Search found 2518 matches

by Nielk1
Thu May 04, 2017 4:55 pm
Forum: Battlezone 2 Discussion
Topic: 144Hz monitors and nvidia 3dvision
Replies: 6
Views: 7844

Re: 144Hz monitors and nvidia 3dvision

Are there still issues with the depth of the cockpit like back in 2002?
by Nielk1
Wed Apr 12, 2017 6:13 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 167980

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

People tend to think too linerally. It's a big universe out there with a lot going on either at the same time or happened in the past may have happened in the present or future or whenever, especially with wormholes springing up here and there leading every which way and when. Yup, I agree whole-he...
by Nielk1
Thu Apr 06, 2017 12:56 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 167980

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

My original attempts to create a BZ timeline had several forks. There was even a fork between Huscar's and Avatar's pre-histories. Eventually one timeline became very prominent and that timeline became what we called the HB Timeline because it's the timeline all HB works target. By sticking with thi...
by Nielk1
Wed Apr 05, 2017 12:07 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 167980

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

(Sadly a dead project that had most of it's ideas cannibalized by the newer FE timeline stuff.)
by Nielk1
Tue Apr 04, 2017 4:54 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 167980

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

It's not about retconning other ppl's work, it's about including other ppl's work in a super-work, at least in part. Sometimes the way the works are constructed this isn't possible without saying "in this universe that happened differently" even though that is a sub-optimal action. (Actual...
by Nielk1
Tue Apr 04, 2017 6:28 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 167980

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

Mainly, Neilk1 wrote something about major changes, and that was the main thing that bothered/scared me – and granted the changes he spoke of may not actually conflict with my mod itself … I hope. Putting words in my mouth! I said "large adjustments", that's totally not scary! It actually...
by Nielk1
Sat Mar 25, 2017 2:30 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 167980

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

AHadley, I don't think there's any reasonable way to say that the Dark Planet has data-banks to contain the information about Core in the first place, but there is an alternative. It might be that whatever alchimated the original Core also had the information about it spread through the wormhole lin...
by Nielk1
Mon Feb 27, 2017 5:25 am
Forum: Battlezone 2 Discussion
Topic: Battlezone II Raknet Proxy (checks multiple servers)
Replies: 8
Views: 8743

Re: Battlezone II Raknet Proxy (checks multiple servers)

In an optimal system NatNeg would be what you use and UPNP is the fallback, but in our situation it seems UPNP is the more reliable element. I've wanted BZ2 to support multiple servers for some time. Back when we were on gamespy I did inquire about plugin/dll support, but that would have been a doos...
by Nielk1
Mon Feb 27, 2017 12:26 am
Forum: Battlezone 2 Discussion
Topic: Battlezone II Raknet Proxy (checks multiple servers)
Replies: 8
Views: 8743

Re: Battlezone II Raknet Proxy (checks multiple servers)

A big note is that everyone has to use the same NatPunchthrough server or NatNeg won't work. Matchmaking though, that's a lot more flexible. I need to rewrite IonDriver's rewrite though so instead of timing out remote calls it does them off the request thread so they're there for the next GET.
by Nielk1
Sun Feb 26, 2017 10:25 pm
Forum: Battlezone 2 Discussion
Topic: Battlezone II Raknet Proxy (checks multiple servers)
Replies: 8
Views: 8743

Re: Battlezone II Raknet Proxy (checks multiple servers)

It shouldn't act any differently than BZ2 currently does. By default configuration the proxy will try to get a game list from IonDriver, failing that MatesFamily, and failing that KebbzNet. By default configuration the proxy will try to post a game to MatesFamily, and failing that KebbzNet, and fail...
by Nielk1
Sun Feb 26, 2017 8:05 pm
Forum: Battlezone 2 Discussion
Topic: Battlezone II Raknet Proxy (checks multiple servers)
Replies: 8
Views: 8743

Re: Battlezone II Raknet Proxy (checks multiple servers)

Updated to version 1.1.0.0 which has correct DELETE handling. I should have known something was wrong when GSH's server was replying with 500.
by Nielk1
Sat Feb 25, 2017 11:40 pm
Forum: Battlezone 2 Discussion
Topic: Battlezone II Raknet Proxy (checks multiple servers)
Replies: 8
Views: 8743

Battlezone II Raknet Proxy (checks multiple servers)

I've released a Raknet proxy. This should help the current situation, though if the NatNeg server is down you'll need your ports open or for UPNP to open them. Sadly, NatNeg is not a simple thing and everyone needs to be talking to the same NatPunch server for it to work. The code for this proxy is ...
by Nielk1
Tue Feb 21, 2017 5:26 pm
Forum: Forum News
Topic: Dreamhost routing issues since 2017/02/17
Replies: 36
Views: 46815

Re: Dreamhost issues 2017/02/17..20

I use dreamhost now for stuff like http://battlezone.report and it's been pretty stable, but I'm on redfern. You're probably on a different server than I am.
by Nielk1
Tue Feb 21, 2017 6:30 am
Forum: Forum News
Topic: Dreamhost routing issues since 2017/02/17
Replies: 36
Views: 46815

Re: Dreamhost issues 2017/02/17..20

I noticed that the games list was a bit flaky the last 2 days, probably related. It seems to be back but the dummy game GSH normally has up is gone. I had to rejigger the Discord game list bot so it would properly understand the server's dummy game being gone.