Search found 293 matches
- Wed Apr 06, 2011 10:37 pm
- Forum: Battlezone 2 Mod Making
- Topic: I made a model for a scion tec center Tex problem
- Replies: 46
- Views: 15034
Re: I made a model for a scion tec center Tex problem
Why don't you just use core textures and try to expand on their race a little.I did a while ago, results were good. becouse I am upgrading the scions using core tec which was the bases of their tec to start with. at lest thats the idea as you up grade your base it will look more like the core add w...
- Tue Apr 05, 2011 11:27 pm
- Forum: Battlezone 2 Mod Making
- Topic: Sticky Mortar
- Replies: 59
- Views: 18189
Re: Sticky Mortar
I would however love to know what the flags do under [WeaponMineClass] heres some of my qustions for any one that knows. what flags control its AIs aim? can It use other AI? can they be set up to use more then one weapon? and heres what I know [GameObjectClass] geometryName = NULL classLabel = &quo...
- Tue Apr 05, 2011 3:41 am
- Forum: Battlezone 2 Mod Making
- Topic: I made a model for a scion tec center Tex problem
- Replies: 46
- Views: 15034
Re: I made a model for a scion tec center Tex problem
43 fps just looking at it = 4fps in a battle = you win cos everyone else left. it runs at about 84 with mid graphics settings. with nothing on I get 203+ fps playing with stock so 43 with every thing on high is not to bad. I am still trying to get it around 50 or 60 with full settings. I don't know...
- Tue Apr 05, 2011 2:33 am
- Forum: Battlezone 2 Mod Making
- Topic: Sticky Mortar
- Replies: 59
- Views: 18189
Re: Sticky Mortar
They are :P, but it was getting the grenade to 'stick' and emit an effect just like leader rounds, and only have ONE stick at a time so it looks 'seamless'. if you are pretty much looking at the TAG leader round .DLL and .ODF then i suggest you look at the resin stick .DLL/.ODF which will greatly g...
- Mon Apr 04, 2011 3:52 am
- Forum: Off Topic Board
- Topic: awesome picture
- Replies: 30
- Views: 10864
Re: awesome picture
Thats doable in game btw, but only for PRE placed buildings. (pool object as destroyed fire form, deploy a special scav on it that is the full building) The scrap drop method wont work because scrap has random orientation. I think a multi tap system would also work with it you could also make it so...
- Sun Apr 03, 2011 5:28 pm
- Forum: Battlezone 2 Mod Making
- Topic: space station mod
- Replies: 18
- Views: 6063
Re: space station mod
hm i was thinking about that one mission on rend where the isdf mothership and burns blow up, and i was thinking about SPACE STATIONZ i think there should be a mod where most of the game is played on a space station. i already got some ideas, but i cant contribute to the programming since IM ON A C...
- Sun Apr 03, 2011 4:38 pm
- Forum: Battlezone 2 Mod Making
- Topic: how do you turn chunks off?
- Replies: 19
- Views: 6935
Re: how do you turn chunks off?
I have so many weapons that crash MP that I moved them to there own RV for SP you could try it in MP but be prepared for a crash. this weapon is one of them seems that the game just can't handel all the objects dieng so now I have to use ordence wich sucks becouse they lack collision need to stop un...
- Sat Apr 02, 2011 4:52 am
- Forum: Battlezone 2 Mod Making
- Topic: how do you turn chunks off?
- Replies: 19
- Views: 6935
Re: how do you turn chunks off?
Overpowered weapons do not make a good race or mod. I set up lots of ways to fight back even beat the super weapons. even the 2 most powerful units can be destroyed with some of the deffences they all so cost 500 scrap. some of the weapons I made are just two powerful to be used. exp: I made a cann...
- Wed Mar 30, 2011 3:42 am
- Forum: Battlezone 2 Mod Playing
- Topic: R46 Help
- Replies: 9
- Views: 4819
Re: R46 Help
Paint.net google it works!
Xnview v1.11 http://www.bzscrap.org<this or some thing like it is need to convert textures.
Xnview v1.11 http://www.bzscrap.org<this or some thing like it is need to convert textures.
- Wed Mar 30, 2011 3:29 am
- Forum: Battlezone 2 Mod Making
- Topic: how do you turn chunks off?
- Replies: 19
- Views: 6935
Re: how do you turn chunks off?
I think BZC has him beat I don't think so. ;) heres some of what I have so far 1.muit-weapon AI 2.working Air craft 3.destoryed models in place of scrap on most units and buildings. 4.my air bases that are self deffending war ships that can build other air craft. 5.over 60 new weapons 6.min of 30 n...
- Wed Mar 30, 2011 1:18 am
- Forum: Battlezone 2 Mod Making
- Topic: how do you turn chunks off?
- Replies: 19
- Views: 6935
Re: how do you turn chunks off?
He scares me. Someday, out of nowhere, Scav will release the best and longest BZ2 mod ever created and nobody could have seen it coming. :mrgreen: :twisted: I am half way done testing it out in 3.5 and have tryed most of it in 3.6 I have yet to find one problem with moving it to 3.6 besides sorting...
- Tue Mar 29, 2011 11:57 am
- Forum: Battlezone 2 Mod Making
- Topic: how do you turn chunks off?
- Replies: 19
- Views: 6935
Re: how do you turn chunks off?
they make a better weapon then scenery but I mite consider adding them to a building or some thing.AHadley wrote:Isn't there a numChunks or something? I remember fiddling with this for Zero Hour. Or it might have been scrap classes. Not quite sure.
Also, those spikes might make interesting scenery.
- Tue Mar 29, 2011 5:14 am
- Forum: Battlezone 2 Mod Making
- Topic: how do you turn chunks off?
- Replies: 19
- Views: 6935
how do you turn chunks off?
I have tryed this chunkEffect1 = "null.xsi" chunkEffect2 = "null.xsi" chunkEffect3 = "null.xsi" chunkEffect4 = "null.xsi" chunkEffect5 = "null.xsi" it did not work to turn it off it just changed the model. my problem is I have a effect that renders b...
- Mon Mar 21, 2011 10:57 pm
- Forum: Battlezone 2 Mod Making
- Topic: I made a model for a scion tec center Tex problem
- Replies: 46
- Views: 15034
Re: I made a model for a scion tec center Tex problem
its a draw_sphere and 43 fps is not a fail its doing good for max settings. the pic is a 3rd persion form me standing in the center of the building right behind the orb in the center wich is the most costly effect on it. I under stand that I will have to change some of the effects a littel for MP an...
- Mon Mar 21, 2011 7:10 am
- Forum: Battlezone 2 Mod Making
- Topic: I made a model for a scion tec center Tex problem
- Replies: 46
- Views: 15034
Re: I made a model for a scion tec center Tex problem
made a new version what do you think? 43 FPS ^_^ http://i970.photobucket.com/albums/ae190/S_cavA_rmyG_en/CORE4.jpg >>>>>>>>>>>>>>>>>>>>>>>>>^this effect spins^<<<<<<<<<<<<<<<<<<<<<<<<<<<