Search found 2518 matches
- Fri May 22, 2015 2:20 pm
- Forum: Battlezone 2 Mod Making
- Topic: Lua Based Missions
- Replies: 9
- Views: 4828
Re: Lua Based Missions
Will the dll be able to execute code within an aip? Basically i think it would be useful to be able to use SetLabel in build plans and then reference labels using GetLabel in attacker, defender, and base build plans. Sadly no, aside from the fact I used a different type of LUA than GSH did (though ...
- Fri May 22, 2015 3:10 am
- Forum: Battlezone 2 Mod Making
- Topic: Lua Based Missions
- Replies: 9
- Views: 4828
Re: Lua Based Missions
i'm thinking that a test might not have to actually do anything except run all the functions and spit out responses to the console log with expected results and results because not all the dll's use all the callbacks. One thing I badly need is the functions validated, yes. The design I went for was...
- Fri May 22, 2015 1:27 am
- Forum: Battlezone 2 Mod Making
- Topic: Lua Based Missions
- Replies: 9
- Views: 4828
Re: Lua Based Missions
Still a lot.Commando wrote:How much work would it take to create a fully working MPI port of the dll?
I can however try to do a port to use as a method to discover issues in the underlying framework.
- Wed May 20, 2015 6:45 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Issue with running 1.3.6.5
- Replies: 9
- Views: 5727
Re: Issue with running 1.3.6.5
Sounds like your antivirus is getting in the way. Try updating your virus definitions?
- Wed May 20, 2015 5:26 pm
- Forum: Battlezone 2 Mod Making
- Topic: Lua Based Missions
- Replies: 9
- Views: 4828
Re: Lua Based Missions
I know the save code is currently broken for complex types because the enumeration isn't re-mapped when the type array is loaded. I plan to fix that later though as first I need to track down a few random AVs I've been getting that appear to be connected either to the C side or the luajit FFI bindin...
- Mon May 18, 2015 11:36 pm
- Forum: Off Topic Board
- Topic: What being a programmer is like
- Replies: 15
- Views: 17545
Re: What being a programmer is like
The "barrier" is an essential protection against "political" attack from other parts of an organization, it's just too easy for other departments to throw a software development projects bugs at it's programmers, it is normal for software testers to be sworn to secrecy, not from...
- Mon May 18, 2015 2:53 pm
- Forum: Off Topic Board
- Topic: What being a programmer is like
- Replies: 15
- Views: 17545
Re: What being a programmer is like
The biggest issue with being a programmer is the lack of understanding of those who demand things of you. Some of this stuff is complex enough to write a paper on once you pull it off, but you don't have the time and your place of work certainly won't offer the free moment. I do like to add to that...
- Mon May 18, 2015 1:12 pm
- Forum: Battlezone 2 Mod Playing
- Topic: BZII High Resolution texture mod RELEASED
- Replies: 70
- Views: 34707
Re: BZII High Resolution texture mod RELEASED
The point, Nielk1, is that multi texturing does not normally avoid bz2's team coloring process. An unmodified xsi single mesh object gets painted all over even if parts of it do not have team skins applied to them. I expect it is just a question of which polygon and what material bz2 finds first. A...
- Mon May 18, 2015 5:43 am
- Forum: Battlezone 2 Mod Making
- Topic: Multiple unit voices for single commands
- Replies: 2
- Views: 2421
Re: Multiple unit voices for single commands
This is not a feature of the game.
Someone could request it thought. If it was to be implemented it would probably be via a list of alternates (goMsg2,goMsg3).
Someone could request it thought. If it was to be implemented it would probably be via a list of alternates (goMsg2,goMsg3).
- Mon May 18, 2015 3:43 am
- Forum: Battlezone 2 Mod Making
- Topic: Lua Based Missions
- Replies: 9
- Views: 4828
Lua Based Missions
I worked on a script about 1.5 years ago to run LUA for mission scripts. I recently started working on this again. Past 2 days. It now "works". Note that the word "works" is in scare quotes for a reason. The load code still needs complex type enumeration re-alignment and I've got...
- Mon May 18, 2015 3:15 am
- Forum: Off Topic Board
- Topic: What being a programmer is like
- Replies: 15
- Views: 17545
Re: What being a programmer is like
The biggest issue with being a programmer is the lack of understanding of those who demand things of you. Some of this stuff is complex enough to write a paper on once you pull it off, but you don't have the time and your place of work certainly won't offer the free moment.
- Mon May 18, 2015 3:11 am
- Forum: Battlezone 2 Mod Making
- Topic: Reinforcements are arriving, sir...
- Replies: 28
- Views: 11067
Re: Reinforcements are arriving, sir...
My 1.5 year old LUA Mission Script DLL is being worked on again and is functioning. It has a lot of issues though. I'd love it if someone could find some LUA or C coders who don't mind helping out.
I can port stuff like this thing here into LUA to test the bindings and see what changes are needed.
I can port stuff like this thing here into LUA to test the bindings and see what changes are needed.
- Mon May 18, 2015 3:08 am
- Forum: Battlezone 2 Mod Playing
- Topic: BZII High Resolution texture mod RELEASED
- Replies: 70
- Views: 34707
Re: BZII High Resolution texture mod RELEASED
I don't see how any of that is special 2sheds. You just applied some of the textures to different faces in the same mesh. People have done that forever. A# skins are still fullbright in any case which sucks. Wish we had T# or something
- Mon May 18, 2015 2:58 am
- Forum: Battlezone 2 Mod Making
- Topic: How do you do morph reflections and building animations?
- Replies: 15
- Views: 7302
Re: How do you do morph reflections and building animations?
Note: [MorphTankClass] UseChromeMesh = false // default is true if not specified. This will not turn chrome on when it is not showing. Morph tanks look for specific flags in the MSH to see if it should chrome. To cause these flags, have a bone envelope section in your XSI, even if it is empty. If yo...
- Sat May 16, 2015 5:45 am
- Forum: Off Topic Board
- Topic: Valve Cancels Paid Steam Mods for Skyrim
- Replies: 6
- Views: 5290
Re: Valve Cancels Paid Steam Mods for Skyrim
I like the idea of modders forming licensed content mini-studios myself.