Search found 630 matches
- Mon Nov 23, 2015 11:50 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 101597
Re: My Modern Battlezone Pet-Project...
Doesn't morph yet, but soon! I was just amazed at how well the original model and texture holds up. There's something super sexy about the Scions... As soon as the weapon system is finished up my aim is to finalize the hovercraft physics (few issues with hill climbing atm) and get Turrets and Morph ...
- Mon Nov 23, 2015 11:32 am
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 127640
Re: Battlezone II Remodeled - Available Now!
This is awesome. Great work Coxxon! Might have to come back for a blast this weekend. I've spent so much time trying to make the game in Unreal I've lost touch with the original. I'll also be making these models following a full PBR pipeline at some stage, so it will be nice to get some inspiration ...
- Sun Nov 22, 2015 3:49 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 101597
- Wed Oct 21, 2015 11:46 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 101597
Re: My Modern Battlezone Pet-Project...
Thanks RD and gang Doing a big re-write atm for some of the GameObject stuff which is going to take a month or so minimum - all necessary evils to improve the pilots / character elements though!
- Wed Oct 07, 2015 8:46 am
- Forum: Off Topic Board
- Topic: Every single photo from the Apollo Missions on Flickr
- Replies: 1
- Views: 4733
Every single photo from the Apollo Missions on Flickr
Sends shivers down my spine. What an awesome collection.
https://www.flickr.com/photos/projectapolloarchive/
https://www.flickr.com/photos/projectapolloarchive/
- Tue Oct 06, 2015 8:08 pm
- Forum: Battlezone 2 Mod Playing
- Topic: So Coxxon, how have you spent 2015?
- Replies: 215
- Views: 81068
Re: So Coxxon, how have you spent 2015?
This thread is AWESOME. Great frigging work man!
- Sun Oct 04, 2015 9:53 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 101597
Re: My Modern Battlezone Pet-Project...
The most difficult aspect of the Multiplayer is the bandwidth usage, and movement. BZ2 has a massive advantage over me in that it uses it's own deterministic lockstep physics, which are pretty much essential for a game of this style. In theory it means that you only ever need to submit the movement ...
- Sun Oct 04, 2015 9:47 am
- Forum: Off Topic Board
- Topic: What being a programmer is like
- Replies: 15
- Views: 17119
Re: What being a programmer is like
This is so accurate it hurts...
- Fri Sep 25, 2015 8:22 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 101597
Re: My Modern Battlezone Pet-Project...
Lucky for me I've worked on Multiplayer games pretty solidly for the last 18 months haha, my team has an obsession with it so I was forced to learn it and I can now do it relatively well, it's certainly a challenge though. I would definitely say that if you're ever going to do multiplayer, do it fro...
- Thu Sep 24, 2015 7:23 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 101597
Re: My Modern Battlezone Pet-Project...
Yeah it's actually a really easy fix, I just need to remember to do it haha, I just need to hide the reticle when in 3rd-person view (though, there'd be no lasers yet). It pretty much does what you say, shoots a ray out from the front of the craft (not the camera since that has camera lag applied) f...
- Wed Sep 23, 2015 10:18 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 101597
Re: My Modern Battlezone Pet-Project...
Starting to take shape now. Also finally managed to recreate the BZ engine-flames using a special vertex shader. Requires a little bit of extra time from the artist to do some simple vertex-painting and add a bit of extra flat geometry, but you can have flames of any shape and size, you can even ani...
- Tue Sep 15, 2015 10:20 pm
- Forum: Battlezone 2 Mod Making
- Topic: 16-Bit Heightmaps?
- Replies: 8
- Views: 4545
Re: 16-Bit Heightmaps?
Yeah my process is pretty convoluted so far... biggest problem I have is that UE works in Centimeters (bloody fps's) - so first thing I do is scale the height-map image up by 1000% to transform each pixel in a one-by-one meter unit. The NEXT issue, is that most of the BZ maps are 8-meters to a grid ...
- Mon Sep 14, 2015 8:26 pm
- Forum: Battlezone 2 Mod Making
- Topic: 16-Bit Heightmaps?
- Replies: 8
- Views: 4545
Re: 16-Bit Heightmaps?
Basically the reason is I'm importing them into UE4, but they're coming in really 'steppy' in terms of height, which is a bit of a bum. I can smooth everything out but you loose the definition then.. not a huge deal since i'll prolly redo them anyway, but would make my life easier :p
- Sun Sep 13, 2015 12:58 pm
- Forum: Battlezone 2 Mod Making
- Topic: 16-Bit Heightmaps?
- Replies: 8
- Views: 4545
16-Bit Heightmaps?
For some reason the version of ODL1 winter on BZScrap deosn't export 16-bit heightmaps, it always exports 8-bit in png format.
Does anybody have a version that actually exports the proper 16-bit format heightmaps?
Does anybody have a version that actually exports the proper 16-bit format heightmaps?
- Tue Jul 28, 2015 8:27 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 101597