Search found 69 matches
- Tue Feb 24, 2015 7:57 am
- Forum: Battlezone 2 Discussion
- Topic: A couple of IA maps and a tutorial
- Replies: 3
- Views: 14193
A couple of IA maps and a tutorial
Here's links to a couple of IA maps and a mapmaking tutorial for later versions of BZ2 I made awhile back. Sorry for not posting these sooner. :oops: BZ2 IA maps tutorial: https://www.dropbox.com/s/7iae372epp7anq7/BZ2_IA_MAPS.zip?dl=0 darkplex https://www.dropbox.com/s/teadubcqfw7c6yi/IA_Darkplex.zi...
- Tue Jan 13, 2015 8:57 am
- Forum: Battlezone 2 Discussion
- Topic: 2 new maps to post
- Replies: 1
- Views: 2766
2 new maps to post
Is there anyone still actively hosting and taking new IA maps for bz2? I have a couple I made a while back when I was doing my own personal bz2 mod I meant to post and forgot. A link to an upload page would be appreciated, or pm me with an email address.
- Tue Jan 13, 2015 8:52 am
- Forum: Battlezone 2 Mod Playing
- Topic: Forgotten Enemies for 1.3.6.5 BETA
- Replies: 287
- Views: 157517
Re: Forgotten Enemies for 1.3.6.5 BETA
Late feedback, sorry. It turns out you need to feed the installer the ROOT directory of Battlezone 2, not a new subfolder. Then it installs/runs/uninstalls ok. That said, I tried a few of the missions, and had plenty of in-game crashes. Ugh. The maps were ok, but I was disappointed in how the enemie...
- Mon Dec 22, 2014 4:02 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 405453
Re: Big list of BZ2 Mods
Thanks, AHadley. I couldn't find a working link thru google.
- Mon Dec 22, 2014 10:19 am
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 405453
Re: Big list of BZ2 Mods
Is there a working link to the EPIC mod anywhere? I don't know if this was ever finished. bzscrap.org just has the texture fix, not the mod.
- Mon Dec 22, 2014 10:12 am
- Forum: Battlezone 2 Mod Playing
- Topic: Forgotten Enemies for 1.3.6.5 BETA
- Replies: 287
- Views: 157517
Re: Forgotten Enemies for 1.3.6.5 BETA
It doesn't want to install a shortcut, and I already tried setting up an alternate path, which it won't recognize. I am trying to set this up on XP, where I have all the other bz2 stuff of mine. What is this installer built with? Looking in the CFG, it looks like all the @rootdir paths are right, fo...
- Sun Dec 21, 2014 5:11 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Forgotten Enemies for 1.3.6.5 BETA
- Replies: 287
- Views: 157517
Re: Forgotten Enemies for 1.3.6.5 BETA
I can't get this version of FE to set up properly. it prompts me to install to "I:" (wtf) and after I change it to a subdir in BZ2 I can't feed it the cfg file and have it work, even with the proper paths in a shortcut. it just starts stock bz2 every time. Does this have to be installed so...
- Thu Oct 17, 2013 6:08 pm
- Forum: Battlezone 1 Discussion
- Topic: I got bored...
- Replies: 59
- Views: 77088
Re: I got bored...
I'd like to see all the 24-bit skins you guys do, i have already tried altering a couple to my ideas. I meant to post some screenies over at battlezone1.org today but I just don't have time, I'll try to do it this weekend. An involved discussion on this would be interesting, even if we ended up with...
- Thu Oct 17, 2013 6:02 pm
- Forum: Battlezone 1 Discussion
- Topic: Question for ultraken on makemap
- Replies: 17
- Views: 14250
Re: Question for ultraken on makemap
ah, gotcha.
512x512 works good, but oddly, the galaxy just didn't look that much better than the 256x256 version. I'll keep the smaller one, or maybe replace it with another nebula.
512x512 works good, but oddly, the galaxy just didn't look that much better than the 256x256 version. I'll keep the smaller one, or maybe replace it with another nebula.
- Wed Oct 09, 2013 4:48 pm
- Forum: Battlezone 1 Discussion
- Topic: I got bored...
- Replies: 59
- Views: 77088
Re: I got bored...
I tried these in the 1.5 engine, and i think the original logos are better, the new logo and stars are too gaudy and orangy, making the units look strange in the middle distance. I would change the front part of the flanker wing back to red, and change the Czar too, it just looks odd with those litt...
- Wed Oct 09, 2013 4:41 pm
- Forum: Battlezone 1 Discussion
- Topic: Question for ultraken on makemap
- Replies: 17
- Views: 14250
Re: Question for ultraken on makemap
I can't see the posted pic, but i tried a 384x512 32bit alpha masked texture of the milky way and 1.5 choked on it. So maybe nonsquare textures are not working? I will try a 512x512 and see if 1.5 likes that. the 256x256 milky way looks pretty good, but with all the star haze, 512 (at least high) wo...
- Wed Oct 09, 2013 4:36 pm
- Forum: Battlezone 1 Discussion
- Topic: A few oddities and a menu change
- Replies: 7
- Views: 6619
Re: A few oddities and a menu change
Ah, so I downloaded all your newest stuff, and dumping this into a fresh 1.4 install should fix things? I'll try that, you can disregard the 1st part of my PM then.
- Wed Oct 02, 2013 3:52 pm
- Forum: Battlezone 1 Discussion
- Topic: A few oddities and a menu change
- Replies: 7
- Views: 6619
A few oddities and a menu change
Still getting some odd problems with BZ 1.5 in hopes someone can help me with them. First, in 1.4 sky color was controlled by palette index 209, now I am getting no color from this, 1.5 is picking both sky color and scope color from the last planet palette entry, right before the last 32 object colo...
- Wed Oct 02, 2013 3:40 pm
- Forum: Battlezone 1 Discussion
- Topic: Question for ultraken on makemap
- Replies: 17
- Views: 14250
Re: Question for ultraken on makemap
Ok, I have been experimenting some with these, and the 32 bit alphas are great, check out my 16 bit texture post at battlezone1.org for details.
Can we apply textures larger than 256x256 to units and buildings? This would allow some pretty sharp tank detailing.
Can we apply textures larger than 256x256 to units and buildings? This would allow some pretty sharp tank detailing.
- Mon Sep 23, 2013 5:25 pm
- Forum: Battlezone 1 Discussion
- Topic: Question for ultraken on makemap
- Replies: 17
- Views: 14250
Question for ultraken on makemap
Using the new makemap utility, and I like it very much. I was wondering though, what the other 16 bit and 32 bit format are for, do maps made with these switches have a specific function in the engine or do they just provide better color depth? (I have only used the -565 switch so far).