Search found 3473 matches

by Ded10c
Thu Jan 31, 2019 10:14 pm
Forum: Battlezone 2 Mod Making
Topic: Modding Tools and Resources
Replies: 61
Views: 18436

Re: Modding Tools and Resources

Moboy wrote:
Thu Jan 31, 2019 12:11 am
the way that I need them too
Let us know what you're after and we'll see what we can come up with :)
by Ded10c
Mon Jan 14, 2019 5:10 pm
Forum: Battlezone 2 Mod Playing
Topic: The real world for the mods
Replies: 6
Views: 1087

Re: The real world for the mods

If you're running multiple copies of BZ2 you'd be best using the zip version; extract its contents into a fresh installation of BZ2.
by Ded10c
Wed Jan 02, 2019 9:27 pm
Forum: Battlezone 2 Mod Playing
Topic: The real world for the mods
Replies: 6
Views: 1087

Re: The real world for the mods

FE 1.2 files can be found in the /BZ2CP folder.
by Ded10c
Wed Sep 26, 2018 2:33 pm
Forum: Battlezone 2 Mod Playing
Topic: The real world for the mods
Replies: 6
Views: 1087

Re: The real world for the mods

The original version of Uler was designed for 1.2 but should function more or less the same on 1.3pb3.
The best-working versions of FE are for 1.2, followed by 1.3pb3.
QF was designed for 1.3pb4a but should function mostly fine on PB5 if the DXTBZ2 fix is applied.
by Ded10c
Fri Aug 10, 2018 3:41 pm
Forum: Battlezone 2 Discussion
Topic: Per-team colors
Replies: 6
Views: 1539

Re: Per-team colors

The console command you're looking for is "game.teamcolors".
by Ded10c
Thu Jun 14, 2018 9:11 pm
Forum: Other Games
Topic: Star Trek Armada 2 Modding
Replies: 5
Views: 928

Re: Star Trek Armada 2 Modding

I can't speak for Armada 2 because I don't own a copy, but I've just checked out Armada and Civ 3: Armada has several features similar to the Battlezone games - but not Battlezone II. It's actually more similar to Battlezone; its assets are contained in ZFS (Zork FileSystem) files, it uses .map for ...
by Ded10c
Sat Jun 09, 2018 4:59 pm
Forum: Other Games
Topic: Star Trek Armada 2 Modding
Replies: 5
Views: 928

Re: Star Trek Armada 2 Modding

Are you sure? Battlezone's engine was built from the one used by the Interstate games, which are based around car combat. I'm not sure if Civ 3 and the Armada titles, which is very much focused on strategy play, would have used an engine where strategy mechanics were essentially added as an aftertho...
by Ded10c
Mon Apr 23, 2018 5:03 pm
Forum: Battlezone 2 Mod Making
Topic: AIP Making for 1.3.7.2 ?
Replies: 3
Views: 1242

Re: AIP Making for 1.3.7.2 ?

A lot of people have missed the fact that BZCC's version number is 2.0.140, not 1.3.something. DarkCobra's response is not unreasonable.
by Ded10c
Wed Apr 18, 2018 11:59 am
Forum: Battlezone 2 Mod Playing
Topic: Mods Vs BZ2 Patch Version Required. Modders Please Tell Us Here.
Replies: 13
Views: 1422

Re: Are Mods Compatible With The New "Battlezone: Combat Commander"?

Mods will need updating for compatibility with BZCC. Maps will need to be repainted, mission scripts rewritten, and new files added to allow the mod to appear in the new mod menu.
by Ded10c
Sun Apr 15, 2018 4:42 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.2 and new release on Steam/Gog
Replies: 24
Views: 2855

Re: 1.3.7.2 and new release on Steam/Gog

Once again , the post that quote is taken from was entirely unrelated to the discussion of BZCC . If you're going to making posts under the assumption that it is then I can't respond with anything but repeating that over and over again. So, no - as mentioned in this post and fully supported by this ...
by Ded10c
Sun Apr 15, 2018 12:54 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.2 and new release on Steam/Gog
Replies: 24
Views: 2855

Re: 1.3.7.2 and new release on Steam/Gog

That is exactly the opposite of what I said. My last post has nothing to do with BZCC at all and I made that very clear when I said "that's not what Rebellion are doing" in the very first sentence.
by Ded10c
Fri Apr 13, 2018 12:32 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.2 and new release on Steam/Gog
Replies: 24
Views: 2855

Re: 1.3.7.2 and new release on Steam/Gog

Even though that's not what Rebellion are doing here, I must be honest - I don't see an immediate problem with publishers taking relatively gentle and unintrusive steps to ensure that people who want to play their game are doing so legally. It's when they start doing things like requiring a connecti...
by Ded10c
Thu Apr 12, 2018 10:05 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.2 and new release on Steam/Gog
Replies: 24
Views: 2855

Re: 1.3.7.2 and new release on Steam/Gog

What? I can play BZ2 multiplayer without internet connexion or third party program, all i use is the native TCP/IP protocol. So if it's true that it's a "netcode implementation problem", it's clearly a volountary fact (as the fact it's on Steam). That's great and all, but you're comparing apples an...