Search found 5 matches
- Fri Jul 19, 2013 4:27 pm
- Forum: Battlezone 1 Discussion
- Topic: De-coding BZ Source code, its possible?
- Replies: 35
- Views: 20199
Re: De-coding BZ Source code, its possible?
well if you do some research and fine that the i76 engine or the mechwarrior2 engine used C/C++ which means decompiling is a bit easier, both of these engines are the best candidates for BZ
- Fri Jul 19, 2013 12:59 am
- Forum: Battlezone 1 Discussion
- Topic: De-coding BZ Source code, its possible?
- Replies: 35
- Views: 20199
Re: De-coding BZ Source code, its possible?
you could start by looking at the game engine BZ uses which is i76 from their decoding it shouldnt be "that" hard
- Fri Jul 19, 2013 12:56 am
- Forum: Off Topic Board
- Topic: New scrap on radar
- Replies: 5
- Views: 3671
Re: New scrap on radar
you can e-mail me AHadley @ arcanise4@gmail.com with the stuff you have written or i can get you in contact with LtFeed
- Fri Jul 19, 2013 12:26 am
- Forum: Battlezone 1 Discussion
- Topic: help with the physics etc
- Replies: 0
- Views: 3450
help with the physics etc
greetings everyone, as many of you know there is a BZ3 in the makings "bionite origins" and I am on said project and right now we are trying diligently to mimics the movements and physics of the BZ1 vehicles as we feel BZ1 was much smoother and better built than BZ2, so i am here asking if...
- Fri Jul 12, 2013 8:11 pm
- Forum: Off Topic Board
- Topic: New scrap on radar
- Replies: 5
- Views: 3671
New scrap on radar
Just wanted to say hello to everyone, i've been looking far and wide for a BZ community glad to have finally found one, currently i am helping ltfeed on the bionite origins project, i am a very skilled computer technician and network administrator, i've been playing BZ since i was ~10 years old (23 ...