Search found 186 matches

by AI_Unit
Thu Feb 05, 2015 11:17 pm
Forum: Off Topic Board
Topic: Let's play a game:
Replies: 60
Views: 6798

Re: Let's play a game:

Builds 2 constructors and starts spreading out some gun towers.
by AI_Unit
Thu Feb 05, 2015 11:01 pm
Forum: Battlezone 2 Mod Making
Topic: Sir, we have bad news....
Replies: 2
Views: 847

Re: Sir, we have bad news....

Waiting on video to upload.
by AI_Unit
Thu Feb 05, 2015 10:44 pm
Forum: Battlezone 2 Mod Making
Topic: Sir, we have bad news....
Replies: 2
Views: 847

Sir, we have bad news....

Intel reports that the enemy have started attaching bombs to their scavengers! How can we tell the different between these modified Scavengers and the normal ones! http://i.gyazo.com/8d45350134466a7f018d1c1f16684a13.jpg Video: https://www.youtube.com/watch?v=PODWddERCYA&feature=youtu.be This will be...
by AI_Unit
Thu Feb 05, 2015 1:13 pm
Forum: Off Topic Board
Topic: Let's play a game:
Replies: 60
Views: 6798

Re: Let's play a game:

Deploys Scavs after finding pools.

Build Service bay.

Build 3 service trucks.

Build 2 assault tanks.
by AI_Unit
Wed Feb 04, 2015 2:30 pm
Forum: Off Topic Board
Topic: Let's play a game:
Replies: 60
Views: 6798

Re: Let's play a game:

Our effort so far has lead to this:

Image
by AI_Unit
Wed Feb 04, 2015 1:14 pm
Forum: Battlezone 2 Mod Playing
Topic: Forgotten Enemies for 1.3.6.5 BETA
Replies: 287
Views: 46926

Re: Forgotten Enemies for 1.3.6.5 BETA

Well I'll see what I can do feedback wise then. I could try converting to C++ but maybe I should leave that to you, I thought it would be good practice for myself.
by AI_Unit
Wed Feb 04, 2015 1:05 pm
Forum: Battlezone 2 Mod Making
Topic: New MPI Expansion - Map Designer Needed!
Replies: 42
Views: 7544

Re: New MPI Expansion - Map Designer Needed!

Working on missions now, trying to plan out a good story line. Waiting on my voice actors to send me files, will be adding more screenshots soon. Updates: - 5 Complete missions - Cerberi Fixes - 4 way MPI added (With help from GBD) - Maps are no longer game mode specific (Apart from deathmatch and F...
by AI_Unit
Wed Feb 04, 2015 12:58 pm
Forum: Off Topic Board
Topic: Let's play a game:
Replies: 60
Views: 6798

Re: Let's play a game:

Wait for build queue to clear.

Builds 2 scavs for collecting loose.

Upgrades first extractor.
by AI_Unit
Wed Feb 04, 2015 12:56 pm
Forum: Battlezone 2 Mod Playing
Topic: Forgotten Enemies for 1.3.6.5 BETA
Replies: 287
Views: 46926

Re: Forgotten Enemies for 1.3.6.5 BETA

I'll do a run through of the mission and see what's going on. I'll fix the map so it points towards to the correct DLL for now, I'll have a look for more errors whilst I'm running through it.
by AI_Unit
Tue Feb 03, 2015 5:00 pm
Forum: Off Topic Board
Topic: Let's play a game:
Replies: 60
Views: 6798

Let's play a game:

Let's play a game, this is entirely based on what you would do in a game of Battlezone II. Basically, I'm going to start off with saying what I would build first, then you guys carry on. For example; I'd say "Scav" and someone else would put a comment saying "Constructor". Let's see who participates...
by AI_Unit
Tue Feb 03, 2015 3:41 pm
Forum: Battlezone 2 Mod Playing
Topic: Forgotten Enemies for 1.3.6.5 BETA
Replies: 287
Views: 46926

Re: Forgotten Enemies for 1.3.6.5 BETA

Hello, I am new here and I want to "help" you to report bugs in this mod. At first I want to say "thank you" to Red Devil and Ai_Unit for some bug fixes. I read that some members could not run the mission "Into the Fire". Well, I had the same problem when I installed BZ2 and patched directly to 1.3...
by AI_Unit
Mon Feb 02, 2015 10:21 pm
Forum: Battlezone 2 Mod Playing
Topic: Hi there , have little proplem with g66 mod
Replies: 2
Views: 1019

Re: Hi there , have little proplem with g66 mod

Click OK and play away.
by AI_Unit
Sat Jan 31, 2015 1:47 pm
Forum: Battlezone 2 Mod Playing
Topic: Forgotten Enemies for 1.3.6.5 BETA
Replies: 287
Views: 46926

Re: Forgotten Enemies for 1.3.6.5 BETA

Let me know if there's anything I can do to help whilst you're waiting on surgery RD, take care man.
by AI_Unit
Thu Jan 29, 2015 10:20 pm
Forum: Battlezone 2 Mod Making
Topic: Lua with AIPs
Replies: 4
Views: 951

Re: Lua with AIPs

Well I see units defending, patrolling and what not, and I don't think they're ODF specific. I want to figure it out
by AI_Unit
Thu Jan 29, 2015 11:34 am
Forum: Battlezone 2 Mod Making
Topic: Reinforcements are arriving, sir...
Replies: 28
Views: 3941

Re: Reinforcements are arriving, sir...

Another reason I need to study C++! I want to do stuff like that. Problem I need help with is, how do you get the units to spawn in the dropship and not on it? I'm having that trouble.