Search found 13 matches
- Sun Feb 16, 2014 11:42 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 69513
Re: BZ2 1.3.6.4z19 - Open beta & testing
hey just got it went to multiplayer and no longer says I need new version but still shows v in pwd does that mean I still don't have it or what tks for all the help Maybe they are using some Mods,or an different patch version so u cant join. Not all people run latest patch or 1.3.6.4. At Games Scre...
- Thu Feb 13, 2014 5:54 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: SWORD-insane aip for mpi games.Extract in battlezone folder.
- Replies: 115
- Views: 41756
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
ya level 2 is pretty good! I like it.
- Fri Feb 07, 2014 2:29 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Interested in making VSR IC Aip and Compatiblity for IA maps
- Replies: 10
- Views: 6256
Re: Interested in making VSR IC Aip and Compatiblity for IA
Just registered
Edit: Just created my first working IA Map.
I Read some more Tutorials and im able to creating Aip´s and convert ST for my own now.
Edit: Just created my first working IA Map.
I Read some more Tutorials and im able to creating Aip´s and convert ST for my own now.
- Fri Feb 07, 2014 1:04 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Interested in making VSR IC Aip and Compatiblity for IA maps
- Replies: 10
- Views: 6256
Interested in making VSR IC Aip and Compatiblity for IA maps
Hi Guys, since i Reinstalled Battlezone 2 two Months ago i was really happy to see the Community Project of bz2 and that some Guys playing online. I Downloaded and tested G66,FE2,UEP and VSR in detail As shown in the MPI windows u searching for people that are interested in making Icecream race Aip´...
- Wed Feb 05, 2014 8:02 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 69513
Re: BZ2 1.3.6.4z19 - Open beta & testing
When i put turret to attack target it should wait for target to get in range instead of moving near target (which takes a lot of time!). Thats right this is Nasty, and Turrets will attack scavangers if they are in range first and dont stop attack them till its destroyed, even if they are under atta...
- Wed Feb 05, 2014 6:51 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: SWORD-insane aip for mpi games.Extract in battlezone folder.
- Replies: 115
- Views: 41756
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
Got the fixed Aip, works much better.
But...
Its to easy...
But...
Its to easy...
- Wed Feb 05, 2014 6:24 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 69513
Re: BZ2 1.3.6.4z19 - Open beta & testing
And builders still freeze after upgrading a harvester.
- Wed Feb 05, 2014 6:17 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: New 1.3 IA Maps
- Replies: 12
- Views: 5712
Re: New 1.3 IA Maps
Do u make .rar or .zip File with all the maps together for download?
That would be nice.
That would be nice.
- Wed Feb 05, 2014 6:13 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 69513
Re: BZ2 1.3.6.4z19 - Open beta & testing
Tracked Vehicle still have Problems with drive near Gun towers and Extractors,especially scavengers that try to collecting scrap, units stuck inside Gun towers and have huge problems to get free. Maybe its possible to integrate improved Teamcolors from UEP to the next patch? ( http://prntscr.com/2ps...
- Wed Feb 05, 2014 6:07 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: SWORD-insane aip for mpi games.Extract in battlezone folder.
- Replies: 115
- Views: 41756
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
Tested it on Alien Dunes.
Ai dont has the south west pool after 10 minutes and mid was free also,at minute 10 a scavanger finally deployed there.
Alltime just Missile Scouts came to attack,nothing more...
Aip stuck at Sword_level_1_fi3.aip
Ai dont has the south west pool after 10 minutes and mid was free also,at minute 10 a scavanger finally deployed there.
Alltime just Missile Scouts came to attack,nothing more...
Aip stuck at Sword_level_1_fi3.aip
- Mon Feb 03, 2014 11:46 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 69513
Re: BZ2 1.3.6.4z19 - Open beta & testing
Cannot join some Multiplayer games cause ivrecy12_svrs.odf is missing
and scavangers still have problems to collect scrap near gun towers and extractors and get stuck.
and scavangers still have problems to collect scrap near gun towers and extractors and get stuck.
- Mon Feb 03, 2014 8:58 pm
- Forum: Battlezone 2 Discussion
- Topic: Free for all with AI
- Replies: 7
- Views: 3803
Re: Free for all with AI
FE has this in IA. Some maps are '3-Way' maps. Iirc RD made some effort to get it to work on 1.3, not sure what the status is though. You can find it in the 'Mod Playing' sub-forum. Thats right, i saw this on testing FE I like to play the standart Battlezone 2 and it doesnt has this feature. And i ...
- Mon Feb 03, 2014 8:05 pm
- Forum: Battlezone 2 Discussion
- Topic: Free for all with AI
- Replies: 7
- Views: 3803
Free for all with AI
Hi guys,
I search for a way to play Instant Action Maps with 2 or more Ai Bases.
I saw that on some costume maps that it can work.
I think its just that the 2nd base need a starting/spawn point and a seperate aip.
How can i make this possible?
I search for a way to play Instant Action Maps with 2 or more Ai Bases.
I saw that on some costume maps that it can work.
I think its just that the 2nd base need a starting/spawn point and a seperate aip.
How can i make this possible?