Search found 30 matches

by appel
Sun Jan 29, 2012 8:03 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: :)
Replies: 9
Views: 1444

Re: :)

After playing BZ2 for so many years I don't have a IQ.
by appel
Sat Jan 14, 2012 12:20 am
Forum: Battlezone 2 Discussion
Topic: Battlezone 2 in a browser!
Replies: 10
Views: 2256

Re: Battlezone 2 in a browser!

Hard to trust anything on the web these days wanting full control of your computer.
by appel
Sun Dec 18, 2011 4:48 pm
Forum: Battlezone 2 Discussion
Topic: What other flying units can be piloted?
Replies: 9
Views: 1023

Re: What other flying units can be piloted?

Either very new or trolling :)
by appel
Wed Dec 14, 2011 11:14 pm
Forum: Battlezone 2 Discussion
Topic: What does the histogram represent?
Replies: 7
Views: 972

Re: What does the histogram represent?

Lockstep is the network strategy to synchronize multiplayer game state. In every step, which is a period of few milliseconds (dependent on latency), a client receives from server a set of commands to execute in 2nd next step. The client uses this to simulate the world, and extrapolate animations, ph...
by appel
Sat Dec 03, 2011 9:50 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Features
Replies: 9
Views: 1285

Re: Features

Image
by appel
Fri Nov 18, 2011 8:11 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.6.2 Public Beta released
Replies: 82
Views: 58203

Re: Battlezone II v1.3.6.2 Public Beta released

I do hit cancel, but all sorts of other dialogs follow, and it gives me the impression the patch didn't install properly.

But, alright.
by appel
Fri Nov 18, 2011 6:27 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.6.2 Public Beta released
Replies: 82
Views: 58203

Re: Battlezone II v1.3.6.2 Public Beta released

The directx installer in 1.3pb setup is really annoying. Please make it optional to install it.
by appel
Thu Nov 17, 2011 1:42 am
Forum: Battlezone 2 Discussion
Topic: BZ II Clans?
Replies: 45
Views: 4726

Re: BZ II Clans?

FLY
GEL
NoK
RIP
bac
LoC
VnB
HEL
GoD

oldschool clans.
by appel
Mon Nov 14, 2011 2:30 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Scav Invulnerabilty
Replies: 38
Views: 3909

Re: Scav Invulnerabilty

Hey hey bart. Actually, I think the "code of honor" was something like: Don't kill the first 2 scavs, unless they're out of their base. Anyway, I think this is the least of the problems that persist in gameplay behavior in BZ2. Rarely if ever was this a problem. Players with half a brain protect the...
by appel
Thu Nov 10, 2011 11:52 pm
Forum: Battlezone 2 Discussion
Topic: Battlezone 2 in retrospect
Replies: 35
Views: 4049

Re: Battlezone 2 in retrospect

Well, with a big enough player base getting commanders isn't a problem. It wasn't a problem in the past, 2002-2006, but as the player base shrunk it's become more of an issue. So, it's not really a problem with the game design, it's just more of a problem with the number of players playing :) BZ2 to...
by appel
Mon Oct 31, 2011 8:41 pm
Forum: Battlezone 2 Discussion
Topic: Noobs Taste Like Green Scrap
Replies: 17
Views: 2695

Re: Noobs Taste Like Green Scrap

I have just one mantra regarding scrap spending: always produce the most expensive stuff. If you have 20, build a scavenger. If you have 40, build a turret. If you have 60, wait for 65 and build a tank. If you have 65, build a tank. If you have 80, build a assault tank. If you have 100, build a walk...
by appel
Fri Oct 28, 2011 5:45 pm
Forum: Battlezone 2 Discussion
Topic: BZ2Maps
Replies: 20
Views: 2129

Re: BZ2Maps

AHadley wrote:BZ2Maps.com is now BZ2maps.us.
Yea, thanks for Jugg to fix that temporarily while we redeem bz2maps.com. I was thinking about registering bz2-maps.com, but bz2maps.us is fine too :)
by appel
Wed Oct 26, 2011 12:19 pm
Forum: Battlezone 2 Discussion
Topic: Battlezone 2 in retrospect
Replies: 35
Views: 4049

Re: Battlezone 2 in retrospect

There are a lot of aspects in BZ2 that forces the game to be more equal than in other games: 1) Just one of each production facility. 2) Resources flow in at the same rate for both teams. 3) Limited number of units (really just the number of humans) on the field, excluding scavs, rats. etc. 4) Tech ...