Search found 78 matches
- Mon Mar 03, 2014 2:25 am
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 166459
Re: Big list of BZ2 Mods
Didn't know it was called ZE, sorry, and thanks.
- Mon Mar 03, 2014 2:16 am
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 166459
Re: Big list of BZ2 Mods
Another re-request for Zephyr mod?
- Sun Mar 02, 2014 1:30 pm
- Forum: Battlezone 2 Discussion
- Topic: Visibility/Terrain LOD
- Replies: 8
- Views: 3999
Re: Visibility/Terrain LOD
Soo...
Any chances for a round fog?
Any chances for a round fog?
- Sun Mar 02, 2014 1:29 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 55868
Re: BZ2 1.3.6.4z19 - Open beta & testing
Okay. Bug, GSH. Build a bunker, go in it. In satelite mode-view, click the factory, click "drop point" and click somewhere on ground. Now click factory then armory and you will see that it automatically switches to f3 unit of f1 or f scomething. Also, navigating map is bugged. You must do...
- Sun Mar 02, 2014 3:18 am
- Forum: Battlezone 2 Discussion
- Topic: Foolish questions
- Replies: 20
- Views: 9421
Re: Foolish questions
Here's one foolish question:
Can you somehow save your camera view/angle?
I like having a nice 3rd person zoomed out and up with shift + F2, but it always resets to default close zoom.
Can you somehow save your camera view/angle?
I like having a nice 3rd person zoomed out and up with shift + F2, but it always resets to default close zoom.
- Fri Feb 28, 2014 8:42 am
- Forum: Battlezone 2 Discussion
- Topic: Sensitivity/acceleration behavior
- Replies: 11
- Views: 6006
Re: Sensitivity/acceleration behavior
Exactly that!
It was just a bit hard to get used to in the start... I believe I kinda remember Scout units being very responsive back then, but who knows what mouse settings I had back than, it was a mouse with a ball afterall
It was just a bit hard to get used to in the start... I believe I kinda remember Scout units being very responsive back then, but who knows what mouse settings I had back than, it was a mouse with a ball afterall
- Thu Feb 27, 2014 6:21 pm
- Forum: Battlezone 2 Discussion
- Topic: Visibility/Terrain LOD
- Replies: 8
- Views: 3999
Re: Visibility/Terrain LOD
PS: are we confusing Fog with LOD here?
- Thu Feb 27, 2014 6:20 pm
- Forum: Battlezone 2 Discussion
- Topic: Weapon specifications?
- Replies: 35
- Views: 11988
Re: Weapon specifications?
I am still on this, trying to get the best resolution-to-compression ratio with random editing progs.
- Thu Feb 27, 2014 6:19 pm
- Forum: Battlezone 2 Discussion
- Topic: Sensitivity/acceleration behavior
- Replies: 11
- Views: 6006
Re: Sensitivity/acceleration behavior
Just reporting that I got the feel of the game, basically I need to adapt to vehicle when fine aiming (where small fast moves result in higher sensitivity) and trying to turn it (where I need to slowly follow my vehicle's turning speed), it's a bit weird, definitely not 1:1.
- Thu Feb 27, 2014 6:16 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 55868
Re: BZ2 1.3.6.4z19 - Open beta & testing
Not in my case, it opens unreachable matesfamily site. That's why I uploaded them manually. And that's why I deleted all logs afterwards.GSH wrote:The "report" button makes BZ2 flag those crash reports as noticed.
-- GSH
- Thu Feb 27, 2014 5:41 am
- Forum: Battlezone 2 Discussion
- Topic: Visibility/Terrain LOD
- Replies: 8
- Views: 3999
Re: Visibility/Terrain LOD
Signed.Nielk1 wrote:Minecraft has cube fog too, though everything in Minecraft is a cube. Many games have fog that does this.
EDIT: GSH, I think every card isn't doing it right. Makes me wonder if there is more of a trick to it.
- Thu Feb 27, 2014 1:26 am
- Forum: Battlezone 2 Discussion
- Topic: Visibility/Terrain LOD
- Replies: 8
- Views: 3999
Visibility/Terrain LOD
Is it normal to see less of terrain when I look directly at it? I have Terrain Lodding ON, but maximum 4-Layer Distance and Force LOD Distance.
http://imgur.com/a/uuKCn
http://imgur.com/a/uuKCn
- Tue Feb 25, 2014 10:52 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z19 - Open beta & testing
- Replies: 167
- Views: 55868
Re: BZ2 1.3.6.4z19 - Open beta & testing
RESOLVED: deleted all log files
- Tue Feb 25, 2014 9:00 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 156280
Re: BZ2 SP DLL Fixes
Educate me, what are GH SP AIPs? I am familiar with WUG's AIP in IA... still can't finish one extreme IARed Devil wrote:well, i haven't played much SP lately, so i'll go take a look. jk about making GH SP AIP's; would *not* be worth my time.
* edit; added the word 'not'
- Tue Feb 25, 2014 8:58 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Couple issues with single player
- Replies: 45
- Views: 17241
Re: Couple issues with single player
Just sayin', I've hadn't a single non-hover go into water on any map, I was astonished! Except when tanks clipped and pushed each other... I really hate their Line of Sight targeting capatibilites