Search found 1134 matches

by Zero Angel
Sun Sep 07, 2014 9:25 pm
Forum: Off Topic Board
Topic: Swatting
Replies: 15
Views: 3573

Re: Swatting

I watched a vid of someone getting swatted during a livestream of CS. It was a bit funny to hear 'terrorists win' while the guy is on his knees and getting grilled by the SWAT team.
by Zero Angel
Sun Sep 07, 2014 7:17 am
Forum: Battlezone 2 Discussion
Topic: Sticky: Why a 'Battlezone 3' is unlikely REPLY
Replies: 15
Views: 3079

Re: Sticky: Why a 'Battlezone 3' is unlikely REPLY

I think a BZ3 would be radically different from both 1 and 2, assuming that strategy features in it at all. Any developer brave enough to produce 3, after 2's commercial failure, would be looking to make a far more "player friendly" multiplayer game, probably for a far higher number of in...
by Zero Angel
Sun Sep 07, 2014 5:12 am
Forum: Battlezone 2 Mod Playing
Topic: Forgotten Enemies for 1.3.6.5 BETA
Replies: 287
Views: 57201

Re: Forgotten Enemies for 1.3.6.5 BETA

Here is the saved game from the "Two-minute warning" SP campaign mission: https://dl.dropboxusercontent.com/u/40900550/22.sav I cannot activate the Wormhole Controller. The objectives window displays "Logging on to the alien network" and nothing happens. Maybe someone tried to r...
by Zero Angel
Fri Aug 15, 2014 12:14 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Multiplayer/Hosting Issues
Replies: 13
Views: 3263

Re: Multiplayer/Hosting Issues

Something on your computer may be interfering with the 'automatic port forwarding' that natneg tries to do. Software firewalls can do this, as can some antivirus programs (ie: avast) with internet/network watching daemons.
by Zero Angel
Thu Aug 07, 2014 2:29 pm
Forum: Other Games
Topic: Bionite: Origins needs Support!
Replies: 506
Views: 96195

Re: Bionite: Origins needs Support!

The trailer should be scrapped, and I say this because it's bad and I don't want it to negatively impact the success of your project. You need to work with people who have some training in cinema and voice acting, even if they're undergrad art students. Storyboard the trailer if you have to. Make th...
by Zero Angel
Tue Jul 29, 2014 2:59 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Bz2 crash
Replies: 2
Views: 1165

Re: Bz2 crash

Sounds like a VSR-related crash. Blackdragon and I will take a look at it and find out what's causing it if possible and how to fix it. Can you tell us more about the crash, like was it a late-game/mid-game crash, did it happen on map loading? Has a crash ever happened like this before? (and if so, ...
by Zero Angel
Mon Jul 28, 2014 11:07 pm
Forum: Battlezone 2 Mod Making
Topic: Pilot Issues
Replies: 32
Views: 5520

Re: Pilot Issues

Looks like it needs Visual Basic 5.0 runtime.
by Zero Angel
Sat Jul 26, 2014 7:04 pm
Forum: Battlezone 2 Mod Making
Topic: Pilot Issues
Replies: 32
Views: 5520

Re: Pilot Issues

Sounds like a few possible problems.

- Putting the whole model on the turret object (which causes the whole model to move while looking, instead of just the arms and/or eyepoint)
- Pivot point(s) are facing the wrong direction (which leads to things tilting to the side rather than back and forth)
by Zero Angel
Fri Jul 25, 2014 10:01 pm
Forum: Battlezone 2 Discussion
Topic: server down
Replies: 171
Views: 28854

Re: server down

The 1.2 scion jammer was next to useless but I never really cared for the design of the stock 1.3 jammer either. It's far too powerful of a defensive object for it's price, and much like the Acid Cloud, the result of a needed buff that went too far. The fact that it could pretty much stop any attack...
by Zero Angel
Fri Jul 25, 2014 12:21 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Improved Fslots not working (Solved)
Replies: 3
Views: 1325

Re: Improved Fslots not working

The VSR mod includes these changes as part of it's default enhancements and we've updated the files to work with the different shell scales (e.g. 1.5, 2.0, 2.5, 3.0). For those who want it on stock BZ2, i've packed up the files we use for that. http://zeroangel.overminddl1.com/hosted/improved-fslot-...
by Zero Angel
Sun Jul 20, 2014 3:38 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.6.5 on Mac
Replies: 29
Views: 6537

Re: BZ2 1.3.6.5 on Mac

I use a skin called Human because it sort of matches the window manager theme I use
http://imgur.com/8fMSY9r
by Zero Angel
Sat Jul 19, 2014 9:28 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.6.5 Public Beta released
Replies: 73
Views: 25260

Re: Battlezone II v1.3.6.5 Public Beta released

In Graphics Options -> Page 2. What's your UI scaling set at?
by Zero Angel
Fri Jul 18, 2014 8:16 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.6.5 on Mac
Replies: 29
Views: 6537

Re: BZ2 1.3.6.5 on Mac

Edit your BZ2 shortcut and add something like this to the end of it: /win -resolution 1600 900
by Zero Angel
Fri Jul 18, 2014 4:54 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.6.5 on Mac
Replies: 29
Views: 6537

Re: BZ2 1.3.6.5 on Mac

FYI: Even versions of Wine (like 1.4, 1.6, etc) are part of the stable branch. Odd versions (e.g. 1.5, 1.7) are part of the unstable branch. The odd versions as a whole are inferior to, but necessary for, the stable versions. I'd only use an unstable version if I thought it could fix a compatibility...
by Zero Angel
Wed Jul 16, 2014 8:20 am
Forum: Battlezone 2 Mod Playing
Topic: QF2 Discussion
Replies: 27
Views: 5964

Re: QF2 Discussion

How much screen area you have by differing aspect ratio is irrelevant in this interface... The corner pinning of the elements are optimal at all ratios. I even tried 10:16, though the resulting FOV made me ill. i believe he is saying that the balance between what's visible onscreen and the HUD can ...