Search found 122 matches
- Thu Jan 23, 2014 8:12 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: CommVehicle ViewDist
- Replies: 24
- Views: 9480
Re: CommVehicle ViewDist
spAce, loved the Zephyr mod, it was such a graphically pleasing one, the European units and building were a work of art, simplistic yet beautiful, and the work of the worlds in the solar system was very, very well done, much appreciated playing ZE.
- Thu Jan 23, 2014 2:24 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.6.4z15 - Open beta & testing
- Replies: 44
- Views: 18416
Re: BZ2 1.3.6.4z15 - Open beta & testing
I downloaded this patch to get a few problems: Patch z13 was good, but z15 made the following graphical problems. 1. Lighting if behaving funny, the scion units look as if their specular highlights are blown 1000 times over, far too intense and no smooth transition at all. 2. Water transparency is b...
- Sat Jan 04, 2014 10:12 am
- Forum: Battlezone 2 Mod Playing
- Topic: The new and more/or less improved Sabre
- Replies: 31
- Views: 13815
Re: The new and more/or less improved Sabre
Modding the sabre texture has always been fun!
- Sat Jan 04, 2014 10:05 am
- Forum: Battlezone 2 Mod Making
- Topic: Texturing. Im very lost. (Solved I think XD)
- Replies: 12
- Views: 4179
Re: Texturing. Im very lost. (Solved I think XD)
What 3d program do you use? I'd suggest 3ds max or maya. They have inbuilt UV mapping systems and make the workflow easy. For texturing...the way I started was thinking about that layers...so you need to bake the Ambient occlusion...loads of tutorials out there for that. To bake anything the uv maps...
- Sat Jan 04, 2014 9:43 am
- Forum: Battlezone 2 Mod Making
- Topic: Where do you guys get your versions of 3D Exploration from?
- Replies: 4
- Views: 2256
Re: Where do you guys get your versions of 3D Exploration fr
To- to the rent.
- Sat Jan 04, 2014 9:42 am
- Forum: Battlezone 2 Mod Making
- Topic: Looking for BZ2 Models
- Replies: 1
- Views: 1521
Re: Looking for BZ2 Models
Get a program called deep exploration, that should batch convert the xsi package.
http://matesfamily.org/bz2/ - This site should contain modder data pack/s which will have the original .xsi files, might be one of bzscrap aswell.
Hope that helps.
http://matesfamily.org/bz2/ - This site should contain modder data pack/s which will have the original .xsi files, might be one of bzscrap aswell.
Hope that helps.
- Sat Jan 04, 2014 9:37 am
- Forum: Battlezone 2 Mod Making
- Topic: How many texture files can a ship have?
- Replies: 23
- Views: 8837
Re: How many texture files can a ship have?
WORDS OF WISDOM: Think about the object: -How much screen space will it take up? A unit can take up like 75% of the screen so viewing it that close you'd need a good amount of detail. -So if the object is a small rock or a mine maybe a tiling texture will do...or a very small (64px) texture...saying...
- Tue Dec 10, 2013 4:02 am
- Forum: Battlezone 2 Mod Making
- Topic: Now I'm really just showing off.
- Replies: 68
- Views: 19432
Re: Now I'm really just showing off.
BBB, Reduce texture size to optimal, this will reduce artefacts which are dominant in your screenshots. Bz2 materials don't use very advanced shaders, the engine as far as I know makes what you're doing a fools gamble, sure, increase model density, but you don't have access to no diffuse maps and al...
- Sat Sep 14, 2013 1:07 am
- Forum: Battlezone 2 Mod Making
- Topic: Community Project 2
- Replies: 31
- Views: 11431
Re: Community Project 2
3 Options people:
1. Continue to debate the legitimacy of the project.
2. Ignore.
3. Submit assets to be considered and/or accepted.
1. Continue to debate the legitimacy of the project.
2. Ignore.
3. Submit assets to be considered and/or accepted.
- Sat Sep 14, 2013 1:03 am
- Forum: Battlezone 2 Mod Making
- Topic: EMBM Bump Maps
- Replies: 6
- Views: 2315
Re: EMBM Bump Maps
I'd say just custom make them with shapes have a base layer of 50% grey, then dark parts will low buts and white hight bits...EMBM bump maps are horrible anyway. It might be a waste using them.
I don't even think they react to live lights which is just stupid.
I don't even think they react to live lights which is just stupid.
- Wed Sep 11, 2013 11:18 pm
- Forum: Battlezone 2 Mod Making
- Topic: Community Project 2
- Replies: 31
- Views: 11431
Re: Community Project 2
Dude, i'm 19 years old...Of course I haven't been paying attention for the last what 13 years. unless of course I started playing and modding when I was 6! :P Ok I joined the forums and started modding at around 15 years old so for about say 3-4 years. I'm putting in effort, give me the link please ...
- Wed Sep 11, 2013 7:30 am
- Forum: Battlezone 2 Mod Making
- Topic: Community Project 2
- Replies: 31
- Views: 11431
Re: Community Project 2
Red spot I've seen nothing from you, so I'm not upset if you don't put forward support, raving on about how this project is somehow not community based is just utterly ridiculous. The focus is that fact that cp2 is making progress...I asked if people want help, instead some ppl are diverting from to...
- Tue Sep 10, 2013 9:54 am
- Forum: Battlezone 2 Mod Making
- Topic: Community Project 2
- Replies: 31
- Views: 11431
Re: Community Project 2
No matter what I will not accept any upscaled textures...takes no effort to do that, plus the quality degrades rather than increases...on top of that it's common sense to know that upscaling is not adding detail. Consider remaking the textures at higher resolution since upscaling is just a bad way t...
- Mon Sep 09, 2013 9:59 am
- Forum: Battlezone 2 Mod Making
- Topic: Community Project 2
- Replies: 31
- Views: 11431
Re: Community Project 2
We are following the way the first community Project was made which is a few ppl do most of the work, We've made numerous posts asking for help and any content, so it just comes down to who really wants to help. Currently that's not many, hopefully more people can come, obviously all source assets c...
- Sun Sep 08, 2013 9:21 pm
- Forum: Battlezone 2 Mod Making
- Topic: Community Project 2
- Replies: 31
- Views: 11431
Re: Community Project 2
Indeed, and I believe key people like Slaor and Gray done took it upon themselves to do a lot of work in FE, but as said before, contribution is valuable, that's why I made this post. We meet on Skype...it's handy and quite efficient, so PM me your skype if you'd like to help out