Search found 2543 matches
- Fri Mar 11, 2016 10:41 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 192829
Re: BZ2 SP Mission Fixes
I have been. Wether you succeed at building the jammer or not, destroying the base you were supposed to capture should result in mission failure. It does not do that, if you get detected it just endlessly spawns attackers with or without it's base.
- Fri Mar 11, 2016 8:11 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 192829
Re: BZ2 SP Mission Fixes
No I have not looked at it yet. I'm just trying to get you to fix the problem where it never stops spawning isdf units.
- Fri Mar 11, 2016 7:42 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 192829
Re: BZ2 SP Mission Fixes
Ambush/scion02: i've got either scout hightailing it back to base well, giving the player a very small window in which to stop it. if the scout makes it back to its base, its objectification is removed and yelena says the ambush is canceled and the enemy attackers attack the scion base very well no...
- Fri Feb 26, 2016 10:53 pm
- Forum: Battlezone 2 Mod Making
- Topic: How to edit Pilots texture?
- Replies: 24
- Views: 14237
Re: How to edit Pilots texture?
Rsi problems, been tricky for years.
- Fri Feb 26, 2016 4:56 pm
- Forum: Battlezone 2 Mod Making
- Topic: How to edit Pilots texture?
- Replies: 24
- Views: 14237
Re: How to edit Pilots texture?
I am still creating a bz2 (artistically reworked) high res texture addon for bz2, however my right arm is a mess, so progress is on hold for the moment. Any quality contributions would be welcomed. Vehicles and pilot skins would be great.
- Mon Feb 08, 2016 6:18 pm
- Forum: Battlezone 2 Discussion
- Topic: Look what I found!
- Replies: 14
- Views: 10800
Re: Look what I found!
It's a shame that attaining "collectors item" status isn't really a desirable state for a computer game to achieve.
- Wed Jan 13, 2016 1:59 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 192829
Re: BZ2 SP Mission Fixes
Fail the mission when the player destroys the isdf base.
Spawn more units if you want (bomber too please) It's fun trying to stay alive, but on that map little short of the DaBomb is going to ensure an AI victory.
Spawn more units if you want (bomber too please) It's fun trying to stay alive, but on that map little short of the DaBomb is going to ensure an AI victory.
- Wed Jan 06, 2016 12:52 pm
- Forum: Battlezone 2 Mod Playing
- Topic: G66 Using Coxxon's BZIIRemodeled - A Test
- Replies: 126
- Views: 83113
Re: G66 Using Coxxon's BZIIRemodeled - A Test
BZ2's mag is strategically mostly useless. AI cannot use it effectively so it's a players weapon, the spread of shots combined with the charge time, means that 95% of the time you just cannot unload it's DPS onto a target anyway. It's charge sound tells any human opponent to just dance about until y...
- Thu Dec 31, 2015 9:00 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 119357
Re: My Modern Battlezone Pet-Project...
Nice, not too sure about the flash effect while charging though, it's very pretty but visually right in the way of everything you will be trying to aim at.
- Fri Dec 25, 2015 1:19 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 192829
Re: BZ2 SP Mission Fixes
Doesn't unzip to addon.
But ambush point is back, first run successful.
But ambush point is back, first run successful.
- Thu Dec 24, 2015 7:58 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 192829
Re: BZ2 SP Mission Fixes
There does not seem to be an Ambush point anymore.
- Wed Dec 23, 2015 10:35 pm
- Forum: Battlezone 2 Mod Playing
- Topic: BZII mods and 1.3.7.0
- Replies: 28
- Views: 30185
Re: BZII mods and 1.3.7.0
Linux OS are for people who do not wish to become an unwitting data source in a proprietary software network and are prepared to be their own "administrator". I have been pleasantly surprised by the capabilities, the security and the freely available software for Linux Mint. I am strugglin...
- Mon Dec 21, 2015 12:22 am
- Forum: Other Games
- Topic: Halo 2: Anniversary art production talk
- Replies: 8
- Views: 16692
Re: Halo 2: Anniversary art production talk
But this limit's sales of the software to the few thousand involved in professional sw development and thus income in terms of only hundreds of thousands, Millions of private individuals would gladly pay a more reasonable price for software such as this, most of them would probably never make any mo...
- Sun Dec 20, 2015 6:04 pm
- Forum: Other Games
- Topic: Halo 2: Anniversary art production talk
- Replies: 8
- Views: 16692
Re: Halo 2: Anniversary art production talk
It takes a lot of effort and practice to become a good artist in any medium and natural talent counts even less when using software, exposure to the medium is essential to the supply of good artists.
- Sun Dec 20, 2015 1:08 pm
- Forum: Other Games
- Topic: Halo 2: Anniversary art production talk
- Replies: 8
- Views: 16692
Re: Halo 2: Anniversary art production talk
I just cannot see the economic sense of the pricing. The producers have nothing to gain from limiting the uptake of their technology, but they can (and almost certainly will) easily loose their market to competitors or indeed pirates. The more customers you have, the stronger your position, the econ...