I think that can be done with an anchor class ordence that has a model and the right settings.TheJamsh wrote:would love to see sticky grenade objects...
Search found 293 matches
- Sat Mar 05, 2011 3:17 am
- Forum: Battlezone 2 Mod Making
- Topic: La Fae (Warning: Many Images)
- Replies: 158
- Views: 25823
Re: La Fae (Warning: Many Images)
- Sat Mar 05, 2011 3:04 am
- Forum: Battlezone 2 Mod Making
- Topic: is it possible for .dll to raise water levels on the fly?
- Replies: 10
- Views: 2896
Re: is it possible for .dll to raise water levels on the fly
Would also be a nice little trick for singleplayer. In fact, I'd love a tech demo of this. Would suit one of my missions perfectly. I think it would be fun to have a DM map where you race the lava and battel for high ground. I am sort of reminded of the toxic tower level in Donkey Kong 2[NES] but i...
- Sat Mar 05, 2011 2:26 am
- Forum: Other Games
- Topic: Total annihilation
- Replies: 6
- Views: 1746
Re: Total annihilation
I always liked the CronoGraph the most its the one unit that you want to keep any one els form building becouse it can take 2 nukes head on and keep walking. 

- Sat Mar 05, 2011 2:02 am
- Forum: Battlezone 2 Mod Playing
- Topic: AI in instant and multiplayer query:
- Replies: 12
- Views: 4074
Re: AI in instant and multiplayer query:
Actually he is talking about patch 1.2 and earlier, IA had a mode where the AI would build the base for you. But the AI generally got hung up and stopped building and it was just in general broken, it was not added back in 1.3, although somebody could make a new IA DLL that could do that if someone...
- Sat Mar 05, 2011 1:54 am
- Forum: Battlezone 2 Mod Playing
- Topic: AI in instant and multiplayer query:
- Replies: 12
- Views: 4074
Re: AI in instant and multiplayer query:
the up to date links kind of went down with BzU but I hear that alot of things got moved to http//:bzscrap.orgG66 is not for the faint of heart.
- Sat Mar 05, 2011 1:46 am
- Forum: Battlezone 2 Mod Playing
- Topic: AI in instant and multiplayer query:
- Replies: 12
- Views: 4074
Re: AI in instant and multiplayer query:
well I know what your talking about but it first of all is only in instant and has ben removed becouse of bugs in 3.5 you can get it back in 3.5 by copying over the missions folder form a older install but it will still have some bugs one of wich is your teams AI will still build units for you but o...
- Fri Mar 04, 2011 4:17 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: CHEATING IN Battlezone 2
- Replies: 94
- Views: 14218
Re: CHEATING IN Battlezone 2
the first bit of junk can only be delt with by banning the cheaters. as far as empty recycling if you realy think some thing sould be done I think you sould make a RV so people can keep the stock settings and deside for their self if they want it on or off on a server bases. its simple and it would ...
- Fri Mar 04, 2011 3:29 am
- Forum: Battlezone 2 Mod Making
- Topic: La Fae (Warning: Many Images)
- Replies: 158
- Views: 25823
Re: La Fae (Warning: Many Images)
I remeber seeng those all most a year ago I like the idea but things sort of slowed down like you were wating for the next pach or some thing I still can't wate to see what comes out of this even if its just fue new ships.