Search found 630 matches

by TheJamsh
Mon Nov 23, 2015 11:50 am
Forum: Battlezone 2 Discussion
Topic: My Modern Battlezone Pet-Project...
Replies: 129
Views: 101597

Re: My Modern Battlezone Pet-Project...

Doesn't morph yet, but soon! I was just amazed at how well the original model and texture holds up. There's something super sexy about the Scions... As soon as the weapon system is finished up my aim is to finalize the hovercraft physics (few issues with hill climbing atm) and get Turrets and Morph ...
by TheJamsh
Mon Nov 23, 2015 11:32 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127640

Re: Battlezone II Remodeled - Available Now!

This is awesome. Great work Coxxon! Might have to come back for a blast this weekend. I've spent so much time trying to make the game in Unreal I've lost touch with the original. I'll also be making these models following a full PBR pipeline at some stage, so it will be nice to get some inspiration ...
by TheJamsh
Wed Oct 21, 2015 11:46 pm
Forum: Battlezone 2 Discussion
Topic: My Modern Battlezone Pet-Project...
Replies: 129
Views: 101597

Re: My Modern Battlezone Pet-Project...

Thanks RD and gang :) Doing a big re-write atm for some of the GameObject stuff which is going to take a month or so minimum - all necessary evils to improve the pilots / character elements though!
by TheJamsh
Tue Oct 06, 2015 8:08 pm
Forum: Battlezone 2 Mod Playing
Topic: So Coxxon, how have you spent 2015?
Replies: 215
Views: 81068

Re: So Coxxon, how have you spent 2015?

This thread is AWESOME. Great frigging work man!
by TheJamsh
Sun Oct 04, 2015 9:53 am
Forum: Battlezone 2 Discussion
Topic: My Modern Battlezone Pet-Project...
Replies: 129
Views: 101597

Re: My Modern Battlezone Pet-Project...

The most difficult aspect of the Multiplayer is the bandwidth usage, and movement. BZ2 has a massive advantage over me in that it uses it's own deterministic lockstep physics, which are pretty much essential for a game of this style. In theory it means that you only ever need to submit the movement ...
by TheJamsh
Sun Oct 04, 2015 9:47 am
Forum: Off Topic Board
Topic: What being a programmer is like
Replies: 15
Views: 17119

Re: What being a programmer is like

This is so accurate it hurts...
by TheJamsh
Fri Sep 25, 2015 8:22 am
Forum: Battlezone 2 Discussion
Topic: My Modern Battlezone Pet-Project...
Replies: 129
Views: 101597

Re: My Modern Battlezone Pet-Project...

Lucky for me I've worked on Multiplayer games pretty solidly for the last 18 months haha, my team has an obsession with it so I was forced to learn it and I can now do it relatively well, it's certainly a challenge though. I would definitely say that if you're ever going to do multiplayer, do it fro...
by TheJamsh
Thu Sep 24, 2015 7:23 am
Forum: Battlezone 2 Discussion
Topic: My Modern Battlezone Pet-Project...
Replies: 129
Views: 101597

Re: My Modern Battlezone Pet-Project...

Yeah it's actually a really easy fix, I just need to remember to do it haha, I just need to hide the reticle when in 3rd-person view (though, there'd be no lasers yet). It pretty much does what you say, shoots a ray out from the front of the craft (not the camera since that has camera lag applied) f...
by TheJamsh
Wed Sep 23, 2015 10:18 pm
Forum: Battlezone 2 Discussion
Topic: My Modern Battlezone Pet-Project...
Replies: 129
Views: 101597

Re: My Modern Battlezone Pet-Project...

Starting to take shape now. Also finally managed to recreate the BZ engine-flames using a special vertex shader. Requires a little bit of extra time from the artist to do some simple vertex-painting and add a bit of extra flat geometry, but you can have flames of any shape and size, you can even ani...
by TheJamsh
Tue Sep 15, 2015 10:20 pm
Forum: Battlezone 2 Mod Making
Topic: 16-Bit Heightmaps?
Replies: 8
Views: 4545

Re: 16-Bit Heightmaps?

Yeah my process is pretty convoluted so far... biggest problem I have is that UE works in Centimeters (bloody fps's) - so first thing I do is scale the height-map image up by 1000% to transform each pixel in a one-by-one meter unit. The NEXT issue, is that most of the BZ maps are 8-meters to a grid ...
by TheJamsh
Mon Sep 14, 2015 8:26 pm
Forum: Battlezone 2 Mod Making
Topic: 16-Bit Heightmaps?
Replies: 8
Views: 4545

Re: 16-Bit Heightmaps?

Basically the reason is I'm importing them into UE4, but they're coming in really 'steppy' in terms of height, which is a bit of a bum. I can smooth everything out but you loose the definition then.. not a huge deal since i'll prolly redo them anyway, but would make my life easier :p
by TheJamsh
Sun Sep 13, 2015 12:58 pm
Forum: Battlezone 2 Mod Making
Topic: 16-Bit Heightmaps?
Replies: 8
Views: 4545

16-Bit Heightmaps?

For some reason the version of ODL1 winter on BZScrap deosn't export 16-bit heightmaps, it always exports 8-bit in png format.

Does anybody have a version that actually exports the proper 16-bit format heightmaps?