Search found 78 matches
- Fri Feb 21, 2014 11:07 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 66235
Re: BZ2 1.3.6.4z19 - Open beta & testing
If there's anything I didn't note in this post, can you please give us as much detail as possible? I'll paste mine, plus I just remembered something. do me a favor and replay the missions that i posted SP DLL fixes for (using the new DLL's. ) Can I wait for your new patches, to try it all in one pl...
- Fri Feb 21, 2014 8:52 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 66235
Re: BZ2 1.3.6.4z19 - Open beta & testing
so, do i need to fix anything in the SP missions or are they okay now? As I said, I finished both sides, so that means that SP is not broken, even w/o fixes, and what I have to report is: - the Manson/bridge mission was funky (didn't know there was a fix) but I finished it somehow. I didn't like th...
- Fri Feb 21, 2014 5:48 am
- Forum: Battlezone 2 Discussion
- Topic: Foolish questions
- Replies: 20
- Views: 10529
Re: Foolish questions
Oh god DDRed Devil wrote:whether it is raining or not on a particular map also depends on which month you are playing; doesn't rain much if it isn't the rainy season on Mire.
- Fri Feb 21, 2014 5:47 am
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 194372
Re: Big list of BZ2 Mods
Apostles was the result of a clan mod that got no support from its members. Basically, it used to be called "aRc Mod" and then it got rolled into Apostles once the clan died because the ideas were still good. Unlike BBB, I have many other obligations so it never got done. Then the CP2 cam...
- Fri Feb 21, 2014 5:45 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 183411
Re: BZ2 SP DLL Fixes
It seems I planted an idea, my job here is doneRed Devil wrote:Hmmmm...
- Fri Feb 21, 2014 5:41 am
- Forum: Battlezone 2 Discussion
- Topic: Weapon specifications?
- Replies: 35
- Views: 13876
Re: Weapon specifications?
Just so I can learn, what inf file/what to set in it (command list anywhere?)? Don't bother if you need a wall of text to explain. If someone writes you a wall of text, then they are doing you a favor by explaining in-detail so you get it right. You seem to want everything handed to you on a silver...
- Thu Feb 20, 2014 5:59 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 183411
Re: BZ2 SP DLL Fixes
Since I'm the new kid around the block, can I just ask: 1. Could any harder AIP from IA missions, or other mods work for Campaign (renaming and copying them over)? 2. Is there some way for Insane AI that you can select like you do for IA? 3. Did someone already make the harder Campaign mode ? 4. Can...
- Thu Feb 20, 2014 5:43 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 194372
Re: Big list of BZ2 Mods
There are no canon mods, but these are the closest you'll get; -Forgotten Enemies: *The* unofficial canon mod. -Fleshstorm: Not quite as close as FE, but close. -Uler: The first BZ2 singleplayer mod ever released, to my knowledge. Fits the story seamlessly, but isn't hugely popular and thus tends t...
- Thu Feb 20, 2014 5:41 pm
- Forum: Battlezone 2 Discussion
- Topic: Foolish questions
- Replies: 20
- Views: 10529
Re: Foolish questions
Iirc there are no missions with rain in the SP-campaign. Also note that several missions actually play out on the same map just a different part of it. Snow was definitely falling somewhere, I remember seeing a snowflake up close and was amazed. And at least one Mire mission had rain. It has thunde...
- Thu Feb 20, 2014 5:38 pm
- Forum: Battlezone 2 Discussion
- Topic: Weapon specifications?
- Replies: 35
- Views: 13876
Re: Weapon specifications?
http://zeroangel.overminddl1.com/features/lizard/resource.php Take your pick. That page is from 2003 so the 'Lizards Editor update' is out of date and probably doesnt work, but the map files should still be good. I recommend you choose a larger map file than you need and then use the edge_path path...
- Thu Feb 20, 2014 2:09 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 194372
Re: Big list of BZ2 Mods
The Storyline page there is a bit dated and allowed any mod to add itself at the time. Now-a-days we have gotten into the idea of unifying a central expanded universe. I'd like to play some "canon" mods, could you provide an order, something like on that wiki? PS: still looking for Zephyr...
- Thu Feb 20, 2014 2:07 pm
- Forum: Battlezone 2 Discussion
- Topic: Foolish questions
- Replies: 20
- Views: 10529
Re: Foolish questions
I have snow/rain on IA maps, but not a single drop in Campaign.
- Thu Feb 20, 2014 2:06 pm
- Forum: Battlezone 2 Discussion
- Topic: Changing Radar size?
- Replies: 20
- Views: 7428
Re: Changing Radar size?
Just to clarify, my last post here works like a charm.
- Thu Feb 20, 2014 2:05 pm
- Forum: Battlezone 2 Discussion
- Topic: Weapon specifications?
- Replies: 35
- Views: 13876
Re: Weapon specifications?
Can I ask for a flat map to start editing?
- Thu Feb 20, 2014 2:05 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 66235
Re: BZ2 1.3.6.4z19 - Open beta & testing
Hole in one mission has always had problems with the AI, the dual base setup has never properly worked and maulers always get stuck on all the junk on the map. The 1.3 clipping may have made it worse, but the improved AI does generally make up for it. I wont even mention the stuff the map has that ...