Search found 54 matches
- Sun Apr 29, 2012 10:08 pm
- Forum: Battlezone 2 Discussion
- Topic: Blink
- Replies: 140
- Views: 36928
Re: Blink
scav army general you are a genius, mate. I thought my method of re-introducing unlimited hovering was great but yours is even better, gimi 10 mins to upload some videos of my methods to compare, ill edit this post ina sec. im interested in your input, mate. http://www.youtube.com/watch?v=JWaEIZxgvC...
- Sun Apr 29, 2012 9:36 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: So what happened?
- Replies: 58
- Views: 18497
Re: So what happened?
YES! LAG IS FIXED! oh wait, scavangers warp, sniper regain, dmg delay, dmg regain, overall jerkiness during dogfights, attacking a moving turret only having it teleport 50-60 metres behind you and shooting you with 100% hp, stealing an empty flying 40-50 metres with it then appearing back 15-20 metr...
- Sun Apr 29, 2012 9:26 am
- Forum: Battlezone 2 Mod Playing
- Topic: Forgotten Enemies
- Replies: 27
- Views: 12920
Re: Forgotten Enemies
cant way to see some cerberi commanders and ravegun furies in FE, keep up the good work red devil!Red Devil wrote:FE is for experienced players, but i will add some G66 elements to it to nerf it.
- Sun Apr 29, 2012 9:23 am
- Forum: Battlezone 2 Mod Making
- Topic: Getting an asstank to always use a given weapon
- Replies: 43
- Views: 10123
Re: Getting an asstank to always use a given weapon
I'm against it, the lack of consoles was one of the defining factors that shaped the Hadean design. The fact that consoles couldn't be used, shaped the Hadean design. I am sure if they had worked in 1.2 the Fe devs would have used them. I'm not saying the hadean design should change, consoles can o...
- Sun Apr 29, 2012 9:07 am
- Forum: Battlezone 2 Discussion
- Topic: Blink
- Replies: 140
- Views: 36928
Re: Blink
...?? ...????..??..?.....?....?.....???....???..???...?? Kind of like that mcurt attatched to the rec which allows hovering?
- Sun Apr 29, 2012 9:05 am
- Forum: Battlezone 2 Mod Making
- Topic: Possible to use more than 16 textures per map?
- Replies: 20
- Views: 6004
Re: Possible to use more than 16 textures per map?
A shadow effect can be achieved with the colour layer. command line \Shellmap 256 (for example) will make a 256x256 picture of the Illuminated map in the bz2 directory, you can then adjust this and use winter to re-paint the map with it. If you do it right you can get very nice looking shadows perm...
- Sat Apr 28, 2012 6:10 am
- Forum: Battlezone 2 Mod Making
- Topic: Possible to use more than 16 textures per map?
- Replies: 20
- Views: 6004
Re: Possible to use more than 16 textures per map?
I ask this because I've been splitting textures into 16 pieces to reduce tiling and whatnot and wish to inquire about being able to do that and more. Also, transitional textures could be used on layer 0 to great effect if the texture amount was 20-30 or more. This would make maps look a lot better o...
- Sat Apr 28, 2012 2:12 am
- Forum: Battlezone 2 Mod Making
- Topic: Possible to use more than 16 textures per map?
- Replies: 20
- Views: 6004
Possible to use more than 16 textures per map?
Is it possible? If so, how is it done? If not, is it possible to implement into the next patch or something?
- Sat Apr 28, 2012 2:10 am
- Forum: Battlezone 2 Discussion
- Topic: Blink
- Replies: 140
- Views: 36928
Re: Blink
would that not do friendly fire? i'm not sure as i do not play scion often and besides, static charge is like 20 scrap and an acid cloud archer is like 70 scrap or something. also, it would take time for the mortar to hit the ground and the acid stuff to pour out and it may not have shot the mortar ...
- Fri Apr 27, 2012 11:22 pm
- Forum: Battlezone 2 Discussion
- Topic: Blink
- Replies: 140
- Views: 36928
Re: Blink
use static in FFA to counter apc rush, then switch back to blink.
- Fri Apr 27, 2012 7:43 am
- Forum: Battlezone 2 Discussion
- Topic: Blink
- Replies: 140
- Views: 36928
Re: Blink
are changes like that really neccesary? even for mods and things it seem odd
- Fri Apr 27, 2012 3:19 am
- Forum: Battlezone 2 Discussion
- Topic: Blink
- Replies: 140
- Views: 36928
Re: Blink
vearie or veary, who cares? besides, cloaket was saying VEARY to since I was 12... I'm 17 now, lol.
- Thu Apr 26, 2012 10:19 pm
- Forum: Battlezone 2 Discussion
- Topic: Blink
- Replies: 140
- Views: 36928
Re: Blink
I said that thinking that demonstrated those attributes. And it seems cyber legitimately thought gsh would remove blink... = cyber demonstrated those attitudes (narrow minded, thickheaded and stubborn? not very nice adhadely) I also said that a certain group shows those same attributes. THE VEARY G...
- Thu Apr 26, 2012 9:33 pm
- Forum: Off Topic Board
- Topic: HAPPY BIRTHDAY AHADELY
- Replies: 2
- Views: 1352
HAPPY BIRTHDAY AHADELY
ANOTHER YEARS PAST AND I'M GETTING MORE AND MORE DESPERATE TO FIND OUT WHAT THE CERBERI HAVE IN MIND! IT'S SUCH A GOOD CLIFFHANGER MAN, IT'S GOING TO KEEP US GUESSING UNTIL THE ALPHA RELEASE OF PERFIDIOUS IN 2043.
- Thu Apr 26, 2012 9:29 pm
- Forum: Battlezone 2 Discussion
- Topic: Blink
- Replies: 140
- Views: 36928
Re: Blink
See the reason I made that reply is because he's latest post seems to contrast with his previous one in a way that shows that he's disagreeing with himself... If there's some sort of misunderstanding I'm sure we can settle it with a race to kill a statue or first to 20 kills against bot interceptors...