridef w/ a 27" passive 3D monitor).
- Tue Dec 08, 2015 10:42 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 127714
Re: Battlezone II Remodeled - Available Now!
Coxxon, I also love your mod! One minor issue though, is when playing in 1st person view without the cockpit enabled, the shots appear a couple meters in front of the ship, appearing as though they are coming out of nowhere (stock BZ2 shows the shots coming from the bottom of screen as though your w...
- Sun Nov 22, 2015 6:55 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 127714
Re: Battlezone II Remodeled - Available Now!
I believe you're talking about ISDF Mission 5- The Dark Planet. Correct, sorry about that. The default script for that mission in the patch13.pak[sp] file no longer works properly and makes the mission impossible to complete - even in the stock campaign. Red Devil fixed that with his new version of...
- Sun Nov 22, 2015 3:25 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 127714
Re: Battlezone II Remodeled - Available Now!
Single player - mission 1. Shabayev does nothing with the constructor. Eventually she says she built a Factory so I could build mortar bikes, but the factory was never built and constructor was in same spot. Just a FYI. Haven't played through the other missions yet.
- Sat Nov 21, 2015 7:36 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 127714
Re: Battlezone II Remodeled - Available Now!
After moving and reconfiguring your CFG and shortcut (as mAse mentioned), I was able to see the glory of your models and textures. Nice work! I do have a request though, can you make this backward compatible with stock like your 1st texture pack? I just tested with Red Devil and he got bad assets up...
- Sun Nov 15, 2015 12:15 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7a130 Public Alpha released
- Replies: 60
- Views: 33894
Re: Battlezone II v1.3.7a130 Public Alpha released
I second what Vadam stated. Default 3rd person view is zoomed in too much (can only see the nose of the ship), until you zoom out a bit. Also, I got a hard freeze 10+ min into an MPI game, where even End Task would not work. Had to force shutdown with power button and did not get the AV prompt windo...
- Sat Nov 14, 2015 10:08 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7a130 Public Alpha released
- Replies: 60
- Views: 33894
Re: Battlezone II v1.3.7a130 Public Alpha released
a shame though, many who play BZ2 still use XP unfortunately.
- Sat Nov 14, 2015 7:55 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7a130 Public Alpha released
- Replies: 60
- Views: 33894
Re: Battlezone II v1.3.7a130 Public Alpha released
Seems to be a a compatibility issue installing 1.3.7 alpha onto XP machines: "supp": so it aint working on old systems, like win xp systems that i have <14:50:42> "Juggernaut": oh really? <14:50:54> "Juggernaut": error? av? <14:51:54> "supp": error, it aint a ...