Thanks bro. I'm using blender but Ill look up ways to do what you told me in it God willing
Thanks =D
Search found 309 matches
- Sat Jan 04, 2014 9:22 pm
- Forum: Battlezone 2 Mod Making
- Topic: Texturing. Im very lost. (Solved I think XD)
- Replies: 12
- Views: 4179
- Sat Jan 04, 2014 8:35 pm
- Forum: Battlezone 2 Mod Playing
- Topic: The new and more/or less improved Sabre
- Replies: 31
- Views: 13815
Re: The new and more/or less improved Sabre
Agreed probably because its the most iconic vehicle in this game.
- Sat Jan 04, 2014 2:39 am
- Forum: Battlezone 2 Mod Making
- Topic: How to not be invisible while using relay bunker.
- Replies: 10
- Views: 3829
Re: How to not be invisible while using relay bunker.
The last time I checked, CategoryTypeOverride=4 on commbunkers does not work properly in stock BZ2 multiplayer. It keeps kicking the player out of sat view if he activates the commbunker remotely. Both BZC and VSR gets around this by teleporting the player into an invisible commvehicle, and using s...
- Sat Jan 04, 2014 2:34 am
- Forum: Off Topic Board
- Topic: Pie Quest
- Replies: 3
- Views: 2498
Re: Pie Quest
@Roscoe I think I'm actually more sane then most people =P
@N1 What its not like its a post from the trolls =P XD
Though the story is a bit overboard crazy which is what I wanted it to be.
Oh and Ive written worse =P
@N1 What its not like its a post from the trolls =P XD
Though the story is a bit overboard crazy which is what I wanted it to be.
Oh and Ive written worse =P
- Thu Jan 02, 2014 3:47 am
- Forum: Off Topic Board
- Topic: Pie Quest
- Replies: 3
- Views: 2498
- Thu Jan 02, 2014 3:33 am
- Forum: Battlezone 2 Mod Playing
- Topic: 1st post from FE Weapons Designer. Also, ? on Star Wars..
- Replies: 2
- Views: 2478
Re: 1st post from FE Weapons Designer. Also, ? on Star Wars
Also look for star wars mods for everything put together =D
- Thu Jan 02, 2014 3:11 am
- Forum: Battlezone 2 Mod Making
- Topic: How to not be invisible while using relay bunker.
- Replies: 10
- Views: 3829
Re: How to not be invisible while using relay bunker.
Sweet.
Umm is it ok if I use yours then?
Instead of build a new one =D
Umm is it ok if I use yours then?
Instead of build a new one =D
- Wed Jan 01, 2014 4:37 am
- Forum: Battlezone 2 Mod Making
- Topic: How to not be invisible while using relay bunker.
- Replies: 10
- Views: 3829
Re: How to not be invisible while using relay bunker.
Oh nvm Im just going to look at the one from vsr and see how it is made =D
- Wed Jan 01, 2014 1:01 am
- Forum: Battlezone 2 Mod Making
- Topic: How to not be invisible while using relay bunker.
- Replies: 10
- Views: 3829
Re: How to not be invisible while using relay bunker.
I looked at the bzc sat. looks like I have to build a sat weapon?
Thanks guys
Thanks guys
- Mon Dec 30, 2013 1:07 pm
- Forum: Battlezone 2 Mod Making
- Topic: How to not be invisible while using relay bunker.
- Replies: 10
- Views: 3829
Re: Ship turns invisible during satelite hotkey
Thanks for the suggestion but that didn't work. I think it has something to do with the fact when you enter factory's or relay bunkers you turn invisible. I need to find a way to shut it off.
- Mon Dec 30, 2013 4:44 am
- Forum: Battlezone 2 Mod Making
- Topic: Rec variants?
- Replies: 9
- Views: 3260
Re: Rec variants?
Cool
Thanks dude =D
Thanks dude =D
- Mon Dec 30, 2013 4:04 am
- Forum: Battlezone 2 Mod Making
- Topic: How to not be invisible while using relay bunker.
- Replies: 10
- Views: 3829
How to not be invisible while using relay bunker.
I have a weird problem I used categoryTypeOverride=4 to make a satellite hotkey. the problem is my ship turns invisible when activated. I realized the reason it turns invisible is the same reason the player turns invisible when they enter it. Is there anyway not to turn invisible when inside? [GameO...
- Mon Dec 30, 2013 2:15 am
- Forum: Battlezone 2 Mod Making
- Topic: Rec variants?
- Replies: 9
- Views: 3260
Re: Rec variants?
Btw Im making new odf's for the rec
But they are just units with scrap and build times cut in half.
Is this the right way to do it?
But they are just units with scrap and build times cut in half.
Is this the right way to do it?
- Mon Dec 30, 2013 2:12 am
- Forum: Battlezone 2 Mod Making
- Topic: Is it possible to have multiple units under one command line
- Replies: 3
- Views: 1843
Re: Is it possible to have multiple units under one command
oh nvm then XDclosely approaching engine 'difficulties'.
Thanks guys
- Mon Dec 30, 2013 1:57 am
- Forum: Battlezone 2 Mod Making
- Topic: Rec variants?
- Replies: 9
- Views: 3260
Re: Rec variants?
Thanks bro