Search found 293 matches

by S.cavA.rmyG.en
Thu Jun 09, 2011 6:22 am
Forum: Battlezone 2 Mod Making
Topic: what was that agen? RV BA problems
Replies: 5
Views: 1197

what was that agen? RV BA problems

I have vista and can not rember the comand that I need to add at the end of the Shortcut to stop it form saving things in all the wrong places. it was on BZU but well.......thats hard to read right now. :lol: I think this is the poblem with my test games but there is only one way to find out. I keep...
by S.cavA.rmyG.en
Wed Jun 01, 2011 1:54 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3 Ideas
Replies: 9
Views: 1937

Re: 1.3 Ideas

Actually, the UI factory and ai weaponlinking "smartness" isn't possible with modding. Thats like half his list :P the AI can be done with new odfs the comand of factory and such can be done to. use a rec. class on all the buildings and make it so they can't move that way you can order th...
by S.cavA.rmyG.en
Thu May 26, 2011 3:11 am
Forum: Battlezone 2 Mod Making
Topic: attacher code + lung = ???
Replies: 9
Views: 1705

Re: attacher code + lung = ???

you could use a custom scrap class = flare mine that fires a ancer on to the parent ship making it slow down or stop.
by S.cavA.rmyG.en
Thu May 26, 2011 2:58 am
Forum: Battlezone 2 Mod Making
Topic: attacher code + lung = ???
Replies: 9
Views: 1705

Re: attacher code + lung = ???

jaydenbz2 wrote:It would be cool to have a vehicle with a lung, so it has a 'weak spot'.
then why not make a vehicle that dose nothing but explodes when it dies and give it less helth then the thing its taped to.
by S.cavA.rmyG.en
Thu May 26, 2011 2:52 am
Forum: Battlezone 2 Mod Making
Topic: High-Poly Proxy Mine - Animated!
Replies: 10
Views: 1916

Re: High-Poly Proxy Mine - Animated!

General BlackDragon wrote:That model is only temporary, it doesn't stay like that. (mines don't animate)

The actual mine sitting on the ground is likely just the top parts sticking out of ground.
my ges is its a building of some kind.
by S.cavA.rmyG.en
Tue May 03, 2011 11:10 pm
Forum: Other Games
Topic: Gears of War 3 MP Beta
Replies: 11
Views: 1836

Re: Gears of War 3 MP Beta

TheJamsh wrote:'Fraid so, would adore a PC version of
what you need is the right tool.
try this!http://us.codejunkies.com/Products/XBOX ... 00315.aspxit should make your xbox a littel more like a PC.
by S.cavA.rmyG.en
Tue May 03, 2011 5:21 pm
Forum: Off Topic Board
Topic: Steam
Replies: 8
Views: 1517

Re: Steam

here.

Code: Select all

scavenger322
by S.cavA.rmyG.en
Tue May 03, 2011 5:17 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Pilot respawn height in Strats
Replies: 48
Views: 5904

Re: Pilot respawn height in Strats

Of course everything is always so much simpler, so the current respawn height works like so: If RespawnAtLowAltitude is on, which is used for tunnel maps, you respawn at 2 meters height. If not, you respawn at max(100,min(200+(25*AlliedPlayerCount),(Distance/4))) TRN? or some thing? I am not that g...
by S.cavA.rmyG.en
Sun May 01, 2011 1:41 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Pilot respawn height in Strats
Replies: 48
Views: 5904

Re: Pilot respawn height in Strats

Nielk1 wrote: As gravity changes on ST maps have yet to occur.
well I would like to see a map or two set up for some high or low G fun.
by S.cavA.rmyG.en
Tue Apr 26, 2011 3:51 am
Forum: Battlezone 2 Discussion
Topic: What, exactly, are the Scions?
Replies: 37
Views: 5807

Re: What, exactly, are the Scions?

My understanding of Scions is that they are fused to the suit. To us they all look the same, to them, they can tell each other apart. I think that mite be due to the suits com system now beng part of there heads. but who knows it may be that the change to biometel left cirt paths were facel feacher...
by S.cavA.rmyG.en
Fri Apr 22, 2011 7:15 pm
Forum: Battlezone 2 Mod Making
Topic: The Fae (Warning Many Images)
Replies: 270
Views: 31165

Re: The Fae (Warning Many Images)

try adding

Code: Select all

[GameObjectClass]
LightingType = 1
to that ODF. it mite fix the shadows and make it look a bit better.
here.
Image
by S.cavA.rmyG.en
Thu Apr 21, 2011 5:51 am
Forum: Battlezone 2 Mod Making
Topic: Scion core Upgrades pics
Replies: 15
Views: 2585

Re: Scion core Upgrades pics

Skins don't cause bad assets. Models do, though. If you were to repackage the textures with the correct names they will map onto the stock Scion models. but that would look weard. a RV lets you have new models with out BA as long as nothing in it has the same name as the Stock. you would need to ge...
by S.cavA.rmyG.en
Wed Apr 20, 2011 7:20 pm
Forum: Battlezone 2 Mod Making
Topic: Scion core Upgrades pics
Replies: 15
Views: 2585

Re: Scion core Upgrades pics

Hey maker, is there a chance to download this as "skins" or something like that? -> Buildings should look like that, but not get bad assets with others. yes Cyber it will run with out bad assets. but if they join and don't have a download of it they will not be able to enter the game. tha...
by S.cavA.rmyG.en
Wed Apr 20, 2011 2:09 am
Forum: Battlezone 2 Mod Making
Topic: Scion core Upgrades pics
Replies: 15
Views: 2585

Re: Scion core Upgrades pics

The thing about stock, though, is that it's stock. Vanilla. Vanilla stock. If people want their forge to look like that (it's a nice forge), they can download and install it when scav releases it, as opposed to forcing it on everyone who follows the patches. its a RV and as such will run fine with ...
by S.cavA.rmyG.en
Tue Apr 19, 2011 2:05 am
Forum: Battlezone 2 Mod Making
Topic: Scion core Upgrades pics
Replies: 15
Views: 2585

Re: Scion core Upgrades pics

The thing about stock, though, is that it's stock. Vanilla. Vanilla stock. If people want their forge to look like that (it's a nice forge), they can download and install it when scav releases it, as opposed to forcing it on everyone who follows the patches. its a RV and as such will run fine with ...