Search found 293 matches
- Mon Apr 18, 2011 6:28 am
- Forum: Battlezone 2 Mod Making
- Topic: Scion core Upgrades pics
- Replies: 15
- Views: 5835
Scion core Upgrades pics
as some of you know I am upgrading the scion units and buidings to be like the core. I don't mind you posting what you think of the idea"your probly going to any way". I would like some imput on these changes. heres some pics I will update this post as needed. http://i970.photobucket.com/a...
- Mon Apr 18, 2011 6:04 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Screenshots and Pictures from Battlezone
- Replies: 35
- Views: 11448
Re: Screenshots and Pictures from Battlezone
what the heck 11 fps on the weapon one... well it was when I was testing it 10m from the center I now have a version that runs at 60 fps when your looking right at it but its still marked "use at own risk" for MP games becouse some times it will still crash or kick some one becouse it los...
- Mon Apr 18, 2011 5:42 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Screenshots and Pictures from Battlezone
- Replies: 35
- Views: 11448
Re: Screenshots and Pictures from Battlezone
Is that fourth* one a weapon? yes it is. 1000 ordence rain and anti unit lightning. full sound and effects will kill you frame rate. I can probly take a better pic if you want it. the fist 2 are buidings the rest are weapons. What is with the 5th screeny Scav? Looks good, but it leaves me wondering...
- Fri Apr 15, 2011 1:36 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Screenshots and Pictures from Battlezone
- Replies: 35
- Views: 11448
Re: Screenshots and Pictures from Battlezone
yes it is. 1000 ordence rain and anti unit lightning. full sound and effects will kill you frame rate.Cyber wrote:Is that fourth* one a weapon?
I can probly take a better pic if you want it.
the fist 2 are buidings the rest are weapons.
- Wed Apr 13, 2011 11:20 pm
- Forum: Battlezone 2 Mod Making
- Topic: I made a model for a scion tec center Tex problem
- Replies: 46
- Views: 15234
Re: I made a model for a scion tec center Tex problem
they all have the same hex plates .-APOCALYPSE- wrote:That giant hexagon sphere thing looks more like the hex shield using shield engineering in Dark orbit.
Over all, the one with the hexagon plates looks better. Looks more advanced.
- Wed Apr 13, 2011 11:16 pm
- Forum: Battlezone 2 Mod Making
- Topic: Bombers
- Replies: 16
- Views: 6136
Re: Bombers
its probly the stock sicon drop ship model.Zax wrote:What geometry is it using? This is sounding like a threed nightmare
- Wed Apr 13, 2011 10:48 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Screenshots and Pictures from Battlezone
- Replies: 35
- Views: 11448
Re: Screenshots and Pictures from Battlezone
OK then.............. http://i970.photobucket.com/albums/ae190/S_cavA_rmyG_en/CORE4.jpg http://i970.photobucket.com/albums/ae190/S_cavA_rmyG_en/ISdFair03.jpg http://i970.photobucket.com/albums/ae190/S_cavA_rmyG_en/tornato03.jpg http://i970.photobucket.com/albums/ae190/S_cavA_rmyG_en/lights80.jpg htt...
- Tue Apr 12, 2011 6:26 am
- Forum: Battlezone 2 Mod Making
- Topic: Bombers
- Replies: 16
- Views: 6136
Re: Bombers
The bomber delivers an object, "The bomb" is a simple kind of unit, it could just as easily be an assault tank. So to fire a beam, you would maybe want to make a short lived unit that fires a beam weapon and then dies. ya a building with taped mines ether flare or weapon mines. but apcs c...
- Mon Apr 11, 2011 8:48 pm
- Forum: Battlezone 2 Mod Making
- Topic: Upgrading Buildings
- Replies: 22
- Views: 7433
Re: Upgrading Buildings
I think that would need to deploy in to building or some thing first.Baconboy wrote:Yes, but it would be cool to upgrade a unit.
Like it would be morphing for the ISDF!
- Mon Apr 11, 2011 8:40 pm
- Forum: Battlezone 2 Mod Making
- Topic: Bombers
- Replies: 16
- Views: 6136
Re: Bombers
Mess with the values and see if you can somehow make a bomber pause other the target. Never tried myself. If you can do that and also make it drop the bomb at the start of this 'sitting' you can make the bomb be a micro-structure that taps a flare mine on upside down and set it up so that the explo...
- Sat Apr 09, 2011 6:19 pm
- Forum: Battlezone 2 Mod Making
- Topic: I made a model for a scion tec center Tex problem
- Replies: 46
- Views: 15234
Re: I made a model for a scion tec center Tex problem
made a new version what do you think? 43 FPS ^_^ http://i970.photobucket.com/albums/ae190/S_cavA_rmyG_en/CORE4.jpg >>>>>>>>>>>>>>>>>>>>>>>>>^this effect spins^<<<<<<<<<<<<<<<<<<<<<<<<<<< Very impressive bro. I love what your doing with the texturing. Check out the material editor options in TS. I b...
- Sat Apr 09, 2011 4:26 pm
- Forum: Battlezone 2 Mod Making
- Topic: Upgrading Buildings
- Replies: 22
- Views: 7433
Re: Upgrading Buildings
Build time is defined by the build ODF, not the builder. Thus to change build times by upgrading, you would need a lot of ODFs. ya but they are not realy new they are just the stock ones resaved under a new name. you would just need to open the data.pak and tell it to extract all the ODFs in 3 fold...
- Fri Apr 08, 2011 9:40 pm
- Forum: Battlezone 2 Mod Making
- Topic: Upgrading Buildings
- Replies: 22
- Views: 7433
Re: Upgrading Buildings
Well, ASSSUMING it upgrades into another recycler of some type. (vehicle or building) Speaking of which that gives me an idea but it would and maybe could be made into a rec variant. Lets say you upgrade it and it builds 2x faster :). That would require a lot of ODFs. that only needs 1 new ODF and ...
- Thu Apr 07, 2011 1:58 am
- Forum: Battlezone 2 Mod Making
- Topic: Upgrading Buildings
- Replies: 22
- Views: 7433
Re: Upgrading Buildings
why?MrTwosheds wrote:Upgrading a recycler is not a good idea.
- Wed Apr 06, 2011 10:41 pm
- Forum: Battlezone 2 Mod Making
- Topic: Upgrading Buildings
- Replies: 22
- Views: 7433
Re: Upgrading Buildings
upgrade objects can be units or any other [GameObjectClass] Scrap you want.