Search found 275 matches

by Col Klink
Tue Jun 26, 2012 11:42 am
Forum: Battlezone 2 Mod Making
Topic: Can geometryScale be set to a negative value?
Replies: 14
Views: 5264

Re: Can geometryScale be set to a negative value?

Can you set a units in A8? In Max I model with 1 grid unit equaling 1 generic unit based on meters. I can but it resets to 10 meters every time I restart A8 which is why I prefer Truespace as it's default of 2 meters is more user friendly. I basically use A8's default and zoom the workspace to work...
by Col Klink
Tue Jun 26, 2012 11:15 am
Forum: Battlezone 2 Mod Making
Topic: Skinning... Tutorials?
Replies: 19
Views: 6193

Re: Skinning... Tutorials?

Textures are really hard to do right and get them lined up correctly. Unfortunately I suck at texturing. One way to give them a shot is to convert the XSI models to a format that you can import in to your own modeling software. I use the X format because it very similar to the XSI format. Tell us ab...
by Col Klink
Mon Jun 25, 2012 10:47 pm
Forum: Battlezone 2 Mod Making
Topic: Can geometryScale be set to a negative value?
Replies: 14
Views: 5264

Re: Can geometryScale be set to a negative value?

It's just that if I make a model in Anim8or that looks normal in another modeling software the model is like huge in game. You should have seen the size of my first A8 XSI model; it looked normal in A8 though. That's why I ask about the negative thingy. Thanks.
by Col Klink
Mon Jun 25, 2012 12:00 pm
Forum: Battlezone 2 Mod Making
Topic: Can geometryScale be set to a negative value?
Replies: 14
Views: 5264

Can geometryScale be set to a negative value?

Anim8or uses a 10 meter per square grid system so my models appear quite large in game. Can a negative scaling value like -10 work to reduce the size of my models. Thanks. Here's a screeny of how small it appears in Anim8or. Image
by Col Klink
Sat Jun 23, 2012 11:47 am
Forum: Battlezone 2 Mod Making
Topic: What do these numbers mean in an XSI model?
Replies: 8
Views: 3676

Re: What do these numbers mean in an XSI model?

I see from the entries in the XSI script seem to make function calls using mostly C programming references, but I'm having to search the web to get some kind of information on what the functions actually do. Apparently, variables can be defined by the user to access the Anim8or engine or whatever it...
by Col Klink
Fri Jun 22, 2012 3:44 pm
Forum: Off Topic Board
Topic: Making The Bus Monitor Cry
Replies: 26
Views: 7699

Re: Making The Bus Monitor Cry

No one would dare try anything like that with a bus driver I used to have. One day the kids were getting loud and jumpy, apparently distracting the driver. I was near the back being the angel (Not a word) that I am. Anyway, all of a sudden the bus goes from ~40mph to 0mph in... well at the time it ...
by Col Klink
Fri Jun 22, 2012 3:26 pm
Forum: Battlezone 2 Mod Making
Topic: I hereby donate...
Replies: 7
Views: 2766

Re: I hereby donate...

I think BBB just got fed up with all the BS....
by Col Klink
Fri Jun 22, 2012 1:18 pm
Forum: Battlezone 2 Mod Making
Topic: What do these numbers mean in an XSI model?
Replies: 8
Views: 3676

Re: What do these numbers mean in an XSI model?

It seems the numerial entries aren't really required on a BZII XSI model as 3DEX doesn't add them to my X converted models. Truespace is still a better option then Anim8or as Truespace exports full animation in my X models where's Anim8or can only export static non-animated XSI models in a single gr...
by Col Klink
Fri Jun 22, 2012 12:56 pm
Forum: Battlezone 2 Mod Making
Topic: I give up.
Replies: 18
Views: 6152

Re: I give up.

Where is CP2 at in terms of being ready for beta testing? It'd be cool to see some progress, but I guess getting it ready is quite a task with so few people actually working on it. If I can help with some stuff let me know. I remember when GreenHeart was still working on the 20th Century mod, but th...
by Col Klink
Fri Jun 22, 2012 12:35 pm
Forum: Battlezone 2 Mod Making
Topic: I give up.
Replies: 18
Views: 6152

Re: I give up.

BBB, can stand on his own merits. Every modder I've come across must develop some kind of attitude when they complete a mod or variant. I was just wondering why he got so pissed off to begin with. Same deal with Lizard I guess? It's a shame he felt compelled to leave just because other thinks he has...
by Col Klink
Fri Jun 22, 2012 11:19 am
Forum: Battlezone 2 Mod Making
Topic: I give up.
Replies: 18
Views: 6152

Re: I give up.

BBB, most of us have no issues with you at all. Who pissed you off so much to leave? It's really wierd when I see these posts from old timers like you and supposedly Lizard. Me I still wonder why I tolerate all the BS on this forum, but I'm not really surprized when people constantly give other user...
by Col Klink
Fri Jun 22, 2012 10:52 am
Forum: Battlezone 2 Discussion
Topic: Pre installed BZ2
Replies: 14
Views: 4669

Re: Pre installed BZ2

Been searching the web for hours now, can anybody point me too a website or link to a pre installed stock bz2 folder cause win7 doesnt let it install from iso. all the torrents are dead now im skimming sites with dead links, it would be cool to play again but i cant get a copy of the game, Line rem...
by Col Klink
Thu Jun 21, 2012 12:15 am
Forum: Battlezone 2 Mod Making
Topic: What do these numbers mean in an XSI model?
Replies: 8
Views: 3676

Re: What do these numbers mean in an XSI model?

Thanks Nielk I need to figure this one out to edit the entries in the XSI script but the info is very much appreciated.
by Col Klink
Wed Jun 20, 2012 10:58 pm
Forum: Battlezone 2 Mod Making
Topic: What do these numbers mean in an XSI model?
Replies: 8
Views: 3676

What do these numbers mean in an XSI model?

I'm still working on improving the Raxx XSI exporter and I was hoping someone could clue me in on what this group of numbers represent under the texture file name. Thanks, and feel free to elaborate enough so I can add the information to the exporter script entries. SI_Texture2D { "Z:/modelsdir...