Did you get that error when using the Xbox 360 controller configuration?
Is your controller assigned to the first controller slot, with the green light in the upper-left quadrant?
Search found 338 matches
- Tue Apr 30, 2013 9:23 pm
- Forum: Battlezone 1 Discussion
- Topic: Use of XBOX 360 Controller
- Replies: 8
- Views: 6697
- Thu Apr 25, 2013 3:02 pm
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.10 (2013-04-24): Dodging Bullets
- Replies: 2
- Views: 2703
- Thu Apr 25, 2013 4:31 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.10 (2013-04-24): Dodging Bullets
- Replies: 2
- Views: 2703
Version 1.5.2.10 (2013-04-24): Dodging Bullets
The big feature this time is AI units actively avoiding projectiles they can see, giving higher priority to more damaging projectiles. They should be less susceptible to players exploiting their line of sight avoidance to "herd" them into danger. Unofficial 1.5 Patch Hub with common files ...
- Fri Apr 19, 2013 5:20 am
- Forum: Battlezone 1 Discussion
- Topic: Locking Inside a Game
- Replies: 3
- Views: 2914
Re: Locking Inside a Game
from the /help command: /system - show system messages /system on - show system messages /nosystem - hide system messages /system off - hide system messages /players - list #id and name of each player /msg <player> <message> - send a message to the specified player /mute <player> - mute the specifie...
- Mon Apr 15, 2013 2:12 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.9 (2013-04-14): Another Quick Fix
- Replies: 0
- Views: 3328
Version 1.5.2.9 (2013-04-14): Another Quick Fix
This build is a replacement for 1.5.2.7 and 1.5.2.8, fixing a few lingering problems from the earlier builds. The release notes from 1.5.2.7 are still relevant. Collision and physics feature improved accuracy and allow per-polygon collision on moving and animated objects. Vehicle collisions with ter...
- Wed Apr 10, 2013 3:49 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.8 (2013-04-09): Quick Fixes
- Replies: 0
- Views: 3195
Version 1.5.2.8 (2013-04-09): Quick Fixes
This build is a replacement for 1.5.2.7, which suffered a number of major problems. The release notes from 1.5.2.7 are still relevant, though. Collision and physics feature improved accuracy and allow per-polygon collision on moving and animated objects. Vehicle collisions with terrain and buildings...
- Mon Apr 08, 2013 4:26 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.7 (2013-04-17): Collisions and More
- Replies: 0
- Views: 3162
Version 1.5.2.7 (2013-04-17): Collisions and More
This build makes major revisions to collision and physics, improving accuracy and allowing per-polygon collision on moving and animated objects. Vehicle collisions with terrain and buildings are much less "sticky" than in prior 1.5 releases. Buildings and producers use per-polygon collisio...
- Sat Mar 23, 2013 5:12 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.6 (2013-03-22): MPI once more
- Replies: 0
- Views: 3130
Version 1.5.2.6 (2013-03-22): MPI once more
Third time's the charm? This build makes major revisions to the network system to make it handle non-player teams properly. It should fix the missing scrap problem introduced in 1.5.2.5, among other things. Unofficial 1.5 Patch Hub with common files shared between versions Version 1.5.2.6 Page with ...
- Thu Mar 14, 2013 11:06 pm
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.5 (2013-03-14): MPI again
- Replies: 5
- Views: 3589
Re: Version 1.5.2.5 (2013-03-14): MPI again
I haven't posted my fakey-fake MPI map yet.
- Thu Mar 14, 2013 8:00 pm
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.5 (2013-03-14): MPI again
- Replies: 5
- Views: 3589
Re: Version 1.5.2.5 (2013-03-14): MPI again
download rate was only 6 kbps for me :? My hosting provider may be having problems. how do you play mpi? First you make an MPI map... :) MultDMMission, MultSTMission can run Lua mission scripting and strategic AI so any DM or ST map can incorporate MPI features, not just dedicated MPI maps. ST-base...
- Thu Mar 14, 2013 5:58 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.5 (2013-03-14): MPI again
- Replies: 5
- Views: 3589
Version 1.5.2.5 (2013-03-14): MPI again
This build is a replacement for the unusable 1.5.2.4 build. Like 1.5.2.4, it fixes issues with MPI maps and broken Instant Action save games. Unlike 1.5.2.4, it can actually launch missions. :) Unofficial 1.5 Patch Hub with common files shared between versions Version 1.5.2.5 Page with download link...
- Thu Mar 14, 2013 3:09 am
- Forum: Battlezone 1 Patches
- Topic: Version 1.5.2.4 (2013-03-13): fubared... (hold please)
- Replies: 0
- Views: 3085
Version 1.5.2.4 (2013-03-13): fubared... (hold please)
Turns out this build was unusable so I've pulled it.
- Tue Mar 12, 2013 11:12 pm
- Forum: Battlezone 1 Discussion
- Topic: Joystick use with Windows 7
- Replies: 19
- Views: 10676
Re: Joystick use with Windows 7
XInput supports only Xbox 360 controller input. DirectInput supports mouse, keyboard, and (slightly gimped) Xbox 360 controller input. From what I've read, Microsoft recommends using standard window messages for mouse and keyboard or--for the more adventurous--raw input events via WM_INPUT messages ...
- Mon Mar 11, 2013 4:24 pm
- Forum: Battlezone 1 Discussion
- Topic: Joystick use with Windows 7
- Replies: 19
- Views: 10676
Re: Joystick use with Windows 7
Xbox 360 gamepad support is just a control mapping; it uses the same Windows multimedia library joystick input as everything else.
- Sun Mar 10, 2013 8:28 pm
- Forum: Battlezone 1 Discussion
- Topic: Joystick use with Windows 7
- Replies: 19
- Views: 10676
Re: Joystick use with Windows 7
The 360 game pad has become the default joystick for PC games since so many PC games also show up on consoles.