Search found 37 matches
- Wed Aug 20, 2014 12:21 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: In-Game Music Not Playing
- Replies: 17
- Views: 10481
Re: In-Game Music Not Playing
If you have custom music in addon, it must be in a folder called: CDAudioAsOgg files must be named cdaudiotrack2.ogg - cdaudiotrack255.ogg with no gaps. The Stock 1.3 patch addon has the stock music in addon appropriately. Is it in your addon? That was the fix for me. The folder for me was named ad...
- Tue Aug 19, 2014 7:39 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: In-Game Music Not Playing
- Replies: 17
- Views: 10481
Re: In-Game Music Not Playing
I figured taking everything out of the folder save the ogg files would help, but still no IA music.
Also converted the mp3's; still nothing.
Played single player missions, music works fine there - but I guess those songs are mission-specific, so they should play fine.
Also converted the mp3's; still nothing.
Played single player missions, music works fine there - but I guess those songs are mission-specific, so they should play fine.
- Tue Aug 19, 2014 5:34 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: In-Game Music Not Playing
- Replies: 17
- Views: 10481
Re: In-Game Music Not Playing
Is there a specific audio format that the music-pack needs to be in when adding it to the addons folder? I remember there being a specific destination, and I'm pretty sure I have that right - or at least had at one point. Right now it's sitting in a "IngameMusicFromCD" folder in the addon ...
- Mon Aug 18, 2014 9:04 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: A Red-Letter Day
- Replies: 13
- Views: 8785
Re: A Red-Letter Day
Maybe a bit late, but I'd also like to give my thanks. I remember when I first got this game for my Windows 98 as a kid. First time really playing video games, actually. I absolutely fell in love with BZ2 - I'm actually not at all familiar with BZ1; it's before my times. Over the years it became ano...
- Mon Aug 18, 2014 8:36 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: In-Game Music Not Playing
- Replies: 17
- Views: 10481
Re: In-Game Music Not Playing
As far as the first page goes, I have tried "Ingame Music from CD" both off and on and "Random Music Tracks in IA/MP" both off and on - so a total of 4 combos [on,on; on,off; off,on; off,off] kookev2, i only get sound in IA in the sound options menu when i slide the music slider,...
- Mon Aug 18, 2014 6:47 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: In-Game Music Not Playing
- Replies: 17
- Views: 10481
Re: In-Game Music Not Playing
I've done so, checked both true and false. There's definitely a difference before game with music loudness, but in-game during Instant Action, still no music.
I'd like to note that single player missions still play their music just fine.
Sound devices all are fine. All other sound plays well.
I'd like to note that single player missions still play their music just fine.
Sound devices all are fine. All other sound plays well.
- Mon Aug 18, 2014 12:23 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: In-Game Music Not Playing
- Replies: 17
- Views: 10481
In-Game Music Not Playing
Mostly referring to Instant Action here; when I go to play a game, the background music never plays - this even after a clean install and all pilots retired. I've been wanting to get that music pack to work for the longest time, but the default music doesn't work, so I haven't had much luck. Anyone ...
- Fri Mar 21, 2014 8:15 am
- Forum: Battlezone 2 Mod Making
- Topic: Weapon Making
- Replies: 18
- Views: 10890
Re: Weapon Making
I understand that there's tons of variables to take into account, and that to get perfect - or even accurate - 'threat level' would be near impossible. I'm just looking for something that'll help lay some type of foundation - faulty or not - really for initial creation. Of course, when one creates a...
- Thu Mar 20, 2014 12:45 am
- Forum: Battlezone 2 Mod Making
- Topic: Weapon Making
- Replies: 18
- Views: 10890
Re: Weapon Making
Not to resurrect a dead thread, but I don't feel like flooding the forums with new ones. Besides, this is related to weapon making. I went ahead and messed around with the aesthetic aspect of weapons easy enough. What I want to do now is find a way to... balance weapons? I was thinking of some kind ...
- Sun Mar 16, 2014 5:06 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z25 - Open beta & testing
- Replies: 16
- Views: 12265
Re: BZ2 1.3.6.4z25 - Open beta & testing
open up the mic setting in windows and check for a levels/advanced tab and check for AGC. if you you have that, select it. also, believe it or not, there's also a mic level setting in the playback settings. I have all boosts at max. Those in the Realtek software, the Playback and Recording settings...
- Sat Mar 15, 2014 11:01 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z25 - Open beta & testing
- Replies: 16
- Views: 12265
Re: BZ2 1.3.6.4z25 - Open beta & testing
Everything is looking good on my end. There could be a bit more work done on the MP voice options with the mic. Yes, some mics suck, but I have one of mine on full amplification, both in BZII and out, and I turned down the volume on everything else by MP Voice, and it is still really soft. Anyway to...
- Thu Aug 08, 2013 2:39 pm
- Forum: Battlezone 2 Mod Making
- Topic: Weapon Making
- Replies: 18
- Views: 10890
Re: Weapon Making
Sounds like a lot of work to enable you to do a little work more easily. The best way to approach effects, I find, is to actually work out what they are going to do from the various numbers in the ODF's and then make them as efficient as possible, so there are only 3 smoke sprites emitted every sec...
- Wed Aug 07, 2013 7:19 pm
- Forum: Battlezone 2 Mod Making
- Topic: Weapon Making
- Replies: 18
- Views: 10890
Weapon Making
How feasible is it to have an external program (not the BZII game) where you can view the overall aesthetics of a weapon? It'd render the weapon using the .odf files of the weapon you're making, delay time, shot variance, salvo count, other technical things, as well as color, sparkle, fringe, and ot...
- Wed Aug 07, 2013 3:22 am
- Forum: Other Games
- Topic: Greatest Games Of All Time
- Replies: 34
- Views: 17764
Re: Greatest Games Of All Time
Didn't even touch on NES.
The only one I'd bother mentioning is Arkista's Ring
(play emu online here - http://nintendo8.com/game/790/arkista's_ring/)
The only one I'd bother mentioning is Arkista's Ring
(play emu online here - http://nintendo8.com/game/790/arkista's_ring/)
- Sun Aug 04, 2013 3:50 am
- Forum: Other Games
- Topic: Greatest Games Of All Time
- Replies: 34
- Views: 17764
Re: Greatest Games Of All Time
I've always been a fan of Fire Emblem, and the 'Empires' series - specifically the Samurai Warriors 2 one. Also really liked Zork Grand Inquisitor, and Exile II was one of the best shareware games I've played (Which is a 16 bit game -if not 8- so it won't run on newer Windows, thusly, I play it on m...