Search found 338 matches

by Ultraken
Thu Oct 01, 2015 3:15 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)
Replies: 13
Views: 27399

Re: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

Could you collect a call stack using the Visual Studio debugger?
by Ultraken
Wed Dec 17, 2014 4:15 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.27 (updated 2014-12-17): Less Broken :)
Replies: 13
Views: 27399

Version 1.5.2.27 (updated 2014-12-17): Less Broken :)

I fixed some more things and (I hope) broke fewer things than last time.

Update: Now Gun Towers drop scrap like they should. Huzzah!

Unofficial 1.5 Patch Hub with common files shared between versions, documentation, utilities, and more
Version 1.5.2.27 Page with download link and build notes
by Ultraken
Mon Oct 27, 2014 2:14 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.26 (2014-10-16) Fixin' Bugs
Replies: 0
Views: 19440

Version 1.5.2.26 (2014-10-16) Fixin' Bugs

This build features a few more bug fixes, particularly vehicles moving too fast in multiplayer at high frame rates (>500).

Unofficial 1.5 Patch Hub with common files shared between versions, documentation, utilities, and more
Version 1.5.2.26 Page with download link and build notes
by Ultraken
Wed Sep 17, 2014 7:15 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.25 (2014-09-17): Release candidate?
Replies: 0
Views: 19065

Version 1.5.2.25 (2014-09-17): Release candidate?

This build is features a variety of bug fixes and new features with no particular overall theme. In-game chat allows players to send chat messages to allies, which should allow players in team strategy and team deathmatch to coordinate better without resorting to external programs like TeamSpeak. Th...
by Ultraken
Wed Aug 27, 2014 3:45 am
Forum: Battlezone 1 Patches
Topic: copy rights
Replies: 8
Views: 8678

Re: copy rights

It'd be nice for Battlezone 1 and Battlezone 2 to get onto Steam and/or Good Old Games.
by Ultraken
Sun Aug 10, 2014 8:10 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.24 (updated 2014-08-12): Testing For Release
Replies: 1
Views: 5126

Version 1.5.2.24 (updated 2014-08-12): Testing For Release

Update: I fixed the floating mine problem. Derp de derp... Updated Update I fixed the other floating mine problem. There's also new multiplayer-related Lua scripting features and an updated asset pack with the seismic wave thing straightened out, a fixed check.odf, and the direct-impact Day Wrecker...
by Ultraken
Thu Jul 31, 2014 5:14 pm
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.23 Preview 1 (2014-07-26): Something New
Replies: 5
Views: 6993

Re: Version 1.5.2.23 Preview 1 (2014-07-26): Something New

:lol:

I haven't changed anything related to collisions in a long time.
by Ultraken
Sun Jul 27, 2014 4:00 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.23 Preview 1 (2014-07-26): Something New
Replies: 5
Views: 6993

Version 1.5.2.23 Preview 1 (2014-07-26): Something New

I want to try something a bit different: public preview builds. The idea is to get some testing in before we commit to a full release and installer. That way, I won't have to scramble when (not if) I break something. It's like Minecraft weekly snapshots (e.g. 14w30c) versus stable releases (e.g. 1.7...
by Ultraken
Mon Jul 21, 2014 5:50 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.22 (2014-07-21): Unb0rked MP
Replies: 0
Views: 16099

Version 1.5.2.22 (2014-07-21): Unb0rked MP

I'm putting out a new build a lot sooner than I normally would have due to a major multiplayer bug introduced in the previous build and excessive damage on the Day Wrecker explosion. I also cleaned up several problems with the game shell (bad flickering, missing custom cursors), added optional chat ...
by Ultraken
Mon Jul 21, 2014 3:55 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.21 (2014-07-10): Loggalicious! (Updated!)
Replies: 10
Views: 9361

Re: Version 1.5.2.21 (2014-07-10): Loggalicious! (Updated!)

BZ1 has a slightly different definition of MPI than BZ2: "Mission MPI" is Strategy MP with Lua scripting "Action MPI" is Deathmatch MP with Lua scripting The IA, ST, and MP mission classes are all based on LuaMission so they can (but don't have to) run Lua scripts to augment the ...
by Ultraken
Sun Jul 20, 2014 6:26 pm
Forum: Battlezone 1 Discussion
Topic: The Destiny Map Pack
Replies: 14
Views: 8558

Re: The Destiny Map Pack

Huzzah, maps!
by Ultraken
Sat Jul 12, 2014 3:00 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.21 (2014-07-10): Loggalicious! (Updated!)
Replies: 10
Views: 9361

Re: Version 1.5.2.21 (2014-07-10): Loggalicious!

The ZIX file is just list of ZFS pack files followed by a list of all assets from each pack file. The file system reads in the ZIX as a baseline, adds everything it finds in addon, and builds an internal asset database for use by the file system. The zixindex.log is a human-readable listing of all a...
by Ultraken
Fri Jul 11, 2014 5:36 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.21 (2014-07-10): Loggalicious! (Updated!)
Replies: 10
Views: 9361

Version 1.5.2.21 (2014-07-10): Loggalicious! (Updated!)

So much for the monthly release cadence I was going for... This build has about two builds' worth of changes, but the thing I'm happiest about is the new debugging and logging features. The game's file system logs the asset index to zixindex.log, listing each asset file and location; this can help t...
by Ultraken
Fri Apr 11, 2014 4:14 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.20 (2014-04-07): Yay, a new build!
Replies: 3
Views: 5917

Re: Version 1.5.2.20 (2014-04-07): Yay, a new build!

Let me know if you find anything screwy or wrong. I'm not as thorough about regression testing as I should be...