Search found 2518 matches

by Nielk1
Fri May 22, 2015 2:20 pm
Forum: Battlezone 2 Mod Making
Topic: Lua Based Missions
Replies: 9
Views: 4828

Re: Lua Based Missions

Will the dll be able to execute code within an aip? Basically i think it would be useful to be able to use SetLabel in build plans and then reference labels using GetLabel in attacker, defender, and base build plans. Sadly no, aside from the fact I used a different type of LUA than GSH did (though ...
by Nielk1
Fri May 22, 2015 3:10 am
Forum: Battlezone 2 Mod Making
Topic: Lua Based Missions
Replies: 9
Views: 4828

Re: Lua Based Missions

i'm thinking that a test might not have to actually do anything except run all the functions and spit out responses to the console log with expected results and results because not all the dll's use all the callbacks. One thing I badly need is the functions validated, yes. The design I went for was...
by Nielk1
Fri May 22, 2015 1:27 am
Forum: Battlezone 2 Mod Making
Topic: Lua Based Missions
Replies: 9
Views: 4828

Re: Lua Based Missions

Commando wrote:How much work would it take to create a fully working MPI port of the dll?
Still a lot.

I can however try to do a port to use as a method to discover issues in the underlying framework.
by Nielk1
Wed May 20, 2015 6:45 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Issue with running 1.3.6.5
Replies: 9
Views: 5727

Re: Issue with running 1.3.6.5

Sounds like your antivirus is getting in the way. Try updating your virus definitions?
by Nielk1
Wed May 20, 2015 5:26 pm
Forum: Battlezone 2 Mod Making
Topic: Lua Based Missions
Replies: 9
Views: 4828

Re: Lua Based Missions

I know the save code is currently broken for complex types because the enumeration isn't re-mapped when the type array is loaded. I plan to fix that later though as first I need to track down a few random AVs I've been getting that appear to be connected either to the C side or the luajit FFI bindin...
by Nielk1
Mon May 18, 2015 11:36 pm
Forum: Off Topic Board
Topic: What being a programmer is like
Replies: 15
Views: 17545

Re: What being a programmer is like

The "barrier" is an essential protection against "political" attack from other parts of an organization, it's just too easy for other departments to throw a software development projects bugs at it's programmers, it is normal for software testers to be sworn to secrecy, not from...
by Nielk1
Mon May 18, 2015 2:53 pm
Forum: Off Topic Board
Topic: What being a programmer is like
Replies: 15
Views: 17545

Re: What being a programmer is like

The biggest issue with being a programmer is the lack of understanding of those who demand things of you. Some of this stuff is complex enough to write a paper on once you pull it off, but you don't have the time and your place of work certainly won't offer the free moment. I do like to add to that...
by Nielk1
Mon May 18, 2015 1:12 pm
Forum: Battlezone 2 Mod Playing
Topic: BZII High Resolution texture mod RELEASED
Replies: 70
Views: 34707

Re: BZII High Resolution texture mod RELEASED

The point, Nielk1, is that multi texturing does not normally avoid bz2's team coloring process. An unmodified xsi single mesh object gets painted all over even if parts of it do not have team skins applied to them. I expect it is just a question of which polygon and what material bz2 finds first. A...
by Nielk1
Mon May 18, 2015 5:43 am
Forum: Battlezone 2 Mod Making
Topic: Multiple unit voices for single commands
Replies: 2
Views: 2421

Re: Multiple unit voices for single commands

This is not a feature of the game.

Someone could request it thought. If it was to be implemented it would probably be via a list of alternates (goMsg2,goMsg3).
by Nielk1
Mon May 18, 2015 3:43 am
Forum: Battlezone 2 Mod Making
Topic: Lua Based Missions
Replies: 9
Views: 4828

Lua Based Missions

I worked on a script about 1.5 years ago to run LUA for mission scripts. I recently started working on this again. Past 2 days. It now "works". Note that the word "works" is in scare quotes for a reason. The load code still needs complex type enumeration re-alignment and I've got...
by Nielk1
Mon May 18, 2015 3:15 am
Forum: Off Topic Board
Topic: What being a programmer is like
Replies: 15
Views: 17545

Re: What being a programmer is like

The biggest issue with being a programmer is the lack of understanding of those who demand things of you. Some of this stuff is complex enough to write a paper on once you pull it off, but you don't have the time and your place of work certainly won't offer the free moment.
by Nielk1
Mon May 18, 2015 3:11 am
Forum: Battlezone 2 Mod Making
Topic: Reinforcements are arriving, sir...
Replies: 28
Views: 11067

Re: Reinforcements are arriving, sir...

My 1.5 year old LUA Mission Script DLL is being worked on again and is functioning. It has a lot of issues though. I'd love it if someone could find some LUA or C coders who don't mind helping out.

I can port stuff like this thing here into LUA to test the bindings and see what changes are needed.
by Nielk1
Mon May 18, 2015 3:08 am
Forum: Battlezone 2 Mod Playing
Topic: BZII High Resolution texture mod RELEASED
Replies: 70
Views: 34707

Re: BZII High Resolution texture mod RELEASED

I don't see how any of that is special 2sheds. You just applied some of the textures to different faces in the same mesh. People have done that forever. A# skins are still fullbright in any case which sucks. Wish we had T# or something
by Nielk1
Mon May 18, 2015 2:58 am
Forum: Battlezone 2 Mod Making
Topic: How do you do morph reflections and building animations?
Replies: 15
Views: 7302

Re: How do you do morph reflections and building animations?

Note: [MorphTankClass] UseChromeMesh = false // default is true if not specified. This will not turn chrome on when it is not showing. Morph tanks look for specific flags in the MSH to see if it should chrome. To cause these flags, have a bone envelope section in your XSI, even if it is empty. If yo...
by Nielk1
Sat May 16, 2015 5:45 am
Forum: Off Topic Board
Topic: Valve Cancels Paid Steam Mods for Skyrim
Replies: 6
Views: 5290

Re: Valve Cancels Paid Steam Mods for Skyrim

I like the idea of modders forming licensed content mini-studios myself.