Let us know what you're after and we'll see what we can come up with
Search found 3473 matches
- Thu Jan 31, 2019 10:14 pm
- Forum: Battlezone 2 Mod Making
- Topic: Modding Tools and Resources
- Replies: 62
- Views: 57491
- Mon Jan 14, 2019 5:10 pm
- Forum: Battlezone 2 Mod Playing
- Topic: The real world for the mods
- Replies: 6
- Views: 8240
Re: The real world for the mods
If you're running multiple copies of BZ2 you'd be best using the zip version; extract its contents into a fresh installation of BZ2.
- Wed Jan 02, 2019 9:27 pm
- Forum: Battlezone 2 Mod Playing
- Topic: The real world for the mods
- Replies: 6
- Views: 8240
Re: The real world for the mods
FE 1.2 files can be found in the /BZ2CP folder.
- Wed Sep 26, 2018 2:33 pm
- Forum: Battlezone 2 Mod Playing
- Topic: The real world for the mods
- Replies: 6
- Views: 8240
Re: The real world for the mods
The original version of Uler was designed for 1.2 but should function more or less the same on 1.3pb3.
The best-working versions of FE are for 1.2, followed by 1.3pb3.
QF was designed for 1.3pb4a but should function mostly fine on PB5 if the DXTBZ2 fix is applied.
The best-working versions of FE are for 1.2, followed by 1.3pb3.
QF was designed for 1.3pb4a but should function mostly fine on PB5 if the DXTBZ2 fix is applied.
- Fri Aug 10, 2018 3:41 pm
- Forum: Battlezone 2 Discussion
- Topic: Per-team colors
- Replies: 6
- Views: 7818
Re: Per-team colors
The console command you're looking for is "game.teamcolors".
- Thu Jun 14, 2018 9:11 pm
- Forum: Other Games
- Topic: Star Trek Armada 2 Modding
- Replies: 5
- Views: 9408
Re: Star Trek Armada 2 Modding
I can't speak for Armada 2 because I don't own a copy, but I've just checked out Armada and Civ 3: Armada has several features similar to the Battlezone games - but not Battlezone II. It's actually more similar to Battlezone; its assets are contained in ZFS (Zork FileSystem) files, it uses .map for ...
- Sat Jun 09, 2018 4:59 pm
- Forum: Other Games
- Topic: Star Trek Armada 2 Modding
- Replies: 5
- Views: 9408
Re: Star Trek Armada 2 Modding
Are you sure? Battlezone's engine was built from the one used by the Interstate games, which are based around car combat. I'm not sure if Civ 3 and the Armada titles, which is very much focused on strategy play, would have used an engine where strategy mechanics were essentially added as an aftertho...
- Mon Apr 23, 2018 5:03 pm
- Forum: Battlezone 2 Mod Making
- Topic: AIP Making for 1.3.7.2 ?
- Replies: 3
- Views: 6207
Re: AIP Making for 1.3.7.2 ?
A lot of people have missed the fact that BZCC's version number is 2.0.140, not 1.3.something. DarkCobra's response is not unreasonable.
- Thu Apr 19, 2018 9:30 am
- Forum: Battlezone 2 Mod Playing
- Topic: Mods Vs BZ2 Patch Version Required. Modders Please Tell Us Here.
- Replies: 13
- Views: 11524
Re: Are Mods Compatible With The New "Battlezone: Combat Commander"?
This thread is the closest we have to that.
- Wed Apr 18, 2018 1:30 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Mods Vs BZ2 Patch Version Required. Modders Please Tell Us Here.
- Replies: 13
- Views: 11524
- Wed Apr 18, 2018 11:59 am
- Forum: Battlezone 2 Mod Playing
- Topic: Mods Vs BZ2 Patch Version Required. Modders Please Tell Us Here.
- Replies: 13
- Views: 11524
Re: Are Mods Compatible With The New "Battlezone: Combat Commander"?
Mods will need updating for compatibility with BZCC. Maps will need to be repainted, mission scripts rewritten, and new files added to allow the mod to appear in the new mod menu.
- Sun Apr 15, 2018 4:42 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.7.2 and new release on Steam/Gog
- Replies: 24
- Views: 21470
Re: 1.3.7.2 and new release on Steam/Gog
Once again , the post that quote is taken from was entirely unrelated to the discussion of BZCC . If you're going to making posts under the assumption that it is then I can't respond with anything but repeating that over and over again. So, no - as mentioned in this post and fully supported by this ...
- Sun Apr 15, 2018 12:54 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.7.2 and new release on Steam/Gog
- Replies: 24
- Views: 21470
Re: 1.3.7.2 and new release on Steam/Gog
That is exactly the opposite of what I said. My last post has nothing to do with BZCC at all and I made that very clear when I said "that's not what Rebellion are doing" in the very first sentence.
- Fri Apr 13, 2018 12:32 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.7.2 and new release on Steam/Gog
- Replies: 24
- Views: 21470
Re: 1.3.7.2 and new release on Steam/Gog
Even though that's not what Rebellion are doing here, I must be honest - I don't see an immediate problem with publishers taking relatively gentle and unintrusive steps to ensure that people who want to play their game are doing so legally. It's when they start doing things like requiring a connecti...
- Thu Apr 12, 2018 10:05 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.7.2 and new release on Steam/Gog
- Replies: 24
- Views: 21470
Re: 1.3.7.2 and new release on Steam/Gog
What? I can play BZ2 multiplayer without internet connexion or third party program, all i use is the native TCP/IP protocol. So if it's true that it's a "netcode implementation problem", it's clearly a volountary fact (as the fact it's on Steam). That's great and all, but you're comparing...